Hey dad
They pulled a tube of my blood and proved that you are not my son.
Hey dad
They pulled a tube of my blood and proved that you are not my son.
Is it true all Canadian guardians will automatically say sorry after every enemy dies?
I've heard they are very polite. I'm under the impression it sounds more like "soarry..." though.
So is it true that Canadian Guardians get Hockey Sticks instead of swords?
No. None of this is true!
Would it be safe to assume there are no surfaces to count on the back-face of the reflector?
Correct, we divided the number of faces by the number of faces per tetrahedron while only the tetrahedrons were selected. OPs shortcuts have betrayed them.
i counted 1,452. maybe u should recount
We also checked their work... but we got something totally different than both of you.
Res him into another blast like a good fireteam member
Hwere do you get off?
Hwiskey! ... Hwiskeeeeeey!!!
Every 6 seconds, a new guardian is violently introduced to the wall of dicks by a group of 5 other quietly waiting fireteam members.
Call it what it is, Hopps. It's the Wall of Dicks. Say it Hopps. Say it.
World artist and designer on Kingsfall cutters and Wall of... uh... Transept. This warms the deepest parts of my sadistic heart.
This started off in a joking manner, but as I got more and more into the conversation I forgot and got lost on the argument. I haven't seen any ride along, they seem pretty cool but I dont really have the time
I was joking that I should have talked about it in the ride along but did not! So I wanted to answer you :) Removed the confusing part of my comment. It's a valid question!
Why does no one ever talk about how the room you first fight Oryx in is literally right next to where you first get on the Dreadnaught? They try to pass it off as thought you go to "the ascendant realm" but its right f**king there.
Edit: /u/bng_hopps totally put me in my place and im totally okay with it
*I should have answered this in the ride along!
From a world building and design stand point, the proximity is quite intentional. We wanted players to see their final goal at one of the earliest points in your arrival on the Dreadnaught. Oryx is taunting you on your way in because he feels you are not even close to worthy of facing him, nor is he concerned with your immediacy to his altar in this realm.
When players first land on the Dreadnaught, they walk along a pathway which directs the players view towards the entrance to the Altar of Oryx. Once in his ascendant realm, players are directed to walk the opposite direction, towards the area where they first arrived on the Dreadnaught. Ideally, players recognize that it's where they first landed. If they paid close attention, they may have a moment of "I know where I am!" and also connecting the journey's start with the journey's end, including the view of the skybox from the altar filled with remnants of the initia...
Read moreI find it interesting to see the game through the designer's eyes.
And I LOVE concept art.
Understanding the thought process and design decisions behind games was fascinating to me growing up. We were excited to pass along what we've done here and I'm glad that you enjoyed it!