Rock and stone brotha! Also thank you for this game it's incredible. I'll be doing double exp missions with my unpromoted friends to get them there :)
Management approves of your efforts, Miner.
Rock and stone brotha! Also thank you for this game it's incredible. I'll be doing double exp missions with my unpromoted friends to get them there :)
Management approves of your efforts, Miner.
I can't answer all of these, but some I can:
- Elimination and Point Extraction icon colors were changed to avoid conflict with the overlaying Mutator icons. The colors they are now are still up for debate though, and may well change again in the future. Same thing goes for the icons themselves. Things like these remain under construction.
- I've just changed the global Gunner-color into green. Expect it to go in with one of the next hotfixes.
- The Globe behind the mission terminal is a hologram and is obviously not solid. Any miner saying differently or claiming it was ever solid in the first place is suffering from space delusions and can expect a call from HR.
Is this on Xbox as well?
Not yet.
The black screen on mission start is so annoying and I get it like 80% of the time. So yes. Please fix it.
We have top men working on it right now.
Top... men.
Yeah, some more patch-note escapees... sorry about that. Please let me know if you find more.
+ Flying Nightmare did indeed get a radius decrease
+ LURE is no longer grabbing ALL the bugs in the area (The bugs attacking you can be attracted by the LURE but it is no-longer guaranteed) and multiple LURES do stack so you can distract more bugs by throwing more LUREs.
+ Platforms not sticking to machines is intended
+ The icon colours did get tweaked
+ White gunner class icon but green flares is intended
- Mactera projectile speed has not been increased but the Mactera are now better at switching targets which has made them more effective. Projectile speed increasing with Haz Lvl is intended and was in-game before Update 25.
- The tiny mineral veins are not something new we added, it is just a possibility of the cave gen system. If you are getting a lot more of them than before please grab a screenshot or video.
+ Removi...
Read morejust because you don't see an immediate fix doesn't mean it's not on our radar
Fair enough, but
KNOWN ISSUES: [a single bullet point]
This part does seem to contradict it to a degree.
Although it would be somewhat unfair to complain given the overall stellar quality of update, intensity of hotfixes, and volume of communication with community that GSG delivers, I can't help but notice that it'd be nice to take a look at some of those more serious fixes you're working on.
Specifically, I'm worried about the connection issues introduced in v25: black screens of death on mission start, desyncs of voxel maps and ingame objects, etc. Me and my mates have to reconnect or outright restart every second game due to that shit. It's not game-breaking, at least until it happens during a deep dive, which it hasn't yet, but it's highly annoying. And significantly raises our mission beer tab from all the ...
All of those things are on our to do list. With game-breaking stuff like the black screen on the top of it. The single known issue for Hotfix 4 is a new bug that was introduced with Hotfix 4.
That's not a bug - that's just the designers being mean.
He lies
I love this.
This probably isn't the right place for it but the bug where the dreadnought instantly regains his shields right as you break them is still live and kicking.
That's not a bug - that's just the designers being mean.
What was the cargo crate exploit?
I'll never tell!
You can change your Union Chapter after the mission period is over :)
You can read more about it here https://www.deeprockgalactic.com/miner-community-faq
As mentioned elsewhere: We'll be lowering the frequency of the voice lines for the scout. The limit was set too low, and with the frequent use of it, it becomes too much.
Looks a bit like a green wrench.
"Any sufficiently advanced technology is indistinguishable from magic." - Clarke's 3rd law.
Woops! Yeah it obviously slipped through the patch-notes, sorry about that. The mods were dropped from 80 to 40 and the base ammo increased from 140 to 160. Quick Fire ejector was also moved up to tier 1 (which is why it had that resource cost bug) . There were a few other tweaks as well to balance the various mod options in relation to each other. Like a buff to Recoil Compensator, an increase in base damage and a slight decrease in the Increased Caliber Rounds... I'll see about getting this and the other tweaks into the patch notes next time we do a hotfix.