Deep Rock Galactic

Deep Rock Galactic Dev Tracker




05 May

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3068617895596460554]here[/url].

03 May

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Hello Miners! We hope that you have had a chance to play the last hotfix (Hotfix 3) that included the first changes we did to the elite enemies. For that hotfix we focused on tweaking the health of the elites. We also let you know that we are not done balancing and tweaking the elites, and that is what we have been hard at work with since the launch of Update 34.

The next hotfix, planned for Wednesday May 5th this week, is going to include the next round of tweaks to the elite, this time for the elemental and temperature resistance of these deadly bugs. The goal for the elite enemies is still for them to run with the pack while presenting an immediate and un-ignorable threat. And these changes should bring them closer to this goal.

We appreciate all the feedback that has been provided by you, the community. It really helps us gauge if the new features we have made take the game in the direction we want. And it helps us rapidly iterate. We are very focused on e... Read more
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    /u/ on Steam - Thread - Direct
: Больше об этом событии вы узнаете на [url=https://steamcommunity.com/ogg/548430/announcements/detail/3048351062963572691]странице его объявления[/url].

29 Apr

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Hello Miners!
With Update 34 we introduced a new enemy modification system that allows us to change some of the base properties of an enemy such as movement speed, health and damage resistances. With this we created the Elite variants of many of the foes you can encounter in the caves of Hoxxes. These Elite enemies are mainly encountered when playing missions with the Elite Threat warning but can also occasionally appear in the base game as well.

Since their introduction we have received a lot of feedback from you and we are continuously working on the system and tweaking the Elite enemies based on your feedback and our own playtests. As always, this is an ongoing and iterative process and we will continue working on this until it feels good. Your constructive feedback is an integral part of this process so thanks, and kee... Read more

27 Apr

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Hello Miners!
We have been hard at work finding out what direction up, down, left and right is for projectiles, and we have at least figured it out 64%! More to come... Also included are a bunch of misc fixes to everything from enemies to the way minerals are calculated.

With Love,
The Ghost Ship Crew


--- PATCH NOTES ---
- Fixing a bug that caused you to not be able to join the game of someone who has just changed their savegame.
- Fixed Reconnecting in Deep dives revives a downed player
- Changed "X out of X savelots left" to "X out of X saveslots used"
- Increased font size of bar menu prices
- The message saying Crates and lost packs are empty, will now specify which type of items there are no more of.
- Fixed "Hyper Propellant" PGL overclock no longer displays unique particle effects after Update 34.
- Refactoring to the joining, as to fix DRG-1650, where it joins, even though you cancelled joining.
- Fixed UI... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3048350428904725969]here[/url].

23 Apr

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Hello Miners!
We have fixed some crashes related to joining games, as well as some other nice fixes before the weekend.

Note: Some people are crashing when opening the game, if you are experiencing this, try to run the game with Dx11 instead of Dx12 (which is now default)

Add "-dx11" to the launch options by right-clicking the game in your Steam Library > Properties > Set Launch Options

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Fixed a Bosco related crash.

  • Fixed a bug that caused Magma Core Earthquakes to make spikes not holes.

  • Fixed a bug that caused music to play after it was supposed to stop.

  • Fixed a bug that made music play double in the Mission End Screen.

  • Fixed a bug that made ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3048350428890495852]here[/url].

22 Apr

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Hello, Miners! We’re back with a modest update for you! Work is proceeding apace for the longer-term goals included in the upcoming Update 35, but with Update 34 we want to sweeten the long waiting time a bit. We got new Elite Enemies for you, the possibility of double Warnings on missions, two brand new Warnings to add to the mix, a lot of weapon tweaks, and more to keep you busy! It’s time to dive back into the depths of Hoxxes and face the new dangers!

With Love,
The Ghost Ship Crew




--- PATCH NOTES ---
ELITE ENEMIES
Elite enemies are tougher, faster, more dangerous versions of the standard bugs that you already know and love (to kill). They have a sma... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3048350428883145372]here[/url].

19 Apr

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Hello, Miners! Thanks for all your continued feedback on the planned modding support. We have followed all the discussions around this subject and had a lot of discussions ourselves.



We know that some of you were worried initially that needing a separate save game for mods would make playing with mods a frustrating experience. And when we removed that requirement, some of you were worried that the ranks and promotions you had worked so hard to achieve would be indistinguishable from those of players that just boosted their ranks through modding shortcuts.

We completely understand both these concerns. We also share them. The goal is still the same: Playing with mods should be a fun and safe experience, and not dilute the hard work and dedication that you have put into your ranks. That is why we have decided to postpo... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/5077221524971732531]here[/url].

15 Apr

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Hello Miners! Thank you to everyone who has played Update 34 on the Experimental Branch and provided feedback on some of the new features. This has been incredibly helpful for us to better understand how these changes affect the game and your experience. We got a lot of feedback on the new modding system and want to let you know of some changes we’ll be making, and why.



We are making the following changes to how playing with mods in your game is going to work:
  • The requirement to have a separate savegame for playing modded missions will be removed
  • There will still be a savegame profile system available to you, so you can manually make a separate savegame just for your modded progress if you want to. But it won’t be a requirement.
Now, some background on why we made it a requirement ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/5077221524956755576]here[/url].

08 Apr

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Hello, Miners! We know that you’re all excited about Update 35, planned later for this year - but let’s not forget about Update 34! We’re proud to present the official name for this update: Modest Expectations.
It will be released on Steam April 22nd (and 1-2 weeks later on Xbox One/Win10).

Like we’ve mentioned before, this update will be a smaller update on our way to Update 35, which is much larger in scope. But there is still rather a lot to be modestly excited about:



Modding Support
Playing with mods in your game will be a much better experience after this update! Firstly, Save Game Profiles are now a thing, so you can play with mods to your heart’s co... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3088881558143373862]here[/url].

15 Mar

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Hello Miners,

The last hotfix of update 33 is upon us, and it will change the Scale Brigade Assignment to now require Player Rank 100, as well as the completion of the earlier Prestige assignments you get at Rank 70 & 80. This path also includes a couple of fixes as well as some tweaks to the Scale Brigade armor and Improved Bosco digging.

With Love,
Ghost Ship Games

--- PATCH NOTES ---
- The Scale Brigade Assignment now requires Player Rank 100 and completion of all previous Prestige Assignments
- Improved landing animation handling in first person when landing and shooting.
- Added a pop-up that explains all currently available loot has been claimed from the Cargo Crate and Lost Pack if the player has collected everything
- Tweaked the shininess of the Scale Brigade armor material
- Tweaked the insignia on the Scale Brigade armor
- Tweaked the icon of the Scale Brigade paint job
- Squashed a bug that caused character... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3028080776663909568]here[/url].

26 Feb



Hello Miners,
It’s now 3 years since Deep Rock Galactic was released into Early Access on Steam and Game Preview on Xbox. And it is almost 5 years since development started and Ghost Ship was founded by six hopeful game dev veterans. And now the Ghost Ship crew counts 25 heads and the Deep Rock community crossed 2 million. And it’s still growing.

When we started out, we decided to deliver constant updates to the game to make sure we could include the feedback from the community as swiftly as possible. Starting in Closed Alpha, going through Early Access and a 1.0 release, we have in total delivered 33 updates to the game and an innumerable amount of hotfixes to said updates. And when we announced the latest update to the living Roadmap the plan was to continue with a new major update roughly every quarter (or 3 months). This ... Read more