If you’re on Xbox/Windows store, you can copy the save from the DRG version there.
If you’re on Xbox/Windows store, you can copy the save from the DRG version there.
Welcome aboard miner! Glad you like the game.
Rock and Stone!
You just got Mikkel'ed.
I still don’t have microcunductor add-on though. It wasn’t in my forge, and it wasn’t automatically crafted. It wasn’t changed, it just isn’t there anymore, period.
That sounds odd 🤔
Am I missing something or should I have microconductor add-on in my forge? Turret Arc is gone from my forge, it’s not in my overclocks, and it hasn’t been refunded for a blank core nor upgraded.
It's been changed to Microconductor. It does more now.
I was with a group earlier & we found a jetboot crate on a drillevator mission. Unfortunately when it came time to head out, we couldn't equip the jetboot v2s to escape & almost wiped. Was there something I missed?
That’s a bug!
When you've completed your first Deep Scan mission, check out the new release trailer I made for Season 05! It features brand new music from our ridiculously talented soundtrack composer Sophus Alf. Enjoy!
*On Steam, console/Windows store to follow on June 27, due to certification and extra testing.
Release trailer discussion: https://www.reddit.com/r/DeepRockGalactic/comments/1df0u93/deep_rock_galactic_season_05_release_trailer/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
This is a regional price thing - we're currently reviewing them.
*stares, sends a note to the Clobbering Team*
Mods are likely the issue, if you are running those, since a lot of them have not been updated to season 5 yet.
We are keeping an eye on crashes, but besides mod related crashes, we have very few atm
Whoa, that looks sick!
Better late than never! Welcome aboard, Miner!
Well yea but any good management should have planned for that. You set an approximate date for when you want to launch the new season and then add in the time for console certification, and now voila, every platform is equal.
#payday2
You’d think that, but the only result would be all platforms launching even later. Instead of idling while waiting for the console certification to come through, we use all the feedback from the Steam Launch to launch a more stable console version. If we wanted to launch all platforms at the same time, we’d have to test six seperate platforms internally, which would push the releases outside the current launch window, and without the playerfeedbacl from the thousands of players from Steam, it would essentially be in a worse state and released later. So, while you’re not getting the console release at the same time as Steam, you’re getting it earlier than if you got it at the same time, since they’d all release later.