Dauntless

Dauntless Dev Tracker




19 Jan

Post

We've got some exciting events and new content for you, Slayers! Check out our 1.9.X Roadmap.

‎‍☠️ New Dawn Season
🎴 Bounty System Update
💖 Saint's Bond Festivities
🌈 Radiant Behemoths
✨ and more!

1.9.X Roadmap

Read more on Favro: https://playdauntless.com/roadmap...

External link →

18 Jan

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Roadmap image should go out later today, 1.9.0 patch notes tomorrow! Hang tight! 😊

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This will be in the patch notes tomorrow, but confirming what others have said: regular bounty tokens will reset for the last time with 1.9.0.
After this, only one type of bounty token will remain and they will never expire.

So spend them while you can! 😊

Comment

Originally posted by Toska_Ennui

The most annoying things in this game are definitely the things that could be fixed in a f**king day (not all at once, obviously) but they just decide to not pay attention to that. Took like three weeks for them to fix the Sahvyt problem. Three f**king weeks. Bruh. And it's been what? A month since Terra effect is bugged? How about Kharabhak's annoying sound bug?

I bet it's a simple f**king number they changed in the code but I also bet it's spaghetti as f**k so they take a full month to fix a few little things that should've been fixed overnight as soon as they were found. It's crazy how the bug reporting thread gets dozens of new annoying bugs every time a new patch comes out.

Same goes for simple QoL fixes like the one you mentioned.

Most of these bugs are usually fixed internally fairly quickly (and in a lot of cases before the patch even goes live), but the reality of a live game that exists in parity on 6 platforms is that there's a long period between the time a patch is locked down and the time it goes live because of certification delays and a lot of other factors.
This has the unfortunate effect of players thinking that we're "lazy" or "don't care about it" because bug fixes come in a couple of weeks later, when we're actually as passionate about our game as you are...😞


17 Jan

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I've passed this on and I think the team agrees that this needs some love. We'll consider some options and see if we have time to adjust it!

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Holy molly. Congrats, that's huge! 🥳


15 Jan


14 Jan

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Not at this time! We may use the Krolachi set for challenge based quests in the future.

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Can't make it out, but looks like you don't have all the pieces equipped. Legs, torso, hands, head!


13 Jan

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Looks like this is a bug. We're working to address it now!

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Originally posted by King_dededu

I am thankful you took the time to read my comment. As a lore junkie, I just want you to know that your work is appreciated and I can't wait for the next update.

If you are willing to hear me out, could I make some suggestions about Chronovore? I am not demanding these suggestions be made cannon and know they likely won't happen, but snice I got your ear I at least hope you hear me out.

Please make it so the only Behemoth and being that can control time, travel thru time, and create portals thru time is Chronovore.

Now it's fine if some very powerful Radiant Behemoths can have minor time-related powers. But have it so only Chronovore can fully control time and travel thru timelines. He is a keystone, after all, this should be his and his alone.

Please Have it so that the Primals, Elders, and the Middle Man got to our timeline from different timelines and came from portals created by Chronovore and that these portals are one way. So that Middle Man...

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Thanks for the input! I think you'll like where we end up with all this, but I can't say much.

From what I understand, there are different timelines like you said. No true, single timeline. I'll look into it :D

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Great news! There are a ton of UI improvements in the pipeline right now. Lots of main menu stuff to make navigating and viewing everything much easier.