Dead by Daylight

Dead by Daylight Dev Tracker




Yesterday

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Content
THE GHOUL
  • Reduced Tentacle range from 16 meters to 14 meters.
  • Reduced Enraged mode time from 45 seconds to 40 seconds.
  • Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds.
  • Reduced Reticle Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds.
  • Reduced Reticle aiming on Survivor detection for grab-attack by 94%.
  • Reduced Grab-attacks Damage minimum distance requirement to activate over obstacles by -30%.
  • After breaking a pallet, if the Killer Power is not in cooldown, power goes into a forced cooldown equal to a single Leap usage.
  • Addon Fresh Coffee: Changed rarity from Common to Very Rare.
  • Addon Hinami's Umbrella: Reworked E...
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15 Apr

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Important
  • Progress and save data information has been copied from the Live game to our PTB servers on April 7th, 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Content
New Survivor: Orela Rose New Perks
  • Do no Harm:
    When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks.
  • Duty of Care:
    When you take a protection hit while healthy, all other Survivors within 16/16/16 meters gain 25/25/25% Haste for 4/5/6 seconds.
  • Rapid Response:
    When you do a Fast Locker E...
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10 Apr

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The 8.7.0 Update will be here before you know it, so let’s take a look at the notable gameplay changes you can expect from next week’s Public Test Build, including improvements we recently shared as part of our Quality-of-Life initiative[x.com].

You may notice that in this Developer Update, we haven’t included the crunchy numbers associated with certain changes. Without the context of a PTB to dive right into, specific value changes can be difficult to contextualize in the form of a blog. Stay tuned for the PTB Patch Notes, where we’ll share the precis... Read more

09 Apr

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Features
Loadouts
  • Equipped elements now show units left counter
  • Search bar now accepts direct input, removing old pop up
Content Blood Moon Event
  • Allow community goal bloodpoint bonus to apply to both event and regular queue
Bug Fixes Character
  • Fixed an issue that caused The Good Guy to miss some transition animations.
  • Fixed an issue that caused the spawning animation for the Blood Can to be skipped.
  • The Blight no longer recovers fatigue tokens by performing an attack on a pallet.
  • Hatchets no longer spawn at the 0,0,0 location when playing against The Huntress.
  • Survivors no longer lack animations and jitter temporarily when hit by a Dream Snare while sleeping against The ...
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02 Apr

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    CatBHVR on Steam - Thread - Direct
Dead by Daylight: Tokyo Ghoul includes a new Killer, Ken Kaneki. Purchasing this add-on unlocks an exclusive Ken Kaneki badge and the Red Spider Lilies banner.



The new Killer is Ken Kaneki. Drawn into The Fog, Ken Kaneki’s ghoulish nature ran rampant, fueled by dark urges and insatiable hunger. If you see a black and scarlet eye blazing above a grotesque grin, it’s already too late…

The Tokyo Ghoul Chapter includes:
  • New Killer: Ken Kaneki
  • An exclusive Ken Kaneki Badge
  • An exclusive Red Spider Lilies Banner

... Read more
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Content
New Killer - The Ghoul Killer Power: ONE - EYED TERROR
SPECIAL ABILITY:
Kagune Leap

Use the Power button to charge and launch the Kagune, tentacles that attach to any vertical surface within range and quickly pull The Ghoul forward.

After completing a leap, The Ghoul has a window to perform a second consecutive Kagune Leap or put Kagune Leap into cooldown by using the Active Ability button.

Kagune Leap enters cooldown once The Ghoul has consumed their leaps, if they leap over a vault or downed pallet, or if the Kagune grabs and leaps at a Survivor.

If The Ghoul's second consecutive leap targets a Survivor, they will perform a grab-attack. Grab-attacks damage Survivors if they are healthy; inflict Deep Wounds; and leave a Kagune Mark.

Performing a grab-attack also triggers Enraged Mode.


... Read more

24 Mar

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Today, we want to dig into a topic that we know many of you have been yearning to know more about: our vision for the future of The Skull Merchant!

REEVALUATING THE SKULL MERCHANT
We know that Skull Merchant is a divisive Killer who, regardless of her performance in a Trial, carries a lot of history and strong feelings among players.

Many players feel she’s not fun to play against and her kit is exceedingly complex. This scares away potential Killers from trying her and makes it difficult for Survivors to consider counterplay without dedicated research.

As we look to reworking Skull Merchant, our aim is to:
  1. Strike a balance between being fun to play as and against
  2. Preserve the intel focus of her kit, while making it intuitive to understand for both sides
  3. Move away...
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20 Mar

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Last year, we tested out a new way to gather feedback with the Design Preview. In it, we shared a sneak peek at proposed changes for The Trickster with the goal of gauging how you felt about these changes very early in the design process.
We wanted to quickly follow up on how we're changing up the Design Preview process moving forward and give a little update on The Trickster’s preview.

WHAT IS A DESIGN PREVIEW? Coming away from last year's Design Preview, a couple things stood out to us:
  1. When it comes to bigger changes like reworks, specifics matter. It’s important that we compare the perspectives of both Killers and Survivors to help inform decision-making.
  2. While it’s one thing to ask for feedback, the original Design Preview concept didn’t let you know how we’re using your feedback, and it’s important to us that you have ...
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11 Mar

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Important
  • Progress and save data information has been copied from the Live game to our PTB servers on March 4th 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Content
NEW KILLER - THE GHOUL
Killer Power - One-Eyed Terror

SPECIAL ABILITY: Kagune Leap

Use the Power button to charge and launch the Kagune, tentacles that attach to any vertical surface within range and quickly pull The Ghoul forward.

After completing a leap, The Ghoul has a window to perform a second consecutive Kagune Leap or put Kagune Leap into cooldown by using the active ability button.

Kagune Leap enters cooldown once The Ghoul has consume... Read more

10 Mar

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Miss the PTB? Not on our watch ⌚ With North America switching to daylight saving time over the weekend, we're making sure you're all set for tomorrow's test build.

06 Mar

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EDIT: Updated the Good Guy changes and dev note to clarify that the quicker acceleration will also apply to the start of Slice and Dice.

With the 8.6.0 Update quickly approaching, it's time once again to give you a look at the notable gameplay changes you can expect from the Public Test Build next week.

Read on for all the details:

STATUS EFFECT UPDATES


[CHANGE] Decreased self-mending time to 10 seconds (was 12)
[CHANGE] Decreased altruistic-mending time to 6 seconds (was 8)

DEV NOTE: We know that Deep Wound can be a frustrating mechanic to come up against as it slows down the pace of the game for Survivors. By reducing mending times, we hope to reduce this fric... Read more

17 Feb

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Dead by Daylight will be undergoing a substantial Quality of Life Initiative, which should address many longstanding concerns and frustrations our players have been experiencing.
This Initiative will take place over the course of two phases. The first runs from April to June, while the second runs from July to December. For a full look at what’s scheduled, check out the roadmap below.



To accommodate for the scope of this Initiative, we have decided to delay several of our upcoming releases – including Chapters, Rifts, Events Modifiers, and Collections. That means there will not be a PTB tomorrow, but rest assured that we did not make this decision lightly.
We feel confident that delaying our upcoming releases to prioritize this Quality-of-Life Initiative will ultimately make Dead by Daylight stronger than ever. We’re always listening to our players, ... Read more

12 Feb

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Bug Fixes 2V8
  • Reduced the Survivor's Herb interaction snap time.
  • Fixed an issue that could cause Killers to become stuck in the trial after the End Game Collapse when a bot became stuck in a cage state.
  • Fixed an issue that caused the Survivor to lose their struggle animation when interrupted by the Deathslinger's harpoon while getting vaccinated or sprayed by another Survivor.
  • Fixed an issue that caused Survivors to briefly float in the air before going to a cage when picked up by Naughty Bear.
  • Fixed an issue in Raccoon City Police Station where killers and Survivors could land on top of crates in the main hall.
  • Fixed an issue that caused the Event Entry Screen Overview tab to incorrectly refer to the Raccoon City Police Station as the Raccoon City Police Department.
  • ...
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04 Feb


Content Killer Rework - The Nightmare Base Changes
  • Added VFX when The Nightmare is teleporting to a Survivor being healed.
Addons
  • Black Box:
    - Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened.
    - This effect lingers for 3 seconds after they Wake Up. (NEW)
Archives & Events
  • Game Mode: 2V8 returns February 10th at 11:00am Eastern.
    - This two-week event features an event tome with new Resident Evil-themed rewards.
Features
  • Clairvoyance has been updated to use a progress bar.
  • Updated the "Memento Mori" entry in the Game Manual / Killers section, renamed to "Kill By Your Hand", with updated information on different ways to execute the Kill action.
    - Included in English a...
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28 Jan

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Content
Killer Rework - The Nightmare
Base Changes
  • Dream Snares and Dream Pallets are both part of the base kit
  • Tap the Ability button to swap between Dream Snares and Dream Pallets
  • Dream Snares are now a ground projectile (more details below)
  • Dream Pallets can be Ruptured from a distance (more details below)
  • Dream Projection can now be used on completed generators (and more!)
Dream World
  • Minor visual improvements to the Dream World
  • Improved clarity when the nearest Survivor is asleep
  • Survivors in the Dream World are Oblivious, but hear his Lullaby
  • Survivors performing a healing action on a Sleeping Survivor or while being Asleep are revealed with Killer Instinct
  • Survivors...
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27 Jan

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After delivering a major update to The Nightmare’s Power and Perks, we’ve been steadily unpacking all the feedback we’ve received post PTB.

We’re pleased to see that many enjoyed the changes to The Nightmare’s Power, which ensured players could use Dream Snares and Dream Pallets without having to choose one or the other. Changing the former into projectiles was generally well received, with players enjoying the addition of a more active ability.

While it was a solid start, there was still work to be done. We’ve since made a few updates to his Power, Perks, and overall Quality of Life, which should improve the overall experience when these changes hit live.

CHANGES FROM PTB TO LIVE

Dream Snares

    ...
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10 Jan

Just like you, we're looking forward to an exciting 2025, but that doesn't mean we're done with 2024 quite yet...

This month, we'll be sending out special, personalized newsletters that recap players' Dead by Daylight stats from 2024 and want to make sure you have a chance to sign up in time to get your own!

Simply sign up for our newsletter by January 13 and that'll get you on the list to receive your stats when they become available later this month. To make things nice and easy, we've included the steps below:

  1. Create or log in to your BHVR account here: https://dbd.game/3iij9vY
  2. Ensure you've linked your BHVR account to the platform you play on via the Connections page
  3. ...
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08 Jan

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Important
  • Progress & save data information has been copied from the Live game to our PTB servers on January 6, 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
  • Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
Killer Rework - The Nightmare Base Changes
  • Dream Snares and Dream Pallets are both part of the base kit
  • Tap the Ability button to swap between Dream Snares and Dream Pallets
  • Dream Snares are now a ground projectile (more details below)
  • Dream Pallets can be R...
Read more

07 Jan



We’re back with another Developer Update, and some might say it’s pure nightmare fuel. That’s right – Freddy Krueger is getting a rework, and we’ve got you covered with everything to know about what’s coming.


The Nightmare – Freddy Krueger himself – is one of horror’s most iconic slashers. While he has proven himself to be a formidable foe for newer players, he’s begun to feel a little left behind in Dead by Daylight’s current landscape. We’re excited to help players rediscover the macabre joy of donning into the signature sweater and wreaking havoc like only Freddy can.

We’ve made several adjustments to his Power, which should help Freddy feel like the Dream Demon he was always destined to be. Our philosophy was to make The Dream W... Read more

12 Dec

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Content
Killer Updates
The Houndmaster - Basekit
  • Chase Command cooldown reduced to 3 seconds (was 4 seconds)
  • Increased the time it takes The Houndmaster to recover movement speed from cancelling Chase Command to 1 second (was 0.85 seconds)
  • Reduced the movement speed penalty from cancelling Chase Command to 3.0 m/s (was 2.0 m/s)
  • Increased hitbox of Dog while performing Chase Command to 0.65 meters (was 0.5 meters)
  • Increased Window and Pallet vault time of Dog while performing Chase Command to 0.45 seconds (was 0.9 seconds)
  • Reduced Chase Command camera transition time from The Houndmaster to Dog when activating Redirect to 0.15 seconds (was 0.25 seconds)
  • Reduced Chase Command camera transition time from Dog to The Houndmaster after ending R...
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