Eco

Eco Dev Tracker




25 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can already hover the tier to check how it is calculated to find any blocks that would reduce the tier from the expected value. There is also the /rooms test command to check why something is not a room.

24 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, there is a playtime boost command. Check out the commands: https://wiki.play.eco/en/Chat_Commands

18 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm locking this thread, as it is over 6 years old and the last response is not related to the original topic either. Please feel free to reach out to [email protected] with your issue.

09 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is also recommended to save and restore /Eco/Eco_Data/Server/Configs, so the settings of your world are correct again. Eco doesn't use Steam Cloud.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Check if you receive one on the next scroll, if the server has configured partial stakes, rounding error might lead to a wrong display.

08 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
1) Did you learn the respective specialty? You don't receive XP for activities if you don't have the specialty.
2) No, but you can use the UI to move items quickly.

07 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, issues with Starlink are known, see here: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

We have been trying to get in touch with them to investigate the cause, but that unfortunately has been without success. Feel free to use... Read more

04 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That hints at an issue with the memory. Try running a memory tester so every part gets tested intensively for your memory settings.

For the crash you can send the logfile to [email protected]: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no current plans for controller support, though you can vote on it here: https://eco.canny.io/feature-suggestions/p/add-controller-support-for-accessibility

28 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is determined by the respective recipes, there is no multiplicator solely for crafting XP.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That statement is misleading, in the opposite Update 11 is the first version of Eco that does not require an online connection to play in singleplayer, the server had priorly required an online connection in all cases and so did the client. Correct is that dedicated servers now need an account login and that versions prior to Update 11 can no longer be played due to the new authentication system (which is unrelated to the account login which is the best I can think of you might consider DRM), but savegames can still be migrated under the restrictions I mentioned as it is not necessary to load them up on an old version before Update 11.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Savegames last played on a version prior to 10.2 are not supported for migration, savegames with that version might require a migration to 11.0 before migrating to 11.1.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco does take part in most of Steam's regular sales, just keep an eye out for them.

22 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Scottishtroop:
Originally posted by SLG-Dennis: Server administrators can turn that off in StrangeWorlds.eco via "ShowPurchaseNotification" config variable. By default it is on, so players have the necessary transparent information to check for settlement shares being received.
Ah ok thanks for reply. Is there a way to check shop history transactions?

Actually it seems like I misunderstood your post, given it seems you wanted to see who sold at your inga... Read more

21 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Server administrators can turn that off in StrangeWorlds.eco via "ShowPurchaseNotification" config variable. By default it is on, so players have the necessary transparent information to check for settlement shares being received.

18 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco uses the standard system for digital media - RGB. Color mixing in that is not comparable to mixing with either light or pigments.

In eco we provide the RGB and CYMK base colors for players to mix with:
White - RGB(255,255,255)
Black - RGB(0,0,0)
Red - RGB(255,0,0)
Green - RGB(0,255,0)
Blue - RGB(0,0,255)
Yellow - RGB(255,255,0)
Cyan - RGB(0,255,255)
Magenta - RGB(255,0,255)

Green is a primary color in RGB system and hence cannot be mixed, yellow is a secondary color mixed from red and green.

If you mix blue RGB(0,0,255) and yellow RGB(255,255,0) on a rate of 1:1, e.g. 50% each you will get RGB(128,128,128) - which is a sort of grey. That's all correct. This page can help with mixing in RGB system: ... Read more

15 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Why don't you join one as it is intended?

12 Feb

Bug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you provide a screenshot, I can't really imagine what you mean exactly. Are the rooms fully separated?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by 焊工靓仔: May I ask how to solve the energy problem in the early stage, ah, windmills and water wheels need a thing that should be called lubricating oil to produce
You can make it via the grease from tallow recipe on the butchery table, the tallow you get for example from some campfire recipes.

Originally posted by 焊工靓仔: There's no recipe for an iron pick
The Iron Pickaxe is made on a Grindstone.

It's worth it to use the tooltips you get when hov... Read more