Dauntless

Dauntless Dev Tracker




04 Feb

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    on News - Thread - Direct

Frost Escalation arrives in Dauntless with a new Behemoth, new rumours, the Realm of Ice Hunt Pass, and significant balance changes.

Realm of Ice appeared first on: playdauntless.com.

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Originally posted by Py-Reaux

Asking Proteus the same question asked of CreatureTech in this thread:

Follow-up question: During the intense discussions going on at PHXL in regards to buffing aethersparks, has the topic of just getting rid of them ever been seriously debated? I think the community would very much like to hear more details about what options have been given due consideration. Thanks.

Yes we did discuss this at length, but we still think there's value in having sparks. To keep the game healthy, we want a good variety of activities for players, and that means putting some exlusive or semi-exclusive rewards in each activity type. Trials has Marks, Escalation is your path to Legendary weapons, but Hunting Grounds needs something. For end game players who have all the parts they need, they could just skip HG entirely if there wasn't a reason to go there, which would lead to stale play patterns. If some players don't like playing in Hunting Grounds, that's something we can improve over time to make it more fun and engaging or less frustrating, but we don't want to remove the need to engage with any of our activities.

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Originally posted by Eonwulf

Getting enough while you level depends entirely on how you play. Leveling exclusively in the hunting grounds from 1 to 20, I went from 2 sparks to 30 sparks. I still need 70 more sparks which means I have to island hop to find at least 24 events, and not have terrible players cause the event to fail.

Just because the data y'all collected might work for most players, it doesn't work for all players. So you are gating progression for a portion of your player base just because they don't play the same way the majority does. Aethersparks have no business gating progression. It's just bad game design. You already have to spend time leveling up, and then you have to spend time wasting exp to collect a pointless currency in order for the level up to go through.

With the new balance, we definitely accounted for players who play many hours per day and spend a lot of time in Escalation. We won't give enough sparks for players who spend ALL their time in Escalation, however, so all players will need to farm Hunting Grounds some of the time. Let us know what you think!

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Originally posted by _RitZ_

If I can add to op's feedback, as an open beta player I also amassed a large amount of tokens and took some days to use them up before a new HP came. Since you already have a system to expire the free bounty tokens, I don't really see the issue if people didn't use them.

I have long realised that I can't view Dauntless as a main daily game because I'll consume new stuff in at most 2 weeks. After that my guild will naturally be barren and I don't want to play daily anyway. This new 4 daily tokens doesn't motivate me to login just to get the tokens and log out immediately. Especially since a few months where am forced to pass through a VPN just to be able to login at all. It only demotivates me that am losing on tokens.

I think the proposed 2 accumulating and 2 daily login is a fair compromise. Nothing changes for your daily players while leaving flexibility for players like us to plan when to play.

Thanks, that's good feedback!

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Originally posted by PixPenguin

Since in this post there was talk of being able to purchase things with aether sparks, I thought it would be interesting if bounty tokens could be purchased with aether sparks! Here’s why:

Playing with bounties is just more fun When I’m grinding reforges without bounties it feels like I’m just doing the same thing. However bounties are a great way to add little rewards here and there, add extra challenges, and spice things up

Bounty tokens speed up the reforging process significantly Completing a 10-50 escalation run at around level 15 will give about 140xp per behemoth (all of these numbers are rough estimates) which means killing all 7 behemoths gets you 980 xp. If you can complete 4 bronze bounties in 1 run, you will get an additional 800xp per run. This is not a super common occurrence, but if you get a bit lucky it does happen. This means that bounties can be about 40% of all xp you gain, which means that they are vital to grinding reforges quickly

You...

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Thanks for the feedback, that's an interesting idea! For now, we want to wait until the economy settles a bit because we've introduced a bunch of changes, and we don't want to distort it too much so we can get a baseline. Then we can look at introducing new interactions.

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Originally posted by KevinTheStressKiller

I would like to see the removal of mobility cell slots cause there is never a good reason to equip mobility cell unless forced to. The game itself isnt build in a way where having a +3 or +6 mobility cell is better then having more damage. Running 30% faster isnt going to do much in a game about slaying behemoths fast. Unless there is a plan to make mobility cells help with damage there is no point to it.

We do have plans to make mobility cells more competitive. This will most likely come with the new cell system improvements we are working on.

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Originally posted by Mansa_Idris

Thank you so much, PHX Labs, for that chill rework. Fighting those frost Smollusks will also be a lot less stressful.

Unfortunately, frozen is still a thing. The "chilled" status is a different status. ¯\_(ツ)_/¯

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Glad to see everyone is excited and intrigued by these balance changes.

Let us know how it all feels in the coming weeks!

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Originally posted by WIIU_Awesome

I love these changes.

The ice escalation is probably my favorite in terms of visuals.

The ice variants look decent but i want to fight them before i judge.

Urska is amazing but like all escalation bosses i feel it will be weak. I hope heroic escalation address that.

The new cell might not be meta but it looks fun.

The cell rebalancing is a very welcome change and i hope you guys continue this trend. Those were some decent buffs.

I am a bit sceptical about the status cells. I had a set which i had fireproof just for Helion lava. Right now i will have to adjust it. What is the plan for this cause it is sad if we see them gone. Maybe do what Meirnon suggested and implement them as a set buff(like all fire gear grands fireproof)

Bug fixing seem ok but we need more fixes. But it's looking better already.

I m happy with the aetherspark decision. Monetization on gameplay is just bad and glad you stopped.

Also the pat...

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Baking those immunity effects into elemental set bonuses is something we'd like to do in the near future, when we find the time!


03 Feb

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Originally posted by Poetics17

I’ve just wanted to say - I read this forum because I enjoy the game, but it is relentlessly negative at times.

I have played more than I ever have since Reforged, and I have really enjoyed the current gameplay loop.

I understand that you all work very hard, and I appreciate the effort that you put in. For what it’s worth - I think Dauntless is far and away the best free-to-play game on the market. And it occupies a great niche for people like me who are generally busy. I can still progress and participate in end game without sacrificing too much of my valuable free time.

Thanks for being open and honest with us. And keep up the good work!

<3

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Originally posted by Agares4u

Alright so thanks for the little behind the scenes! Only thing im kinda missing are the already existing exotics being available again. Is there any information when they will come back?

They are definitely coming back - not quite sure when exactly, though.

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Hey! We have decided to remove aethersparks from the store entirely. Full post here!