Below is part one of a two-part written PVP Q&A, based on questions from the official ESO forums and ESO Reddit communities. We’re starting with a full Q&A about the Cyrodiil Champions tests, with a more general PVP Q&A to follow later in February. We also encourage everyone to check out the VOD of our Cyrodiil Champions Q&A stream here, if you haven’t yet!
Q. What are the next steps after the Cyrodiil Champions testing? For example, if maxing player population is the performance goal, and it's met, will the next step be adding additional skills to the character template and seeing where it breaks? How would that be done? E.g., adding a few weapon skills or adding a few sets. – kiheikat
A. The whole goal of the test is to prove out if the complexity of abilities is a core problem performance-wise. We've run a number of tests looking at various other things over the last few years on live, (CP/No-CP, Proc sets, group healing, population caps, target caps, hardware...etc.) and this is the next step in that progression.
The results of the test will determine our next steps - either way, though, what is on PTS today is not even close to a full feature. Anything we move forward with will need loads of work to flesh out.
Q. Which servers will the Cyrodiil Champions test campaign be available for the 1-week performance testing at the end of March? PC/NA only? Or all servers, PC/NA, PC/EU, XB/NA, XB/EU, PS/NA, PS/EU? – Ingenon
A. The Cyrodiil Champions test will take place on the live PC EU and PC NA servers, but we will be running a Golden Pursuits campaign on all servers so everyone can participate in Cyrodiil and get the rewards.
Q. How long do you plan to test Vengeance on live servers? – katemedina666
A. The Cyrodiil Champions test will run for one week (7 days) total on the PC EU and PC NA servers.
Q. Will we also see simplified versions of non-class skill lines in the Vengeance campaign? Like weapons, guild, and alliance war skill lines? Either during the first week of the test or in later stages? – KappaccinoNation
A. For this test, we only have the current abilities that are on PTS. As a reminder, this is a test and isn't a fully fleshed out feature. If things go well during the test, that will inform our plans going forward with Cyrodiil in the future. Any changes to Cyrodiil that follow this test will require A LOT of work to get to a full feature, though.
Q. If the Vengeance campaign proves successful and positively received, will you start adding the weapon skill lines and the alliance war skill lines to future iterations? Perhaps even make it a permanent campaign? – RokuTheRed
A. Similar to the answer above, we want to stress that this is only a test and isn’t close to a full feature. Whatever we move forward with, based on the results of this test, there will be a ton of work required to flesh it out into something more complete.
Q. If the Vengeance campaign is successful, what steps will be taken to ensure our characters still feel like ours and not copy/paste templates? How much customizability would still be available in PvP? Class skills are great, but what about weapon skills, guild skills, and the like? – IaminfactAToaster
A. This is a great question, and we’ve seen many like it, wanting to know what comes after the test. While we understand that everyone is eager to know what comes next, please remember that this is just a test. It is not a full feature. We turned off a ton of stuff (inventory, progression, cosmetics, skill lines outside of classes, armor sets, shifted to flat player stats instead of derived, turned off quests...etc.) to get this done quickly and in order to see the results as soon as possible.
The results of the test will help inform us on the next steps. Stay tuned!
Q. Will these Cyrodiil tests, whether they go well or poorly, have any implications for other PvP content such as Imperial City or Battlegrounds? – ParalyzerT9
A. In terms of the test, the team working on Cyrodiil Champions is the same team that would be working on other PVP content, so their focus is on the test for the time being. Anything beyond that, we need to see how the test goes.
Q. What are the goals behind this test? As in, what does a successful test look like to you as developers? I will participate in this because I love Cyrodiil, and it is the only reason I play and invest my time and money into the game. But what are you wanting from us as the test participants to report back from this test? – RepresentativeOk8793
A. To reiterate the goals noted in the first answer in this Q&A, the primary goal of Cyrodiil Champions test is to prove out if the complexity of abilities is a core problem performance-wise.
During the initial functionality test on the PTS, we were looking for things like:
- If players experienced any character corruptions
- If any skills were missing VFX/audio or not doing what they said on the tooltip
- If there was any strange behavior with infinite potions or siege weaponry
- If players can successfully get into large-scale battles
- If large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)
- What you think of the simplified abilities