Eco

Eco Dev Tracker




23 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sorry, I can't help with actual modding, for that the modding forums or even better our discord modding channel would be the better place.

Let me know about the exact error and steps you did if you can't get it to work for the Federation.

22 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The configuration files you are changing are Eco's settings as it is a game based on dedicated servers. Modding would be if you actually modified any of the code files, like the change you noted at the end of the post.

That isn't really relevant to answer your question though, it was just why I moved it so that other people could more easily see it.

I unfortunately would need to see the exact error message you are getting and what steps you took exactly. The error you noted makes no sense, the Federation provides an influence, it doesn't require one.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for the maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.

Moved to general forums, as this doesn't require modding.

19 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Not to my knowledge, unfortunately. Steam seems to solely determine on if to show that note (which it also only seems to show to players currently on a Mac to begin with) by on if there is any Mac builds uploaded, not even taking into account that there is two different generations of Mac's that are based on completely different processor architectures for which builds are not generally cross-compatible, as all our builds are not ARM based.

The only way to get rid of that seems to be removing all builds we uploaded for Mac so far and altering all internal pipelines for creating builds, which would be a resource-intensive undertaking, especially when wanting to keep the builds for our own website. Mac has never been noted in the system requirements or our own compatibility documents, though.

15 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If Eco starts in offline mode, please check the respective entry in the FAQ: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

14 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Ranix: that is not a good idea as it greatly harms discoverability of the feature for no benefit
We think it is, on multiplayer servers it has been common that people settle with a come-first mentality within the first view minutes on the best oil fields, despite oil drilling being far away and no realistic means to actually detect oil technically being present. This has caused a gameplay state that is not desirable and prefers people that had the time to join the server at the first second. It also removes any sort of incentive to interact with others and potentially buy their property. You will find similar functionality in other games, like Civilization as well, by the way.

If you are not happy wit... Read more

13 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Duke Tyrag: this post is obsolete. there is no oilfield option in the map
That is incorrect, it is just hidden by default now as long as oil drilling has not been researched on the server. You can turn that off in Balance.eco.

10 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Extinction achievements triggering despite species not being extinct is a known bug.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Copy the file, name it StrangeWorlds.eco and change the settings. The settings I mentioned are contained therein.

08 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can configure the relevant settings in StrangeWorlds.eco:
"AllowPaidItemsInPlayerStores": false, (Determines if marketplace items can be sold in stores)
"AllowUsingPaidItemsWithoutBlueprint": false, (Determines if marketplace items can be used without owning them, e.g. if you can place them if you don't own them)
"BlockUsingAnyPaidItem": false, (Determines if marketplace is enabled or disabled and hence the usage of any marketplace items)

03 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Issue with the database, you can try to delete the .db file or restore it from a backup.

25 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can already hover the tier to check how it is calculated to find any blocks that would reduce the tier from the expected value. There is also the /rooms test command to check why something is not a room.

24 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, there is a playtime boost command. Check out the commands: https://wiki.play.eco/en/Chat_Commands

18 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm locking this thread, as it is over 6 years old and the last response is not related to the original topic either. Please feel free to reach out to [email protected] with your issue.

09 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is also recommended to save and restore /Eco/Eco_Data/Server/Configs, so the settings of your world are correct again. Eco doesn't use Steam Cloud.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Check if you receive one on the next scroll, if the server has configured partial stakes, rounding error might lead to a wrong display.

08 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
1) Did you learn the respective specialty? You don't receive XP for activities if you don't have the specialty.
2) No, but you can use the UI to move items quickly.

07 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, issues with Starlink are known, see here: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

We have been trying to get in touch with them to investigate the cause, but that unfortunately has been without success. Feel free to use... Read more

04 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That hints at an issue with the memory. Try running a memory tester so every part gets tested intensively for your memory settings.

For the crash you can send the logfile to [email protected]: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file