Deep Rock Galactic

Deep Rock Galactic Dev Tracker




18 Jun

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Back in the old days, people stored their food in narrow, chilled basements, dug out underground.
This is kinda the same, just for glyphids.

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Good post, Gryphon. I can't say all of this will make it in ( I doubt we'll make customizable layouts for the menus), but you make a bunch of valid points.


17 Jun

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Hmm, that's certainly not intentional. I'll pass this along to the appropriate people.

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We're still working on it. That's all I can currently say.


16 Jun


14 Jun

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Hey there!
It is still stuck in certification, and the person that can get things moving has been at E3.
We're just as frustrated as you are, but it was just bad timing.

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You should see some of stuff that might get into this new update. Oh boy they do make it challenging for everyone, and I mean everyone. Shout out to Mark and Jacob that have been playing some hard mode deep dives with me. One day we will manage to finish one. *Looks at the horizon dreaming*

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Originally posted by Cheapskate-DM

Vital question: what equipment slots are receiving Overclocks? The roadmap update says "All weapons," which implies all 4 primary/secondaries for each class, but does not specify if that includes utility weapons like the Sentry Turret or Drills.

Just the 16 weapons for now, that is plenty of work. Maybe we'll expand to other gear later but that is uncertain.

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Originally posted by AshIsAwake

Any chance overclocking will apply to utility gear at all? Or is it only for the main weapons?

We may consider expanding it later on but no promises.

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Hrm, that's certainly not intentional. I'll send this on to our bug-dudes.

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Originally posted by Cheapskate-DM

If I may offer an opinion: I would ABSOLUTELY want overclocks that have a visual component, so I can show off to my friends and feel like I've properly differentiated my character. It'd also make subtle buffs more interesting.

One example that came to mind immediately when Overclocks were announced was radioactive tracer rounds for the Lead Storm minigun. Bonus radiation damage might not be much to write home about, but glow in the dark bullets?! Who even needs flares anymore? Sign me up!

Glow in the dark bullets is the sort of thing that has a gameplay impact, not only a weapon model visual customization. That being said.. I'm not saying overclocks won't have effects that also come with a visual effect. In the same way some weapon mods affect how your projectile looks and behaves, the same thing can happen to some overclocks as we move forward with the system :)

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Originally posted by Fictionarious

As exciting as these changes sound on paper, I'm more excited about the prospect of optimization and refinement of elements that already exist in the game. A bigger and deeper endgame is going to be great, but after this massive patch comes through, I hope that the next few patches consist of the following refinement tasks:

-balancing/improving perks
-balancing/improving grenade options (IE, nerf LURES and buff/change prox. mines)
-buffing Gunner / nerfing Driller
-enhancing class balance in general by adding more positive intersection effects between classes

There'll be time for some polish and optimization too, don't worry. :D


13 Jun

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Originally posted by der_tisch

Just seeing that there will never be micro transactions for currency makes me so happy

And your response makes me so happy :-)

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Originally posted by Southpawn

Will Overclocks be viewable on weapons? Will they have any sort of "visual" effect or change the model of the weapons?

In the first iteration not likely. But visual customization for weapons is a discussion that we have internally. When it arrives it might not be directly connected overclocks

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Originally posted by Southpawn

I'm a bit confused about how you obtain batteries every week.
So you do one weekly deep dive and get a battery if you beat it, but you only get the rewards for it on your first completion correct?
Meaning you get your one battery for that week...so how can you obtain multiple blueprints per week then?

It’s not the final design, but currently I believe you’d get a battery per stage of a Deep Dive. So even completely the first part would yield a way to get a blueprint. Completely more would give more blueprints.

Edit: Designers, feel free to correct me :D

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Originally posted by ShroudedInLight

Hey, question for you Developers? Are overclocks only available for the Primary and Secondary weapon or can you get them for the rest of your arsenal? Like the traversal gear, grenades, or pickaxe?

In the first iteration, Overclocks will be for the Primary and Secondary weapons.

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I love stuff like this :D

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Did a repost because the first title sucked. :D Sorry to the first two upvoters.

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First of all, thank you for the massive feedback on the roadmap update. Creating the endgame system for Deep Rock Galactic is a monumental task and one that we’re committed to making fun, engaging and challenging. Below we have addressed some of the questions you have posted in response to the roadmap.

Be aware that the details of the design are constantly changing, so the answers below reflect the current state of the Deep Dives. As we work through the design, things will inevitably change, so please keep this in mind.

How random will the Blueprints be? Will you be able to choose between several options when you finish Machine Events? It might be annoying to spend a week getting a lame beard.

Fran, Game Designer: You will be able to choose between 2 classes (Scout or Driller, for example). Vanity and Overclocks come from different events so you will never be rolling between an Overclock for a weap...

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