Deep Rock Galactic

Deep Rock Galactic Dev Tracker




25 Jun

Comment

FAKARL!

I still giggle like a little school dwarf when I think of your driller post /u/Joe_Duncan


24 Jun


23 Jun

Comment

Great shot!


21 Jun

Comment

Originally posted by BeauOfSlaanesh

Now if he could just get the Aquarqs to fall down as well...

Latest hotfix added this! Go check it out.

Edit: Added Bosco carrying gems.

Comment

In addition to those mentioned, from the top of my head, there's

https://www.twitch.tv/lonexg
https://www.twitch.tv/spartan_lemon

I've probably forgotten some, but I'll add them if I remember. I know there's a guide or two out there too.

Comment

Originally posted by SALTY_BALLZ

Hey randomly tagging on here to point out a couple things-

1) Subata 120 reload animation has an error in a few frames when the new magazine is inserted into the well

2) Getting randomly kicked by hosts on deep dive missions is going to suck. I've been getting kicked a lot more for absolutely no reason and people abuse kicking. I might suggest a vote for deep dives at least.

Very valid. We are looking at ways to mitigate the kicking thing in deep dives.

Comment

Yeah, this is something we still want to improve. The way we're showing stats is definitely not as intuitive as it could be.

Comment

Originally posted by freekv99

Even the CEO of GSG responds to comments from fellow dwarves

That must be an imposter - I never respond to comments on reddit!

Comment

Originally posted by GSG_Johan

We are 19 people working at the company including non pruduction roles such as ceo, office manager and social media

"Non-production" - I'll have you know that I meme with the best of them.


20 Jun

Comment

Originally posted by freekv99

Does SOT have the same problems? They also use unreal engine and monthly updates.

As I know it, the SOT team has not updated Unreal engine version for a long time. As we are a quite small dev (compared to Rare), we are always running on the almost latest Unreal version to get the most out of Epic's huge engine team adding optimizations, fixes and new features. And it's this newer version of Unreal (4.21) combined with UWP that creates certification problems.

Post


Attention Miners!
While you impatiently wait for Update 25 to bring the Endgame to Hoxxes IV, we have decided to give you a little bonus hotfix. We’ve been doing more hotfixes than usual to keep you sated, and this one has a little extra something to keep you busy.

First of all, we have given the gunner a little love in regards to balance, as per request from the community.

The Minigun has gotten some much-needed punch, including both base damage and adjustment of mods. The Autocannon also got an overhaul, although not as significant as the Minigun.

Other weapon tweaks are counting the Boomstick, the Auto 210b, and the Voltaic SMG.

For those of you who like to work the long nightshifts with Bosco as a helping hand, we’ve upgraded the drone algorithm, allowing him to retrieve gems and other objects... Read more
Comment

Originally posted by wildertronprime

There's a discord? I should try that

You should really try that
https://discord.gg/drg

Comment

Nice video mate, and interesting to hear what people are thinking of the new systems! :)

Comment

Originally posted by GSG_Johan

a week, maybe 2

Sometimes it can be as low as a few hours, the new system (when it works as intended) is pretty fast. This is specific to our game though and will differ from other games


19 Jun

Comment

I may be biased, but yes. Yes it is.