Dead by Daylight

Dead by Daylight Dev Tracker




22 Aug

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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As the next update approaches, we as always have news to share! This blogpost will cover all the gameplay changes happening between the Public Test Build (PTB) and live release of the 8.2.0 Update.


The Dark Lord

  • [CHANGE] Increased movement speed after casting Hellfire to 2m/s (was 1.48m/s).
  • [CHANGE] Decreased Hellfire charge time to 0.9 seconds (was 1 second).
  • [CHANGE] Adjustments to various Add-Ons.

Dev note: The Hellfire attack proved to be useful on the PTB. We’ve fine-tuned the charge time and movement speed to improve the way it feels to use. This includes adjusting the deacceleration and reacceleration after canceling the attack to be smoother and not so ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug


16 Aug


14 Aug


13 Aug


09 Aug


08 Aug

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  • We’ve been blown away by your reaction to 2v8 these past two weeks, and we’ve heard your demand loud and clear for the mode to be extended beyond its planned end date. We are happy today to share that we will extend 2v8’s initial run until next week, August 15 @ 11am ET.

  • We've also heard demands for 2v8 to stay permanently and while we love the enthusiasm, this is only the first iteration of which we expect more. While Killer queues will always be a challenge in this mode, matchmaking wait times can be iteratively reduced through more Killer variety and a more compelling Survivor experience.

  • We’ll wrap things up with a deep dive into the results after 2v8 is over but wanted to share this, which informed our decision to extend: 2v8 has proven to be very popular despite the queue times, accountin...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Aug


06 Aug

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Content Perks Killer
  • Stridor
    - The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)
Survivor
  • Iron Will
    - The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero
Bug Fixes 2v8
  • Hooked music should now be playing correctly when the player is in a 2v8 Cage.
  • The Survivor's Innate Skill "Self-Care" ability icon should now be correctly lit while in the dying state.
  • Aura reveal SFX now correctly plays when being chased by a Killer.
Archives
  • Fixed an issue where deselecting an image reward withi...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Important
  • Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content New Survivor - Trevor Belmont New Perk: Eyes of Belmont
  • When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds.
    Any time the Killer's aura is shown for a period of time, its duration is increased by 2 seconds.
New Perk: Exultation
  • Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges.
    Rarity is not kept at the end of the trial.
    This perk has a 40/35/30-second cooldown.
New Perk: Moment of Glory
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug