Dauntless

Dauntless Dev Tracker




21 Aug

Comment

Originally posted by MrClawsX

POV: you find me at 2am eating the mozzarella cheese from the fridge

omg

Comment

Originally posted by Noboone

Since, as you mentioned, the mini pass comes in 2 weeks there might not be enough time to implement this but i would suggest leaving the 1st pass intact and have the mini pass running as a secondary pass, making the player able to progress in both at the same time if they decide to buy it, and the mini pass having less vault coins at the end, like 3 at most if you buy it, so it doesn't become a supper vault coin machine in case that's what phxl are bothered by.

We would love to have both happening at the same time, but at the moment can only run one pass at a time. It's super good to know that's something you would be interested in!

Comment

Originally posted by Minato_b

The biggest problem i have with this mini huntpass is:

There is ZERO ingame communication about it, is there?

If i hadn't seen it in here by accident i would still, to this point in time, have no idea the current hunt pass will be cut short.

Or that there will be a new one for only two weeks. I can only imagine how few people look into reddit to the vast majority of players who only play the game and have still no idea whats coming. Especially all the console players.

In an effort to get info out about this asap, we missed this step. We will be adding a mailbox message so that more players are aware, and we will make sure to communicate both in and out of game about changes like this going forward. <3

Comment

okay but... same tho

Comment

Originally posted by youneedananswer

I don't mind if they come from different places. I think it would be fair and important however, if future players can still get them even after the Hunt Pass is done.

yes

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Originally posted by Vozu_

Hello Jordan.

I am quite happy to learn that the rewards are shaping up to be a lot more respectful towards the Elite Clear Skies holders than initially feared. The ability to earn Vault Coins and some Platinum without paying (since we are talking about a regular free track) is very much appreciated and can serve as a reparation for group B I outlined in the post. I still think group A is underserved, but something tells me this is much harder to amend at this point.

Please keep such possible problems in your mind when planning to roll new, unexpected features.

I have already mentioned in my response to CreatureTech what do I consider the actual problem with pass duration and heads up -- and it is not confusion.

Here I would like to point out that the community came up with numerous ideas for how to make planning for the Vault easier, and I hope you will consider experimenting with some of them. I want to bring up a few of them:

  1. Remo...

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Great! These are great suggestions. Number 2 is coming up!!

Comment

LMAO


20 Aug

Comment

Originally posted by SunderingHOTS

Neither of these posts address what the actual frustration is over, which is lack of communication in regards to cutting the current hunt pass short (especially in-game) or what many feel was too little compensation for the current pass being shortened (5 free hunt pass levels doesn’t even cover the 7 levels lost from daily relics).

From what I’ve read, the mini pass has been viewed as largely positive on its own.

Edit: I see in-game communication is planned, which is good! It’s been about a week though since the time was changed so that’s long overdue.

You are absolutely right! We’ve got the timer in the Hunt Pass screen but it’s not enough. We’re looking at ways to better show everything scheduled (events, Hunt Pass, sales, vault, etc) inside the game.

Comment

Originally posted by superbhole

this is how i think it should be:

player likes dauntless, but has very little time in their schedule to play.

player buys season 15 but misses 16...

player buys 17 but can't buy 16...

BUT now they can COMPLETE both 15 and 17, because they bought em, by toggling which bounties will complete which huntpass

  1. this doesn't remove that "FOMO" business model that apparently this cosmetics model nEeDs To HaVe, it simply ADDS a cash flow from players that otherwise couldn't/wouldn't buy hunt pass at all because they knew there would be no point with how rarely they can play
  2. Vault still remains useful, especially for this slayer in the example because they missed season 16: players can still miss out on the period to buy the season's hunt pass
  3. This has no effect on players who complete hunt passes within the alotted time anyway

:)

Comment

Originally posted by RNGod2512

Will pricing be lower due to it being a shorter hunt pass (judging by the amount of time it's up) or can we expect regular pricing?

You can expect regular pricing. It also has 650 platinum to be earned back.

Comment

Originally posted by Lemona1d_Lady

I just want more depth.

I spent a few weeks straight playing nothing but Dauntless to the point where I couldn't wait to pick up the new seasonal pass.

Then before I even could, I realized how burnt out I was because there was nothing to do.

Escalations are cool, but there's not enough to them. I like my sword, but it's the same exact combos over and over.

I dunno. I just want more.

We’re working on it!! Lots of cool things coming up - and lots of smart people thinking about some very BIG new adventures in the Shattered Isles.

Comment

Originally posted by Charetta

^ Best question here. Also seconded.

He doesn’t like to be touched and we have to respect that.

Comment

Originally posted by CreatureTech-PHX

Hey everyone,

Thanks a ton for the feedback here. I went ahead and passed it on to the team and it spun up a large conversation.

There are a lot of reasons why we think this Mini Hunt Pass is a good idea, but at its core, it's because we want to give access to older, fan-favorite items that the majority of players missed out on.

Once this was decided, we went ahead and changed the Hunt Pass timer so players could plan accordingly. At the time of the change, we didn't have all the details locked in, so we couldn't share everything that was planned for the Mini Hunt Pass (outside of the Overgrowth cosmetics, we now know that there will be a good amount of plat, vault coins, and cosmetics).

For more info, I'm going to pull in our Product Manager from that team.

Hi friends!

Thanks for the post. I know it’s not a fun, celebratory one, but I really do love how much you and others clearly care about the game and I appreciate you holding us accountable.

So, what the heck is going on with Clear Skies and Farslayer’s Fall?

The Farslayer’s Fall Mini-Pass was made to give more players clearer access to popular past cosmetics. It’s a speed-run of only 2 weeks, but the levels are jam-packed with rewards from Overgrowth.

We know the Vault has a lot of players getting into past cosmetic rewards. That’s great! But it’s so hard to time getting the right amount of coins with the right rotation and owning the current elite pass. It shouldn’t be that hard to plan for.

So we want to make that whole experience more knowable, more clear, less arbitrarily restricted by the uncanny alignment of so many different things. Starting small with this mini-pass.

Overgrowth was the perfect one...

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Comment

Hey everyone,

Thanks a ton for the feedback here. I went ahead and passed it on to the team and it spun up a large conversation.

There are a lot of reasons why we think this Mini Hunt Pass is a good idea, but at its core, it's because we want to give access to older, fan-favorite items that the majority of players missed out on.

Once this was decided, we went ahead and changed the Hunt Pass timer so players could plan accordingly. At the time of the change, we didn't have all the details locked in, so we couldn't share everything that was planned for the Mini Hunt Pass (outside of the Overgrowth cosmetics, we now know that there will be a good amount of plat, vault coins, and cosmetics).

For more info, I'm going to pull in our Product Manager from that team.

Comment

Hey there, we are 100% aware of these disconnects are investigating currently.

Our latest patch included some code that will specifically help us monitor and track these disconnects better going forward. This will give us more information on why these are happening.

Sorry for any frustration and we hope to have this fixed soon.