Deep Rock Galactic

Deep Rock Galactic Dev Tracker




26 Oct

Comment

Originally posted by Vutuch

Jacob, please have my children

Please, have my children. I need sleep and some quiet time.

Comment

How did you meet? At an art exhibition with spicy dig picks?

Comment

Originally posted by Ransuke_Ranjo

Yoo thanks for replying!

Does the dev team have any plan for an infected dread. We have the artwork, having it in game would be really cool and take the plague threat to a whole new level. Maybe a dread with special abilities and weaknesses unlike the others. Too much to ask but an idea of mine is for the infected weak points on a dread to regenerate armor like the regular big boi.

No plans, but it’s on my own wish list!

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Originally posted by Full_Examination6350

just sent another 🫡

Don’t do that. Abuse defeats the purpose of it, and is against the rules.

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Originally posted by datgooddude

aight, thanks. I guess Pleasefix will be used/implemented sometime in the future?

Yes, that was just an announcement of the partnership. QA still needs to deploy it, and they’re a bit preoccupied.

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Originally posted by datgooddude

is Jira still a good place to report bugs for experimental?

Discord is currently the place to go. Jira might still work.

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Originally posted by FoxWolfFrostFire

Yup. If you pull out the turret build option and hit the reload button it'll switch the selected turret on which you want to move. The problem as explained in the post is it is like trying to tell the difference between White and Pearl on the color chart. Like if you spam it and really squint at it, you can see it moving between selected lol.

Rofl, I had no idea 😂

Comment

Originally posted by NotActuallyGus

Ikr, these 3 are getting kind of old and you know exactly which one you get by the last one. Having a couple more to spice it up would be good in general.

Hey remember when we had only one dread? 😅

totally not a dev

Post
Hello Miners, Just a little over a week before Season 03: Plaguefall reaches us! Many of you likely already tuned in to the premiere of the new Narrated Trailer, but for the rest of you, here it is.



We know that you can hardly wait, so let’s break down the new features you get to experience.

New Seasonal Event - Meteor Impact
Infected meteoroids carrying a dormant form of Rockpox are crashing into Hoxxes. This new disease literally infects the very rock where we work (and our livelihoods as a result). You will have the chance to come across one of these meteor strikes during your regular missions. Call down Rock Cracker modules from the Space Rig and hook them up to the m... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Oct

Comment

Originally posted by pktwd

What happens to the stuff we could get during season 2 is it possible to get after? Specifically the cosmetics. The resources I'm not worried about.

They move into the regular loot mechanics.

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Hello Miners,

Mark your calendars for the Season 03 Narrated Trailer, premiering on Wednesday October 26th, 1PM CEST here: https://www.youtube.com/watch?v=FWoOuRqIa54!

This is also the time where Season 03: Plaguefall will be available on the Experimental Branch*, prior to its release next week on Thursday November 3rd.

And while you wait, here is a roundup for the rest of the teasers for Season 03:

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

I'm mildly disappointed that we can't have the translators get access to unfinished patch notes without this happening.

As to the GK2, I'll see if I can't bait gigachad Mike to join our stream on Thursday, so you can pummel him with feedback.


24 Oct

Comment

Originally posted by Fluffyturtle225

u/GSG_Jacob

Write this down, write this down!

I wanna go into a biome dedicated to shellbacks, that'd be horrifically fun.

Season 4: Insider knowledge