@ecopublicrus Looks nice!
@Resender2be We've contacted the wiki-governing players to take a look.
@Resender2be The player run one? Seems fine for us:
@Outcry_brynsel Get a lot of that, time goes by fast ;)
Last week we've been at the United Nations Climate Summit and became a founding member of the Playing for the Climate Alliance. Read more about how Eco aims to adress climate change:
A beautiful town with a pond from our community member Kaapo.
Can games change the way we experience ourselves and the world? A masters student at the university of Oslo is trying to find that out with the help of Eco. If you are interested in taking part in a study, sign up here:
We have released Eco 8.3, an update focused entirely on performance improvements:
@BioGridGame love the sim you're building, can't wait to play it.
@jkrajewski: Perils of a player-run economy: one Eco player quit and left a negative review because his rug business was driven to bankr…
For those who didn't notice yet: Eco is 15% off in the steam summer sale which lasts one more day. Good time to get it, if you don't have it already :)
@jkrajewski: Reading 'The Art of Community' by @jonobacon, so many good insights for how to structure the community of our game Eco. Fro…
Excavator about to get a sound upgrade from our audio director @VideoGameAudio
We have released Eco Update 8.2 with a lot of bugfixes, performance improvements and vivox voice chat on Steam and our Website today. Have a lot of fun!
Release Notes:
We know you've been asking for more options to build great looking buildings in Eco, so here is a little sneak preview for Update 9.0. Hope you like it!
Eco is doing it's first discount ever, being 10% off on Steam for World Environment Day. Get it while the the sale lasts!
With the upcoming changes to laws and government, introducing constitutions, we also thought about ways how several different governments could exist next to each other. Check out our newest newsletter to get to know what our vision on that is:
Some time ago we've shown new machines for ore processing that we plan to implement into the game, today we are ready to show you our concept of how mining and ore refinement will work in Update 9.0:
The Design Pillars of Eco: This week we dive into the core of Eco’s design, and the principles that guide development. These go back to the beginning ideas of what Eco would be, and are used to this day to determine what we bring next in the game.
Today we have a cool short video about underground builds for you to watch:
Diggy Diggy Hole!