π’ Our weekly update is live! π’
The team is hard at work to improve animations, revamp our world, modernize our architectureποΈ, and make sure our representation of Alberta is a true as possible.
Read more here:
Our dev team is all in on the continued development Dead Matter.
On top of explaining our new early access goal, our recent blog post also included info on our plans to reduce hitching, optimize assets, add Canadian guns, our level design, & more.
π:
In an effort to give you the best experience possible, we've decided to push Dead Matter's Early Access launch to 2022.
This decision wasn't easy, but we feel it's in the best interest of both our team and our players.
Read the full explanation:
We have a lot of work ahead of us, but our team has grown and we're excited to share what we're making as we make it. π
Our devs have another new entry in our news blog. π°
Check it out for updates on:
π Bug fixes 𦫠Animals β¨οΈ The game's codebase π¨ The game's art pipeline β and more!
A couple of our starting occupations will be getting some new threads come 0.6! Look both professional *and* willing to help! ππ¨
If you haven't seen it yet, take a look at our blog post about 0.6 and future updates:
π’ ICYMI: A new blog post for you folks talking about the 0.6 Closed Alpha patch, and what comes next after that!
We've got some bugs to quash and work to do, but our team has doubled in size and we're excited to share our progress in the coming months.
It's important to stock up on weapons πͺ, food π©, clothing π and more to stay alive, you'll never know what dangers lie on the road ahead. π£οΈ
Keep an eye out for signs that signal stockpiles, even poorly spelled ones. Yard Sard? Yale Sale? Ahh, you get it.
Can more undead threats be found in Canmore?
Yes, yes they can.
Packed with loot, vehicles, and a variety of structures, Canmore will be a popular destination for survival.
Just be wary of the hostile settlers, both alive and undead.
We hear you loud and clear as well about wondering when and where you will be able to purchase the game!
You will be able to when we launch on Steam Early Access later this year. Keep an eye on our social channel and Discord for updates.
Invite:
π¨ PSA to our players about third-party buyers and keys! π¨
We recommend you do not purchase a key from an unofficial source. These keys will only give you Closed Alpha access and, we have received reports of scamming.
More info:
Our local go-kart track is a great way to celebrate birthdays or any special occasion!
We are currently closed however due to... unforeseen circumstances. π§
(Note: try driving them off the track! We're not gonna miss 'em.)
There are a few stories behind the name of Dead Man's Flats.
Some people think it's from a murder in 1904, while others think it's from trappers who covered themselves in beaver blood and pretended to be dead.
Either way, it's a fitting place to slaughter some undead. β οΈ
Western Canada has lots of rolling farmland, wide plains, and open landscape. ποΈ
We've recreated this vastness in "Dead Matter" as well, so be sure to stock up before you leave town! It might be awhile until the next one.
Armor in Dead Matter was previously cosmetic but with 0.60, it now affects gameplay. Armor now absorbs a set percentage of damage done to limbs that it covers.
It also provides additional carry capacity. Keep an eye out and stay protected!
The team behind "Dead Matter" is proudly Canadian π¨π¦, recreating our beautiful home for you to explore.
Keep an eye out for some great Canadiana hidden throughout, as we pay homage to our quirks and landmarks.
Even in the undead apocalypse, you need to make time for crafts.
New in 0.6.0: To craft an item, simply drag and drop your ingredients into the recipe. then drag the crafted item out of the recipe and into your inventory.