Deep Rock Galactic

Deep Rock Galactic Dev Tracker




19 Oct

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Oct

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Hello Miners,
This is a small fix and added functionality for the mod game version control and a few fresh translations (And a note of the Crash Fix we sneaked out yesterday).

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Added Checkbox to Modding menu to disable/enable auto disabling of mods with outdated game version tag.
    Note: Disable at your own risk - some mods can crash when we do updates to the game (if that happen they will automatically get disabled on reboot regardless of this setting)
  • Removed prompt when enabling mods with outdated game version tag
  • Added icon and tooltip next to mods that have been disabled on start because their game version tag is outdated.
  • Added newest translations and pushed tra...
Read more
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    /u/ on Steam - Thread - Direct
Всякое разное: Больше об этом событии вы узнаете на странице его объявления.

07 Oct

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Hello Miners,
This patch includes a bunch of QoL improvements and some bug fixes for modding support. You get clearer info about what mods a host is running before joining, and we have improved the whole experience around switching to and from a Sandbox save.


We are still looking into raising the mod cap. This turned out not to be a trivial task. And, we are also evaluating if there should be an ‘optional’ tag for Approved mods that don’t require everyone in a session to have it installed. More info to come.


With love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Mods not packaged for the current version of the game will be disabled on game launch to prevent crashes. Mods creators can set the compatible game version on mod.io. Players with an incompatible mod installed are still allowed to enable a mod from a previous game version, but warned when they do so.
- You can now load Regular Saves while on a Sandbox Save. L... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct



Hello, Miners!
We are finally able to reveal a “small” side project that has been in the works since the beginning of 2021. And yes, as some you have guessed, we are making a board game adaptation of Deep Rock Galactic! To give you some background on this, our CEO and co-founder, Søren Lundgaard, has prepared this blog post for you.

But before you read on, please check the pre-Kickstarter page HERE[www.deeprockgalactic.com] and make sure to sign-up for a notification when the Kickstarter goes live next year! And a chance to WIN your own copy!


... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

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Hello Miners,
This small hotfix ensures your Server List filters are no longer reset when you close the Mission Terminal and addresses an issue with disabled mods re-enabling after returning from a mission. Read all the details below and then get back to work, miners!

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Fixed an issue that caused Server List filters to reset when you exit the Server List
- Fixed an issue that changed Main Saves to Sandbox in some cases
- Fixed a bug that caused the ‘Continue’ timer to be 15 seconds rather than the usual 10
- Fixed an issue that caused disabled mods to sometimes re-enable after leaving a mission
- Fixed an issue with Deep Dive Server List settings not refreshing on open
- Added localizability to the pop-up that appears when t... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

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Hello Miners, This is it! It’s finally happening - Modding support is here!

What started as a simple Save Game profile system turned into full-fledged modding support. We have spent the past months iterating on these features with the modding community, and it has been great to see this update come to fruition.

We can’t wait for you to dive into the wonderful world of DRG mods. This has been a completely different update for us. Truth be told, we don’t know what’s going to happen. We are excited (and maybe a little bit scared) to see where modding will take this game. Until then, we’ll be busy fighting {LINK REMOVED}... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep


Hello Miners!
The title says it all, really - Update 35 will be the largest update the game’s received to date, and it’s become clear we will not be able to hit the originally planned Q3 release date. As always, we want this update to be great, and to not rush it out of the door before it is done. And from what we hear time and again from so many of you, you overwhelmingly feel the same.

We believe Update 35 will set the direction for where Deep Rock Galactic will go from here, and we can’t wait to properly show off all we have in store for you. We’ve already shown you the new weapons, but there is much more. Oh, and if you missed the weapon teasers, here is a recap:


... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Aug

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Hello Miners!
It’s been some time since our last post, but all our hard work is about to pay off! Update 35 is coming along very nicely, but first, we have Update 34.5 to deal with - Modding Support! We are nearing the finish line, and soon you will be able to browse, install, and manage mods from within the game. For now, this happens on the ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 May

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Hello Miners! Some time back we made the decision to delay the modding support planned for Update 34 in order to create a more comprehensive and robust solution for using mods in your game. We have been hard at work ever since and wanted to give you some insight into two aspects of the solution we are planning: Mod.io support and approval categories.

Mod.io support Our initial solution only included a save game profile setup while relying on players to install mods manually through various tools and scripts. We have decided to implement a modding platform that lets modders upload mods for players to install within the game. In terms of modding platform we have chosen Mod.io, a relatively new platform made by some of the original creators of Moddb. We evaluated multiple different platforms, including Steam Workshop, which had a lot of great features as well. In the end, we chose Mod.io as it was the best fit for the solution we are developing. We are at this very moment imple... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3030338567448365814]here[/url].

17 May

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Hello Miners! This last round of fixes will round off the Update 34 release, it includes several network optimizations and some smaller fixes. Aaand you can now Rock and Stone more than once while dancing!

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Fixed Character disappearing in loadout menu if selecting certain items and changing character. (hopefully for realz this time)
- Fixed issues with Saluting and Drinking while dancing and entering / leaving the dance area.
- Fixed wave music fading out much faster than before U34
- Fix supporter badge so it always shows
- Fixed Black Screen on Pause menu when character goes down
- Fixed a issue that caused clients mouse cursor to disappear upon joining a server
- Fixed micro stuttering on characters
- Fixed... Read more