Deep Rock Galactic

Deep Rock Galactic Dev Tracker




30 Apr

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We'd never stoop so low as to utilize cheap psychological tricks like that to stoke the community.

But at the same time: There will be no petting of the Drillevator.

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Good post, OP. Thank you.

Everyone here at GSG are extremely grateful for our community's ability to plainly tell us what they like and what they don't like in a civilized manner. No valid constructive criticism delivered in a sound manner should ever be met with negativity from the community. We're all human at GSG and are more than capable of making mistakes. Sometimes we get a bullseye, sometimes we don't - and we rely on our community for that candid feedback. Your feedback is literally helping us make the game better.

In short: Always speak your mind, whether positive or negative - we appreciate it greatly, so long as you keep it civil. Don't hate on others for disagreeing with your own personal take. Keep an open mind and don't assume your personal opinion is The One Valid Truth. Don't feel that any and all criticism of the game is an attack on it, but at the same time don't negate all positivity as toxic either. As with all things, it's all spectrums, people,...

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Originally posted by TheDiscordedSnarl

u/robert_gsg as Management, you are legally required to fix it! So uh... draw us a fix? Draw a fixed server? Draw a server attached to a refinery pipeline being hammered on by a dwarf? I dunno, fix it!

(I tease of course, one of the comments in this thread says something about an expired certificate, so we just have to wait. :) )

Thank you, Miner. I WILL however send this screenie to my minions - that hideous piece of UI needs to be fixed up.

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Originally posted by Slime0

Wasn't there going to be some Rogue Core information in this stream? Did that get delayed or cancelled or something?

It was more of a status update, saying we've been focused on Season 5, and once that is done, we're focusing on Rogue Core up until it has released into Early Access.

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A note on the "zero gameplay footage": We're keeping some stuff under wraps, and will be teasing it leading up to the release. Can't show it all on day 1, you know.


29 Apr

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Hello Miners,
We’ve got a big one here! As you may (or may not) have heard, we went live last week for our On the Horizon dev stream. During the broadcast, we lifted the curtain on loads of juicy new details about Season 05 – as well as some news on our overall roadmap, and updates from our Ghost Ship Publishing titles. Thanks to everybody who tuned in, and for all the enthusiasm and great questions you brought to the stream.

In case you weren’t able to catch the broadcast live, we put together this post to run through all the highlights. We’ll take it in chronological order. Throughout the post, you'll find timestamps for the ... Read more
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Originally posted by laz2727

I love how even the devs can't remember the difference between Thunderhead and Hurricane.

They’re the same picture.


27 Apr

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It’s set to auto-renew, but it failed to do so. We’re looking into it, but it’s dragging out due to it being 1AM here, and the fact that the guy that originally set it up, left the company a little while back. Bad luck, really.

Edit: Axel fixed it at 3AM 🥳

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Originally posted by InterestLeft

I'm still very confused why the previous season-specific assignments aren't returning with the previous seasons.
What's the reasoning behind that?

Without being 100 sure, I can imagine the assignment system is not built to handle the toggle, and messing with it is probably not worth the hassle.


26 Apr

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That's a lot of it -- but it's not everything in Season 05 ;)

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Originally posted by Xytriuss

Was about to ask you for a source, lmao

;-)


25 Apr

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Originally posted by WanderingDwarfMiner

Rock and Stone forever!

Rock and Stone! Well done.

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Originally posted by -tings

Custom difficulties looks awesome as hell. Legit hyped for them and the randomizer for them, i think that's gonna be something akin to the Haz6x2 experience without actually needing to mod it in. It'll be a good refresher. Rock and stone!

To clarify. The randomiser is for selecting a random mission not a random difficulty.

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Originally posted by Steff_164

Quick question about the only passes, if I’ve gotten a handful of old cosmetics (such as the scavenger theme) from the cargo create, do I have to reearn them in the cosmetic tree, or are they replaced with recourses. Or something different

They are replaced with credits which can be exchanged for goods and services.

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Originally posted by JMTolan

I wonder if the second secondary will be a Deep Dive style Secondary or just a second gather X secondary.

It's a gather X secondary but that Deep Diver secondary is a good idea...

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Originally posted by ObsidianNightFury

This looks awesome. Haz 5 is still a challenge now and then, but Haz 5+ just brings a bigger challenge more consistently (5+ is the EDD difficulty right?) so that will be fun. I am interested to see how the new missions are, they look interesting, and the new enemies seem like a pain in the behind (stalker) so that is cool. I love what they did to the Ommoran, it actually looks fun with the random phases instead of the same monotonous process every time. The new warnings have the potential to be very annoying, especially mactera plague 2.0, but the secret secondary objective is a something I have always liked from deep dives and wanted for standard missions. Blood sugar looks like an awesome anomaly that could work with Iron Will, unless I am mistaken with what the anomaly does. I am more game play oriented than cosmetics and season passes, but the new QoL updates seem cool as well.

I am a fairly new player since I have only been playing for a few months ( Started towards ...

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Haz 5+ configured with all modifiers set to the first step will be harder than Haz 5.5

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Originally posted by UndeadMongoose

PUMP ACTION WARTHOG, BY ROCK AND STONE, YEEEES.

Edit: I wonder if there'll be changes to the T5 mods if fire rate mod doesn't do much and I don't want to use turret whip.

No changes. The T5 full auto + rof mod just applies the rof bonus with the new pump action OC

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Originally posted by playswright

Heads up /u/GSG_Jacob: "mortar" is misspelled in one of the new Overclocks: https://i.imgur.com/iG3N0tT.jpeg

Sounds like something we’d do