Eco

Eco Dev Tracker




Comment

Originally posted by Guilty-Garbage-7845

Good to know, thanks. Where can I find the list of recommended servers ?

Once the program is live, such servers will be marked in the server browser ingame.


20 Apr

Comment

Originally posted by AramisFR

It's not purely vanilla but as someone enjoying vanilla & hard collaboration, Mighty Moose is a nice server that is lightly modded, aka still plays very vanilla but with things made smoother (and exhaustion, but smartly modded)

Yes, we can recommend that server especially for players looking for a nice experience with exhaustion as well, though I'd personally not consider it vanilla if pure vanilla was seeked, it uses some mods that alter gameplay from vanilla - might be good enough for "enough vanilla", though. They're part of the upcoming recommended servers program.

Comment

Originally posted by Jealous-Incident-413

White tiger has used mods in the past, to varying degrees. Some of these things have later become official. It 100% is always running some mods, such as mods for extending what variables laws can manipulate, and logging of player actions.

Typical admin tools generally aren't considered removing a vanilla state (and nearly all populated servers use some) - they will also not count as modded when we introduce an respective display in the server list. But that isn't relevant as it has tons of recipe changes that certainly change the gameplay experience around a bit, even though some of them might make it to the base game as they're tests for that.

Comment

Originally posted by Ralain

It's not heavily modded, it's heavily structured. All vanilla.

White Tiger has tons of custom recipe changes and as such is not to be considered vanilla.
The only thing WT does not have is any content-adding mods, the only thing that requires download is the WT settlement flags that any settlement can send in for their usage.

Comment

It is not possible to have the game retroactively add features of a changed world generator into the game. You could only spawn the sulfur, level an area to be all sulfur ore or use the recipes with byproducts.


14 Apr

Comment

Extinction achievements triggering despite species not being extinct is a known bug.

Comment

Originally posted by Skumby

Not sure where you found that diagram, but I suspect it's several terrain generator versions ago, and shouldn't be trusted.

There is an updated version of that image, which I have attached. Most things however didn't change.

https://preview.redd.it/40cjb86hfrue1.png?width=2119&format=png&auto=webp&s=d6b34894b61d5edf58eaf09c3c1e63a5eff178a1

Comment

Please refer to the FAQ we have over on Steam: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

If none of the potential solutions help, it notes how to reach out to support for further investigation. Please note though, that if you are using Starlink,...

Read more

06 Apr

Comment

Login to the SLG account on play.eco using the "Login with Steam" option, that should update your account status immediately.


10 Mar

Comment

Send your logfiles of a session in which a crash happened to [email protected].
You can find where to find the logfiles here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file


25 Feb

Comment

Originally posted by xtreampb

after looking now (was going to try and upgrade your account for you if i could by buying you the upgrade license), you may not need to upgrade.

Installing the ModKit - Eco - English Wiki

u/SLG-Dennis do you still need to be a dev tier to get access to the unity mod kit? if so, how do you upgrade your account. I looked and the site has changed since i last looked.

Developer tier is currently no longer regularly offered for purchase, but can still be purchased manually on request at [[email protected]](mailto:[email protected]).

If only access to the source code is needed, we do still have a program for modders to receive that for free (but without any of the other benefits and under specific terms), which OP should be eligible for as they have a released mod. OP can reach out to [...

Read more

24 Feb

Comment

Originally posted by shoke7886

I was looking on your website and dont see how to purchase Dev Tier. can you share a link for that please?

Developer tier is no longer regularly offered, you may be able to purchase it manually through [email protected].


23 Feb

Comment

Originally posted by moonclawz

the wiki doesn't have the icons listed at all, just some sign instructions. I need really specific help for all the icons used for the professions and can't find them anywhere. This is really important for shop signs etc. Where is every icon listed for the game if you aren't an admin or mod or dev and just a player?

This post was about access to actual icon files. There is no list of icons.
The best available is the ID's on each of the wikis pages that you can derive the icon name from.

For example here, in the sidebar: https://wiki.play.eco/en/Smith


29 Jan

Comment

Originally posted by Sr_Hikari

Where it's the best pleace for get mods?

Here: https://mod.io/g/eco/

Though lots of mods are only available through the Githubs of their respective owners, like the CivicsImportExport one.

Comment

Originally posted by whaleberg

It would be nice if it didn't show up as a mac game on steam then. It shows up when you hit the "show games that run on mac." I don't know if there's a way to differentiate between intel mac and arm mac in steam, but I would probably switch "works on mac" off since Intel Macs are mostly going to the way of the dinosaurs.

I unfortunately don't think we can do that, as far as I know that is determined by Steam based on if there is any Mac builds uploaded, which we do have (development builds without warranty for Intel Macs). Hence the only way for any games is to check what their system requirements state, which is only Windows for Eco. If you know a way to do so while keeping the builds, let me know.


28 Jan

Comment

Originally posted by Sr_Hikari

Ok, so it's manual. Thanks

Yes, at least once - afterwards you can make use of mods like Civics Import / Export and WorldEdit to copy things into new servers.

Comment

Experience settings can be adjusted in Difficulty.eco config file, for example SkillCostMultiplier. How to access that depends on your server host, so their FAQ should have info on that.

Setting up coins and laws before the server requires spawning the respective objects and configuring them as admin as you would do as player, there is no shortcut around that.


27 Jan

Comment

Originally posted by DonaIdTrurnp

I’ll put those ideas up before the next WT cycle and work on both the goal and implementation details; it might involve a request of a major paradigm shift to issue a currency of food stamps or housing voucher, and something that big would need more discussion.

MoF can create additional currencies - we already had food stamps on WT's predecessor in the past. If the MoF is in, it shouldn't be a problem.

Comment

Originally posted by That_Formal_Goat

The fact that it takes 3-4 weeks to complete each cycle with hours and hours of tedious busywork seems counter intuitive to streaming, and most of the drama's are about prices. Since I'm here though I'll tell you about the drama that finally drove me out of the [MODERATED] server.

I used to play in [MODERATED], a server that's more than 60 cycles and 4 years going strong. After 3 years and 3000 hours of bouncing from server to server and collecting players in my discord we stumbled onto [MODERATED]. A large, stable, promising looking server hosted in the EU that slowly drifted away from Vanil-ish to fairly modded.

Any time I played, I would start a city and encourage shops to take my personal credit so we could start with a semi functional economy pre establishing a Mint. There were some small drawbacks, mainly establishing trust, but otherwise it was a solid system that greatly benefits anyone who used it and had the unfortunate side effect of excluding anyone who...

Read more

Transparency Note: The commenter was requested to adjust the comment to follow Rule 5 of this subreddit and has complied with that.

Reminder for everyone else that intends to post server stories here: Namecalling of both persons and servers is prohibited on this sub to avoid toxic discussions about different perceptions of events or the other side not even getting a chance at all to give a statement, given they usually don't know about it. Hence please make sure to anonymize your experiences - this rule applies on all of our channels, they are not the right place for this.

If there is a violation of the Eco ToS in play, please reach out to [[email protected]](mailto:...

Read more
Comment

Originally posted by DonaIdTrurnp

It’s unfortunate that the next WT reset conflicts with Civ VII.

I want to try to make public housing, a block of high-density housing that anyone is allowed to be a resident of, but rent is taken as a fraction of the income of residents.

Also on the list is the idea of a food stamp or other food subsidy program.

Rev can handle a cycle even when a PoE season starts, I'm sure you can manage as well!

Jokes aside, let me know if the game is any good. I liked Civ 6, but the new era mechanics with choosing different civs on each era sounds very alien to me.

Also, to add anything something to the topic: Just look through the bigger community servers, many of them have own takes on things. It is also worth to check out smaller settlements, I sometimes (just not often enough for my personal taste) find really cool laws where people put in notable thought power to solve issues, for example trying to follow the spirit of the game that can easily be lost and support those people with less capabilities so everyone has a good time. In the end, that is the absolute best someone can do, making other people be able to play happily along with others that could also dominate the market with their experience but understood that the game is best played when you give something you have so someon...

Read more