It's a different branch, so it's a different save. You can use the cheat terminal in the Space Rig to catch up.
It's a different branch, so it's a different save. You can use the cheat terminal in the Space Rig to catch up.
Read morePersonally I think the idea of a seeded run could be a lot of fun, comparing to PoE's labyrinth, but the weekly restriction combined with randomness of the overclocks seems like it might be too much.
Over 100 overclocks was advertised a while back, and even if some are coming later down the road the current experimental system only allows two per week, max, which means you could reasonably grind the max amount of deep dives for over 6 months and still not get a specific one you want.
I feel like class restricting the dives makes a lot of sense personally, in fact I thought it was going to be that way off the bat. It is odd if we need a promoted dwarf to dive, but then aren't necessarily going to get stuff for them. Me and most players I know have the vast majority of time on only 1-2 classes.
I think allowing dives per week per class is a great solution that improves player choice and aligns with the goals of deep dives, while still maintaining a good amoun...
The machine events should allow for less randomness and more choice (last I checked). We really don't want this to be a grind, and the normal mode should still be fun and viable (thus weekly promoted assignments and treasure chests have been introduced). It's still a work in progress, so we appreciate all feedback.
Hi, just to expand upon it briefly - Deep Dives are not meant to be a replacement for the core game, but is an end-game mechanic that is community-focused. One of the goals is to create something that people can talk about more specifically, which is why it is seeded the way it is. We want people to talk about it, compare notes and stories about an expedition, where people share the experience.
Also, don't forget that part of the whole thing with cores will be even more fleshed out with the machine events, where you are supposed to charge the cores. There should be an element of choice involved here, but I'm not sure how the current design is. Oh, and don't forget the new treasure chests.
We're constantly listening to feedback, so we'll home in on the best way to do it along the way.
(I may have gotten some of this wrong since the design process make details change rapidly, but there will probably be a designer coming by soon to correct me)
Yeah, we're actually looking into this - can't give you any timeframe, but I'd say chances are high for some nice improvement on this.
Yeah, unfortunately there's no way to mute u/Robert_GSG (who is the voice of Management) :P
On the other hand, maybe add an option to do so for those who want it? That's not a hard toggle to add... and if dwarves don't want to listen to Management's warnings, they're going to get what's coming to them in the mines... ;)
I will not be silenced. (But I WILL send the request on - it's not an unreasonable one.)
From the Game Properties in Steam:
New Mutators, and a little tasty something-something to find during normal missions - keep your eyes open. We'll have a big chunk for non-prestiged players in the NEXT update though: Machine Events.
My shame knows no bounds.
We love these at the office!
jacob responded to my tweet and said they will announce it "soon"
soon
We might do something. Dunno what yet.
Oxygen masks cost a lot of money, and to a company, the most important thing is the bottom line.
Most of Hoxxes has a breathable atmosphere, and no expensive equipment is needed. However, there are deep pockets where the oxygen content is high enough, or other agents exist - and that is why the marvelous engineers have jury-rigged a cost-effective system to give the dwarves a breather in the areas where needed.
This way, there is no need to overhaul the basic equipment with expensive solutions to accommodate a need that rarely needs to be filled.
How could you...
It was a free weekend thing! Free weekend is over! No more buying that hat!
Eh really? Well I guess I can fit in quite well then.
Update: just bought the game, now need to get back home after work. Thank you.
Welcome to Deep Rock, Miner!
I think I’ve seen this game pop up occasionally on Steam but I’ve never really looked into it or knew anything about it.
My fiancée and I put in a good 16+ hours during this free weekend. Completed our initial training assignments and even unlocked 2 weapons for our respective classes. (Engineer and Driller.)
Will be purchasing it tonight. It’s such a fun game.
Rock & stone to the bone.
Welcome to Deep Rock!
Ahh HELL YEAH! Better not dunce me before the update
Not wanting to be dunced? That's a duncing.
Now about update 25.... WHEN!?
September 26.
c’mon three days earlier? pretty please it’s my birthday.
Someone else already said that the 26th was his birthday, so that would be a dick move.