Dauntless

Dauntless Dev Tracker




05 Aug

Comment

Originally posted by AzuriteRain

Is Markus Boehr a mistake or is it on purpose?

Is Markus Boehr a mistake or is it on purpose?

Mr. and Mrs. Boehr waited until they were financially stable before they decided it was time finally begin a family. They were fully expecting young Markus' arrival, although he was born almost two weeks after his original due date. At birth he weighed an impressive five-and-a-half kilograms.

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Originally posted by SpookyAesthetic-PHX

Sure, these are great questions! Let me tackle the last one first: since joining the team, one of my first priorities has been to get out ahead of the story as far as possible. The biggest reason for this is to be able to better marry story to game mechanics, to create an overall tighter experience. I'm already most of the way through defining what will happen in Season 12 - which means this is the point where I shamelessly tease things: Kienan has shown me some early concept art from a new key character and faction, and they look amazing.

We'll be spending more time with these characters, as we work to bring more of an emphasis to building out the living world and our relation to it, and the other folks that live within it. So... consider yourself teased!

Now, on the subject of development! I'd say the biggest difference in the live environment for storytelling is the human element, and room for things to happen organically. More on th...

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John, I told you the thing about the Bosun in confidence. WTF man.

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Originally posted by Ket-

What is the lore around zebko (wils "assistant"/actual smith?), and why does he not have a journal page, or at least a discovery entry like so much else.

Zebko is riddle cheese wrapped inside an enigma tortilla; slathered with mystery meat and top-secret sauce. Xelya's been trying to figure him out for years. Or not. Don't be weird. Jeez.

So yeah, I should probably go get lunch before I answer any more of these...

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Originally posted by Dahvikiin

First, as a player of Blizzard games and The Elder Scrolls saga, I couldn't be more excited about the new focus on Lore, and what's to come based on that and that I can't express myself, nor ask all the questions I want:

1- First of all the HP: Relics and Ruins, to my taste is the best pass to date and the Uesca, reminded me a lot to Netherstorm (from WoW), for the purple, the ruins, the energies of the Void and the mysticism, however once inside the bioluminescent vegetation I remember certain dungeons in Northrend, like The Nexus. During Rogue Elements, we had the introduction to the following R&R pass, in which the majority of the events related to Uesca took place and Clear Skies were glimpsed, assuming that now they will prepare us for the events of the following pass and Tesca, based on the above, Is Tesca more similar to a place in the Outland like Zargarmash or is it more like the place in Northrend because it is the anteroom to Fresca?

2- When I saw the Voi...

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First, as a player of Blizzard games and The Elder Scrolls saga, I couldn't be more excited about the new focus on Lore, and what's to come based on that and that I can't express myself, nor ask all the questions I want:

1- First of all the HP: Relics and Ruins, to my taste is the best pass to date and the Uesca, reminded me a lot to Netherstorm (from WoW), for the purple, the ruins, the energies of the Void and the mysticism, however once inside the bioluminescent vegetation I remember certain dungeons in Northrend, like The Nexus. During Rogue Elements, we had the introduction to the following R&R pass, in which the majority of the events related to Uesca took place and Clear Skies were glimpsed, assuming that now they will prepare us for the events of the following pass and Tesca, based on the above, Is Tesca more similar to a place in the Outland like Zargarmash or is it more
like the place in Northrend because it is the anteroom to Fresca?

... Read more
Comment

Originally posted by kingofthelol

You guys really got my hopes up when I saw I could press x on hector only for it to be a lore note.

You guys really got my hopes up when I saw I could press x on hector only for it to be a lore note.

OTOH, there's a lore note because he didn't yet have any other interaction so that made him available. I would love to move that node onto some of his food or something else close by so that, for example, he could push his head up into your hand like my cat Macho does whenever I scratch him between his ears.

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Originally posted by dumpdr

How many governing bodies/entities exist in the world of Dauntless? Is the Ostian Empire still relevant? Are there any political conflicts surrounding the shattered isles?

The two largest cultural influences are still Ostia and Avellainia, both of which grew up around large intact chunks of the old world. Simply put, those island states exist simply because they got a head start on rebuilding by virtue of still having buildings among other things. Ostia had a lot of surviving industrial facilities, for example, while Avellainia happened to be on a large, somewhat unstable island (at first--see The Artisan and The Savant for more on that) but retained most of what must have been a massive library or university. The Orrery takes its name from an actual surviving aetheric Orrery from the pre-Upheaval days that sits in a sacred hall in St. Avellaine.

Other cultures are all still around, but aren't generally as big. Andar is still up there in the higher, hotter bands of the atmosphere, training ninjas assassins and exploring some of the more exotic ways to manipulate aether. Krolach, which serves as a sort of breadbasket for a ...

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Originally posted by Charetta

If you add more turtles, a family even with small and big ones, my heart is gonna explode from all the love! <3 (If it's not asking too much, please let me adopt one... hint hint Hector the Turtle merch? hint hint)

One would have to assume that Hector is not too old to reproduce, and since the story of Lonesome George makes me incredibly sad, Hector is probably not the last of his kind.

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Originally posted by The_Real_Hefty_Trout

So they’re essentially a never ending threat? But, why have particles be the means of reproduction and not per say asexual egg reproduction. I always though behemoths were animals not fungus so to speak...

Not a never-ending threat if a way to find and wipe out these particles, or guard against them, could be discovered. But definitely an ongoing threat for the foreseeable future that can be contained as long as there are Slayers setting sail.

They reproduce this way because they were never meant to be set loose in the wild at all. Behemoths were originally created by other means (not yet entirely understood, though many Orrery scholars would love to get a look inside the Island of Trials to research the subject--if only Lady Luck's crew would let them) and sexual reproduction was simply not included. It's like if the folks behind Jurassic Park didn't try to control the sexual distribution of the dinosaurs by taking away their soy beans, but by simply removing all their reproductive systems. Wild Behemoths couldn't get busy if they wanted to (and "wanting to" was also never part of their design).

Do they resemble animals, and in some cases, plants and fu...

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Originally posted by SkyHawkG

A quick follow up question, in the lore for rift stalker, it talks about riftstalker being an evolution of a proto stalker that was put into the umbral void. Does this mean that with their access to aetheric power, pre upheaval humans could use umbral aether to create portals? Or am I misinterpreting this lore or is there something else I’m missing?

You're not misinterpreting. The pre-Upheaval world could do things with aether that are likely lost (though the extent of the Orrery's archives are closely guarded--the Orrery thinks of itself as something like those monks in A Canticle for Liebowitz, protecting as much of the old world's knowledge as possible but also trying to keep the most dangerous knowledge in the "right" hands (i.e., theirs).

All of which is to say, it sure *seems* like the pre-Upheaval people (P-UPs?) were able to access the Umbral Void somehow, whether through portals like we saw Arkan create with the Driver, or by building someting like Stargates or that interdimensional window thing Walter built on Fringe.

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Originally posted by Darthplagueis13

Has Ramsgate already managed to fully re-establish it's connections to the other regions and factions in the Shattered Isles (St. Avellaine, Ostia, etc)?

And if yes, has the Orrery taken any official action against Arkan for experimenting around with an old Voidrunner relic or do they acknowledge that it was the only option there was for saving the population of Ramsgate and thus decided to not reprimand him?

Mwahahahaha

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Originally posted by CreatureTech-PHX

We have tossed around some ideas for this, but nothing is confirmed. We'd love to visit the ruins...

It sure would make sense to see if we can recover any turtles artifacts or items that might have been left behind. Or, if you're so inclined, to see if we can get a little old-fashioned payback.

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Originally posted by Swarmbrawl

I'm curious about writing process, if that's appropriate here. Is writing and designing for a live service game different from writing for a fully scoped game like Mass Effect or any other game where the story has a beginning, middle and end at launch? How might they differ? And lastly, how far is lore written in advance before it is introduced to the game in a new season, several months, I imagine?

Oh these are such a good questions!!

I can't answer the first one (Cory can), but for the last one: it varies! Sometimes, especially more recently, we start months ahead with a story we want to tell. Then, we build the world and the gameplay around that. Other times, another team will have a great gameplay idea that needs to be wrapped into the story of the world before it gets to you. Occasionally, those great ideas come at us really quick.

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Originally posted by OGThunderChanter

Who decides on behemoth names? Is there a council, a vote, or just whoever finds it first?

Who decides on behemoth names? Is there a council, a vote, or just whoever finds it first?

Believe it or not I have given a lot of thought to this. Many Behemoth names, especially the ones that are compound words (in English, at least) were likely given to their quarry by more recent Slayers. Names that are more "made up" (for lack of a better term) like Shrowd, Malkarion, or Torgadoro were either inspired by myths and legends, actual archaeological data (in the case of the Thrax), or simply from other languages. (While English (or your local language, as it were) is generally understood in the cities and skyports of the world thanks to frequent airship contact, local dialects and languages exist on many islands.)

So there are pretty much as many ways to name Behemoths as there are ways to name animals, plants, rocks, all that stuff.

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Originally posted by Dzeeej

Will we ever go up against The Unseen?

Or maybe join them? We basically have the outfit!

ㅋЭЭΠ YΩUㄹ ЭYЭΣ ΩΠЭ𑀦, ΣΛㅏYЭㄹ

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Originally posted by kingofthelol

How much of the old lore of the game would you say is retconned?

How much of the old lore of the game would you say is retconned?

I'd be lying if I said there weren't some biographical details, especially with a lot of our NPCs, that have been tweaked or altered to better fit something we were adding or removing. I recently had a chance to tweak Xelya's original backstory for the Journal, for example, since I knew we would be wanting to know more about her past soon and the original story was pretty basic.

But the lore of the game and its story has remained consistent I'd say around 95% of the time. I have a mental timeline (that I should probably write down) for everything from just before the Upheaval, for example, that I haven't changed but have just been adding to over time. But I have been a little fudge-y on time, I must admit. OG Ramsgate was originally more than a century old, for example, but when we altered the tutorial so that you are playing as young Kat in the ruins of the very first att...

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Originally posted by CaptainRexbol

I guess I should elaborate The sword, the old ostian pike thingy, the cavef in cave all clue in that there was someone, I dare to say recently before everyone else moved in

I guess I should elaborate The sword, the old ostian pike thingy, the cavef in cave all clue in that there was someone, I dare to say recently before everyone else moved in

While I won't say we might not explore that later, right now the intention was simply that the Shattered Isles have been inhabited for a long time, and so the detritus of humanity could be found there in places.

Well, except the Sword. No one knows WTF is up with the Sword or why it seems so difficult to extract. That thing's weird.

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Originally posted by Nopar610

Thank you I had forgot about all of that but why is it from above If i remember correctly the Umbral Deeps are called as such because they are far below Ramsgate Umbral energy is down Radiant is up

The "Deeps" are meant to be the interiors of the islands, more or less--the chain itself was moving more or less laterally and by the time it arrived it filled the sky.

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Originally posted by The_Real_Hefty_Trout

8 husbands! You guys should make here Ramsgates official marriage counselor!

Eight known husbands.

I have a list.

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Originally posted by Nopar610

In "A Voice From The Void" we are introduced to the fact that the Void runners could keep their voices/Audio logs stored within their lantern cores will that be playing a part in how the story progresses such as will they tell us about their society or will they be lore fragments found during hunts

In this case (not to shine too much light behind the curtain) it was something I hoped we might be able to try but it was way outside the scope of the current release--but I left it in there for flavour. The idea, then, is that there are data and logs on these being read and interpreted by Priyani, Drew, and other Orrery types to glean what they can.

Audio might remain unlikely for a while, but I do hope to use the lore nodes (discoverable lore items that unlock a nugget of lore for your Journal) to explore more of the idea of found logs and relic-derived information for the Slayers.

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Originally posted by frodigz

Teamwork makes the dream work...

YES! And thank you for helping us achieve the dream