Negative values do not work. If you want to get a better idea on what individual methods do, you can look into \Scripts\3_Game\Weather.c, there is documentation on each method and what it does / how to use it.
Negative values do not work. If you want to get a better idea on what individual methods do, you can look into \Scripts\3_Game\Weather.c, there is documentation on each method and what it does / how to use it.
Hi, this is a problem we are aware of, the weather adjusted in the init tends to move more around the maximum values.
We wrote our own method in the game, it's located in Scripts\4_World\Classes\Worlds\ChernarusPlus.c. There is also a file for Livonia
Override the method WeatherOnBeforeChange, this can be done via a server-side mod.
1.09 Hotfix 1 - 1.09.153419
FIXED
Fixed a server crash
Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)
Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory
Fixed an issue resulting in unmounted but attached barbed wire giving a damage
Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload
Fixed a bug preventing pulling dead players from the Olga in certain cases
Fixed an issue causing items sometimes to get stuck after swapping with a dead player's inventory
Fixed an issue blocking base building close to other base building objects
Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart...
Update 1.09.153419 - Release on 18.09.2020
FIXED
Fixed an issue preventing players from contructing base building objects in or on buildings