2 weeks to go to somebody's wedding isn't unreasonable?
It’s a wedding on a different continent than our office. We have one other fulltime community manager and another part time one. I’m not sure why I’m even explaining this, but there you go.
2 weeks to go to somebody's wedding isn't unreasonable?
It’s a wedding on a different continent than our office. We have one other fulltime community manager and another part time one. I’m not sure why I’m even explaining this, but there you go.
I read it on the DayZ forums a while back. I'm not sifting through all that again to find it for you. Maybe it has something to do with DayZ not being a UWP. I don't know. Maybe u/RaptorM60 could shed some more light on it.
Modding is currently planned as a PC exclusive feature - mostly because we just don’t have the resources to figure out and support mods on another platform. It’s a rather new an unexplored idea.
The fact that they did this rather quietly without major announcements
And the fact that they disabled the like/dislike on the Youtube video DayZ BETA Update Dev Log
I think that's rather telling... doesn't raise much hope
That was a mistake, not the intention. It's open now.
This thread contains descriptions and change-logs of the DayZ Tools.
Notes:
In case of any issue, please, let us know on our usual channels: Feedback Tracker or the forums.
You can subscribe (for free) to the Tools packages from the Steam store. Once done, you will find these applications in your Steam library (switch the filter to "Tools").
You will need to start the primary tool once to add all needed registry entries, on each update or verification of the files.
Workbench requires the game to be installed (Steam default branch)
With the beginning of the DayZ BETA, it's also time to unfold our modding tool set, along with the support for the Steam Workshop. The DayZ Tools package is now available on Steam for all DayZ owners. While we are still working on the overall stability and the known issues, this iteration should provide some solid basic functionalities for modders. This release includes the following tools (highlights):
Workbench
Central Economy Editor
Publisher
Addon Builder
Terrain Builder
Nav Mesh Generator
Object Builder
Along with the availability of the tools, the game now includes a Game Launcher which, similarly to the Arma 3 Launcher, serves as an interface to run the game and manage Steam Workshop mods.
But the thing is, having a clear release deadline on your ass (pardon my french) accounts for something. You know that the year is your deadline, and so you make sure to get the most out of a situation you have.
f**k you (pardon my french) it's your own self imposed deadline. You don't get to make an arbitrary deadline and then throw your hands up and claim there is nothing you could do about it.
Yes, and the fact that it's a self imposed deadline is the whole point (the point you're not seeing). Like i said, drawing the line at some point IS important. Game development can keep on going forever if you don't draw the line. But you never have forever.
Read moreInteresting, thanks for chiming in! This is all based on information I have gathered from comments during previous discussions like this, so it's not something I made up myself. Seems that the only thing that was directly "wrong" though was that I thought there were investors aswell.
Even Hicks have been carefully but obviously hinted that the DayZ developers do not want to release this year, but that it is the Bohemia management that is pushing them to release this year, no matter what state the game is in. More and more content is already being pushed back to a late date, but you will still release 1.0 this year.
Can you confirm whether or not most of the DayZ developers agree with releasing the game this year, with all the content that is missing? Again, the way current and previous DayZ developers responds to questions like this during interviews, they all seem super uncomfortable. Most devs are usually super happy and looking forward to releasing their game, t...
Brian Hicks no longer works here, he's not actively involved in any part of the DayZ development, and he's not around the office now, so his thoughts are very much his own. And I don't think he's ever implying otherwise.
The same way Brian can't, I can't answer for any single person on the team, but the general feeling I see around the office is that of course a lot of people wish we could take longer, that we could add more things or have more time to polish the game.
But the thing is, having a clear release deadline on your ass (pardon my french) accounts for something. You know that the year is your deadline, and so you make sure to get the most out of a situation you have.
Realistically, I find it hard for anyone to be happy with the situation we have - from our QA, through department leads, to our CEO. But the thing is, if we keep pushing for more features and content now, we just keep on adding half-finished things into the mix. And you can always ke...
Read moreHello, I'm Julien, Senior Producer at Bohemia Interactive, taking care of the modding component of DayZ.
A fair number of you have been asking about DayZ Modding, and the more adventurous even found Buldozer (sub-program of the game) or played around with the community-made offline mode. And as the BETA is closing in and we haven't shared anything for a while, we feel like it's finally time to share some information.
At the moment, modding is projected to be a PC exclusive feature, integrated via the Steam Workshop. It will work in a pretty similar way to how it does with Arma 3. As for when modding will be available: We aim for a partial release together with the BETA. However, this is not set in stone.
From the technological point of view, at its core, DayZ is a hybrid between the Real Virtuality (RV) and Enfusion Engine - those who played and modded Arma 3 will recognize most of the tools which have been adjusted and opti...
Read more