Thanks for the feedback everyone, sounds like most of you are enjoying the new sword quite a bit!
We've got our eyes on the damage being too low, as that's the most consistent feedback we've gotten. Playing the Sword optimally asks a fair bit from the player, especially compared to the old Sword, so we need to make sure the damage is correctly representative of that engagement. We'll have lots of hard data on this soon, and will be able to cross-compare that data with stuff like player veteran-ness, which specials folks are using, which mods, which cells etc. to see where the right place to tweak the numbers would be.
It was a blast to work on this revision and we learned a ton from it, it makes me happy to see a lot of you really enjoying the new sword.