Edge of Eternity

Edge of Eternity Dev Tracker




25 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
That's weird i tried everything here and i don't have the teleport issue, maybe in the interface and difficulty settings menu you have teleport disabled?

For the Crystal Fruits quest you need to take the new quest by talking to the NPC again, your counter will not be resetted you just need the need quest.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Can you both send me your save via Discord so i can have à look ? Thanks

24 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we didn't hear about this kind of bugs so i suggest doing a file integrity check on Steam to see if it fix the issue thanks
Comment
    Kaldorei on Steam Forums - Thread - Direct
Yes, command is "itemlevel ", so for Selene it is "itemlevel 2 desiredlevel"
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Potwór: Wow, I just noticed the stats on the craftable staves changed from melee to magic. But my Worldspine staff I painstakingly created and raised to lvl 40 still has old stats on it!
I guess my Selene is fated to bonk thinks on the heads with a stick.

Unfortunately we cannot fix old items due to the fact that they have the wrong Modifier ID, items are a combination of Item ID and Modifiers ID that are combined together and the Modifier ID is not tighted to the Item ID so there is nothing to be done, if you get in touch with me on the EOE Discord i can give you console commands to add in your inventory the items to craft another one if you want.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the scaling scale the enemy in combat but you see them at their level before scaling on the world (you can observe their real level in combat with the scan feature), anyway i suggest not overleveling too much as the last boss is lvl 53 so you may be too overpowered to enjoy it properly.

23 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

I'll ask our game designer that is currently working on the loot balance monday
Post


- Fixed an IK bug that was causing weird stances during cutscenes
- Fixed a bug that allowed monsters to go on a player nexus on rare occasions
- Fixed a bug that could reset the internal state of the default battle camera when using tactical
- Crafting components loot table balancing
- Added non movable flag to multiple bosses
- Added elemental resistances and weaknesses to day and night state in addition to weather
- Voice acting is now killed properly when skipping a cutscene
- Fixed followers LOD flickering issue when switching to quickly between LOD distances
- Improved loading performances when starting a new game or loading a save from the main menu
- Reworked ambiance of battlefield scene (Chapter 0)
- Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3058483528045747870]here[/url].
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by RyuSora:
Originally posted by Kaldorei: Hello,

Is there a specific area where the game crash constantly or it is completely random.

Not full random, usually it will crash during a battle, on when i open the screen to exit the game. But yeah somewhat random, the problem is not ONLY with this game, i am having the same issue with other games and oh man this is ruinning my days... i been having this for weeks...

Hmmm an external program may... Read more
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

Is there a specific area where the game crash constantly or it is completely random.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Unfortunately we are too short on time before release to iterate on this mechanic right now, but we may try to improve it post launch.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Actually the second one was the original design for the flee mechanic when the early access started but players found it too frustrating so we reworked it in a more "classical" way.

22 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we will check that today, thanks
Comment
    Kaldorei on Steam Forums - Thread - Direct
Just an advice, a personal one, people working on games spend a lot of hours, personal investment, create art that they are attached to etc for thousands and thousands of hour it can really hurt those who works on it by calling the game "horrid", you can tell that you didn't like it and that's why you ask for a refund but calling the work of people "horrid" is not something to do, my apologies if that sounded rude.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we have zero control over steam refund policy nor a way to refund you directly you have to see with steam directly

21 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, just click elsewhere then press the same "=" button