Deep Rock Galactic

Deep Rock Galactic Dev Tracker




07 Nov

Comment

The free weekend lasts another 9 hours. Steam had the timing mixed up when it started, and they corrected it, but apparently not in all the places they should have.

Comment

The free weekend lasts another 9 hours. Steam had the timing mixed up when it started, and they corrected it, but apparently not in all the places they should have.


06 Nov

Comment

Originally posted by Switchersx

It looks great, but it's not fluid physics. It looks like an animation triggered on movement but it's the same every time, and the liquid isn't simulated. I think there's a wind down and the animation is restarted by more movement. Again, looks sick, probably not fluid physics. And everyone hasn't complained of a sudden 30% FPS drop when players in the server are wearing the suit :)

Hey now, I don’t come to your magic show telling people where you’re hiding the rabbit. ಠ_ಠ

Comment

Originally posted by lordbobbyhill

Yup all fixed

Glad to hear it! Rock and Stone!

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Originally posted by Aradanftw

I guess I should tag /u/Mike_GSG to let you know as well. Has anyone else been reporting on Doretta's hijinks recently?

Oh no, Dotty! I've passed this on to QA. Rock and Stone!

Comment

Originally posted by Mercurionio

Can you address an increased overall ore spawns? Missions are flooded with nitra and gold, making them trivial and, basically, deleting the purpose of ammo mods.

Yep, it's a bug but it's extra nasty as it does not happen in development builds. We'll have a fix out as soon as we figure it out.

Comment

Originally posted by NecroWabbit

I only encountered the metheor once so it happened only once.

OK, do let me know if it happens again please. And if that happens please take a screenshot of the [esc] screen.

Comment

Originally posted by Myrkana

It does, I play with my partner and if we're on the same step of a assignment we always have the same one. I've even had it happen with random, well do a mission and end up doing a few more together and they'll be the same for the same assignment

Thanks for letting me know. Rock and Stone!

Comment

This is odd, the new random assignment system should give the same missions to everyone who starts the assignment within the same map rotation period... Will double check on Monday.


04 Nov

Comment

That's no good. Thanks for reporting it. Rock and Stone!

Post

Hello Miners,
We couldn’t leave you for the weekend, without a couple of fixes to people being stuck in assignments, crash fixes and a small change to make Point Extraction, less of a Constantly-Spawning-Enemies-Murder-Simulator3.0

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3.
- Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves
- Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03.
- Fixed that Lithophage Warning and Description were not marked to be translatable
- Fixed a crash related to cooking grenades
- Fixed a crash... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov

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Originally posted by GryphonKingBros

u/Mike_GSG PLEASE ADD THIS

👀

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Originally posted by CN456

Geez, never would have thought my post would be seen by the lead dev. Thanks for everything, by the way, you guys are the best!

Thanks for playing!

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Not as far as I know. Well try to reproduce it ourselves. Has this happened more than once for you?

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They are indeed, the meteors will not fall in missions with the lithophage warning.

Comment

That sucks... Any luck getting it running since your post?

Comment

Nope, but I've seen multiple reports of Point Extraction missions with the Lithophage warning being rather spicy. Will look into it tomorrow.