That Phaelanx didn't stand a chance!
That Phaelanx didn't stand a chance!
Wowww! I need this plush!
In case you wanted additional clips:
https://gfycat.com/welcomeconfusedfishingcat
https://gfycat.com/prestigiousignorantdodobird
I did some quick testing, and it appears that the issue isn't specific to Cape Fury, nor is it tied to level.
In the first clip, I'm a level 14 Sword in a public Emberthorn Cove HG, able to queue up and join the lobby of a public heroic escalation run. Relevant session ID was 41f6072312d24f8a9f5bd63e6fe8dd3-nh6avziw.
In the second clip, I queued up a private Blazeworks HG instance with a level 1 Warpike, and was able to queue up for a public heroic escalation. I stopped recording approximately 15 seconds before I was able to connect to the airship lobby. Relevant session ID 7d23a90f351c4116ac6e142d8a55b5f5-nh6azviw.
These are great!! Thank you so much for taking time to get us some videos. It's super helpful :)
Honestly getting a reply from PHX labs is cooler than the skin for me lol I'm excited for the new exciting stuff
Thanks, glad to hear it.
It doesn't actually use the avian rig, but a modified Torg rig, and IIRC the devs said every keystone had a unique rig made for it (which surprised me because I thought Torg and Malk used a modified avian rig).
This is the correct answer. The best way to tell is if you see the same animation on two different behemoths. We actually share skeletons more for the shared animation benefit than saving time building a new skeleton. For example Sahvyt uses Torg's loco, pivots, stagger, and death animations. If we had to make all of those from scratch it would take almost twice as long to make a new behemoth.
This is the first new mid-game we've done in a while. The difficulty may be adjusted, but overall, it isn't meant to be a steep challenge.
That being said, we will look at the data to see how many people are dying/winning compared to other enemies in the same difficulty area.
Thanks for sharing! We're going through all the feedback now.
Thanks for your feedback! We're currently combing through posts and data now.
Should have this fixed soon! We had some flashing lights and had to disable it for now.
follow up- when will the behe lore be added for sahvyt
Next patch!
Thanks! Sahvyt has been my absolute favorite behemoth to write for, and there’s been a lot of them! With the help and inspiration from Dom (designer) and Derek (sound designer), we came up with a style that’s unique for this creature. The two main influences were gamelan and Bulgarian choir.
In game name: Draculaska
Bug type: chain blade weapon resource
Expected behavior: momentum bar fills with successful attacks
Actual behavior: momentum bar gets "stuck" at full but doesn't actually fill the dots
Reproduction: unsure, but it consistently happens in hunting grounds, usually during a fight.
Geographic location: Alaska, USA
Hey there! We are updating the Chainblade HUD UI in our next patch 1.8.4 :)
Whenever I try to enter Paradox Break it puts me back to the island select screen every time I tried it happened.
Yes, this is currently expected due to a fix we did to prevent a bad visual issue on Switch. Unfortunately the fix affects all platforms. Please see this link for more context.
https://twitter.com/PlayDauntless/status/1466861621649813510?s=20
yeah i kill all legendary behomoth like Malk Agarus urska torga thrax and finally the chrono and don't get the trophy same for get 4 daily challenge i finish like 25 chall and no trophy for that too
This should all be fixed now but you will need to redo activity to get the trophies. I'm very sorry about that.
I have it everywhere in the ramsgate.. during hunts.. its mostly when im running.. when i restart the game its gone for a while but after a couple minutes its back
Oh! That's much more severe than what I am aware of. Would you please reach out to customer support so we can dig in further?