Deep Rock Galactic

Deep Rock Galactic Dev Tracker




23 Dec

Comment

This is the Windows Store version, right? It should have been fixed in a patch yesterday.


22 Dec

Comment

These issues should be fixed in the hotfix today.

Comment

Sometimes it’s not the C4 that gets you.


21 Dec

Comment

Originally posted by Coaltown992

The last update I saw so they still weren't exactly sure how they're going to include them did they settle on just adding under the standard roles for that kind of stuff?

It’s crates and packs - not ruling out other solutions.


20 Dec

Comment

Originally posted by HamSlammer87

The first thing I do everyday after work is check the playstation store to see if I can pre-order yet.

I saw something that suggested it would launch on January 22nd alongside the new season, but it wasn't anyone from GSG themselves, so who knows.

New Season isn’t launching until March/April so that’s definitely not true.

Comment

We’ve submitted it so everything is on track. I think the date is still not decided upon, since the whole approval process gets a bit slow leading up to the Holidays, but everything should be in order for a January release.


19 Dec

Comment

Originally posted by PhucSchool

um mod support for window store ver?

That won't be in the board game version, no.

Comment

Originally posted by d3northway

Fallout does pretty well, it's not a direct 1:1 but it cribs a fair amount from the games. It honestly can hold its own for being a boardgame. The Skyrim one is pretty good too, it takes the game and puts it pretty well into a tabletop version.
Wasteland Warfare and Call to Arms are fun as hell too

Fallout has some great ideas, but is lacking a bit on the execution. I like it though, but I also love the series.

Comment

Originally posted by KamahlFoK

Sadly this is the direction they're taking and it kind of bums me out; there's not a single good co-op board game out there based on a video game (the examples Jacob provided are all competitive, and have very strong points to why people like them), and this isn't going to change that. They always try to emulate the same gameplay and, as you said, it doesn't really work for people who actually love the game 'cause they'll just play the digital iteration instead, but now with a $150-200 box of plastic on the shelf.

There's just too much setup / teardown for too little return on "fun" if it's the same thing brought to the tabletop. I hope I'm wrong, but given how many times I've endured this song and dance, I'll let someone else find out the hard way this time around.

I'm genuinely disappointed they just copied the mold of other mediocre titles (physical, not digital) out there like Bloodborne and Darkest Dungeon in regards to "hey what if we took the digital game and...

Read more

"I'm genuinely disappointed they just copied the mold of other mediocre titles (physical, not digital) out there like Bloodborne and Darkest Dungeon in regards to "hey what if we took the digital game and did our best to emulate it"."

That's a pretty hot take, IMO, just because the board game is focused on the same aspect as the video game. Like I mentioned elsewhere, this is not a licensed board game. We're not licensing the name to a third party that's tacking it onto something completely different. We're making a board game that captures the spirit of the digital game, and obviously it is coop. If it was competitive game, it would not be Deep Rock Galactic at all. Sure, managing a team of dwarves per player could be fun, but it's very far from the core of what we've been doing. It's made from the bottom up to capture some of the things in DRG, that would work well in a board game, and obviously going down into the mines as a small team fits v...

Read more

17 Dec

Comment

Originally posted by Mr_Ivysaur

I hope the game is as much fun as the digital game!

I wonder how they will make the game fun on its own instead of "I wish I was playing the real DRG instead".

From my personal experience, pretty much all excellent board games I played were made from the ground up as a "board game", while adaptions from video games were usually a solid "meh", trying to simulate features that does not really make sense there. I am still curious to see the end result tho.

That’s a very fair concern, but there has been great board game adaptions of video games, I think DOOM, Starcraft and World of Warcraft are good examples. Personally, I feel the focus has been to take some of the key elements of Deep Rock Galactic and make them work as a board game, without including stuff just because they’re in the video game. Ole is a great designer and have made several iterations of the game before we ended up with the final one. It’s changed radically since the first version, based on our feedback and to me it looks like the end product is a great merge of both worlds. I’ve yet to play the final version of the board game, but I have a lot of love for board games and I am really looking forward to trying it as a hobbyist board gamer.

Also keep in mind that this is not a licensed product. This is something made with love by trusted friends that know how to do board games. We only know how to play them, so it makes sense for them to handle what they’re...

Read more
Comment

Originally posted by idontknowsendit

Username checks out.

Let’s not do that here.


16 Dec



Hello, Miners!
It’s time for an update to the Deep Rock Galactic - The Board Game project. We have received the first testing samples from the factory and we are getting closer to a date for the Kickstarter!

A couple of months ago ... Read more
Post
    /u/ on Steam - Thread - Direct
Всякое разное: Больше об этом событии вы узнаете на странице его объявления.