Enshrouded

Enshrouded Dev Tracker




26 Mar

Greetings, Flameborn!

If you've been paying attention to our social posts you might have seen a mysterious teaser[x.com] a few weeks ago. If you've been frothing at the mouth with anticipation... well you're gonna have to wait a little more.

However, we can now say that we will be revealing more about Enshrouded's next update at the III showcase (it's read "Triple I" but we like to say "heeeee" because come on) on April 10th, 6pm CEST/9am PDT!

There will be announcements from 30+ games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates and more. There's no hosts, ads or sponsors – just games!
... Read more

10 Mar

Post
    phaze on Steam - Thread - Direct
Early Access is available for purchase now! Thank you to https://www.youtube.com/@PratfallYT for the footage, we hope you enjoy Enshrouded as much as he did!

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival Action RPG for up to 16 players.

Here we are with our fifth update! We’re thrilled to bring you Pact of the Flame, a new update designed to enhance your Enshrouded experience, with some long-requested socia... Read more

27 Feb

Version number: 654213


Changelog
  • Fixed several rare crashes reported by players.

Yes, that’s the whole changelog. No, we didn’t fix all the crashes. If you are experiencing crashes please reach out to our support team[enshrouded.zendesk.com] so we can fix more of these and add them to our next changelog!


13 Feb

Version number: 645934

Changelog
  • Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could occur when using the overgrowth building tool.
  • Fixed a crash that could occur when materials became wet by the rain.
  • Shader compilation state is now shown on the title screen.
  • The duration of shader compilations has been reduced while loading the title screen.
  • Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
  • Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.

Multiplayer
  • The previous version of the Steam API is now used again while we are investigating ...
Read more

29 Jan

Version number: 637515


Added a couple more fixes and fixed a fix where we over-fixed the issue!


Changelog
  • Fixed the overgrowth tool that broke with hotfix #21. Update 5 brought too much debris, Hotfix 21 removed the debris but took the overgrowth with it… this time we should have the overgrowth without the debris!
  • Fixed the issue where baby Dune Armadillos turned into regular untamed wildlife when growing up. They now grow up into domesticated animals as intended.
  • Fixed a crash that could occur when unlocking achievements.
Version number: 637093


We fixed a bunch of issues that appeared with Update 5. We will keep working on issues reported to our support team or in-game, so if you encounter an issue, please keep the reports coming!


Changelog
  • Fixed several crashes in the latest version reported by players.
  • Fixed an issue that caused enemies to just give up and stop moving in long play sessions. Hang in there, little Scavenger, it’ll be alright.
  • Fixed that villagers could get unassigned from their beds when quitting and restarting the game.
  • Fixed an issue that could lead to the Summoning Sceptre being unusable after setting a custom keybind.
  • Reverted the changes to Shroud areas in Springlands near Fenrig’s Farm. Sorry about the encroaching fog, it is now contained again.
  • Reverted updated visuals for Revelwood trees. The new visuals increased the size of the trees which ...
Read more

28 Jan

Post
    nanik on Steam - Thread - Direct
Greetings, Flameborn!

Starting today, at 4pm CET, Twitch drops are coming back to Enshrouded!
Fast-track your way into the coziest cosmetic and home decor rewards by watching your favorite streamers play the game. The Flame Pact set can be unlocked in parts. Watch an hour to unlock the boots and pants, 90 minutes to unlock the gloves, 2 hours to unlock the vest, 3 hours to unlock the wall emblem and a total of 4 hours to unlock the hat!

Here's what the full set and wall emblem look like:



These rewards can also be found through normal gameplay for the most daring explorers.
All the details as well as an updated countdown are available on our Twitch drops website: ... Read more
Greetings, Flameborn!

That's right, your eyes are not deceiving you: we have the full Enshrouded roadmap for 2025! But before we move on, we have just published the Pact of the Flame update, with a long list of improvements and quality of life updates! Check out the announcement here, or better yet, open the link in a new tab and read it after.

But first things first: why is there a full roadmap for 2025? Well, as we said right from the start, your support has meant that we could the world of Enshrouded a lot bigger than we originally thought, with more features, more biomes, more quests... Read more
Greetings, Flameborn!

We’re thrilled to bring you Pact of the Flame, a new update designed to enhance your Enshrouded experience, with some long-requested social features, as well as numerous new possibilities for builders, and a bunch of gameplay improvements and additions. We've also updated a slew of locations and points of interest across the world, and as always, a bunch of miscellaneous other fixes and improvements!

We're also unveiling our plans for 2025 over in this post, along with a really cool anniversary trailer featuring our very own, beloved community and creators, so make sure to middle mouse click it to open in a new tab, and check it out next!


As always, if you're in a hurry or don't wanna read, you'll find... Read more

19 Dec

Post
    Toast on Steam - Thread - Direct
Enshrouded has just had it's second official Reddit AMA (Ask Me Anything) with our talented World Design Team, and you can check out the original thread here: https://www.reddit.com/r/Enshrouded/comments/1hbvfl5/enshrouded_ama_come_ask_the_developers_your/


But if you're not a fan of Reddit, we've also collected all the questions in answers in a post on our website, which you can find here: https://enshrouded.com/news/ama-2-recap


And finally, here are some hig... Read more

11 Dec

Version number: 614175

  • Fixed a crash that could occur in the Albaneve Summits’ shroud areas when close to or fighting Fell Sporehead enemies.

Thanks to your reports and with help from some of you on Discord, we managed to isolate and reproduce this issue, linked to one of our new mountain biome enemies!

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!

04 Dec

Greetings Flameborn,

The German Developer Awards[deutscherentwicklerpreis.de] ceremony took place last night in Cologne, and Enshrouded and Keen Games were nominated in a bunch of categories. We took home the following trophies:

- Best Game Design
- Best German Game
- Best Technical Achievement
- Studio of the Year

We're very proud of our wins and even though last night was a long night and today's a bit harder than usual, we're right back in the trenches to work on Enshrouded! By the way, did you know the game is 20% off in the Steam Autumn Sale..?


02 Dec

Post
    Toast on Steam - Thread - Direct
Version number: 611358

  • Fixed a crash introduced with the latest patch.

Short changelog today, but this one should hopefully address a recurring crash that some players have been experiencing since the release of Patch 6.

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!
Version number: 610720


Changelog
  • The Arachnophobia user setting now affects all types of spiders. When switched on, all enemy spider models are replaced by a replacement model. We also would like to apologize for making spiders even bigger last time around. Nothing personal, we just love creepy crawlies.
  • Fixed an issue with bosses not starting the fight correctly when the perception range setting was lowered in world settings. Perception range scaling has been disabled for bosses, because they probably wouldn't be ignoring your challenge.
  • Improved the trigger conditions for the quest concerning the epic musical instruments. It now only requires the player to obtain the drums to get triggered.
  • Added more fallback requirements to various quests to make them trigger more reliably.
  • Further improved the performance of worlds with many animals and villagers.
  • Fixed a graphica...
Read more

27 Nov

Post
    nanik on Steam - Thread - Direct
Greetings Flameborn,

The nominations for the Steam Awards have just started. Our goal when making Enshrouded was to make a game that was fun solo, but really shined in multiplayer, so we are asking for your nomination for "Better With Friends" award! You will be able to make your nomination at any time during the Autumn Sale, but there's no time like the present!
Your support means the world to us, and your nomination would be the cherry on top. Thank you all for playing Enshrouded.

The team at Keen Games.

21 Nov

Version number: 606779

Highlights
  • Added fixes for a few different crashes reported by the community.
  • Wells now have water again when discovered. When wells are freshly placed in the player base, they still need a few minutes to fill up.
  • Wells now show a UI element indicating that they are currently refilling.
  • Fixed several NPC and animal path-finding issues, for example finding and using beds has been made more reliable and pathfinding issues when going up and down stairs have been improved.
  • Added new bathroom furniture pieces to the Albaneve Summits furniture set.
  • Added more visual variations to the Fell melee soldiers in earlier areas of Embervale.
  • Rain is now stopped by roofs more reliably.
  • Drying off after spending time in the rain is now faster when the player is sheltered.
  • Fixed a few issues with quests not unlocking the...
Read more

07 Nov

Version number: 602428

  • Fixed a crash in the UI code that could occur on characters with very full backpacks and when browsing the crafting menus.

Shorter one, but it's our last fix for this week (you don't push changes just before a week-end unless you want to come back to a worl on fire), so we felt it was important to get it out! A lot of you run around with very, very full pockets.

Please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks to all!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Version number: 601958

  • Fixed several crashes reported by the community (thank you all!).
  • Restored the glow of glowing blocks. The appearance of glowing blocks is still different than before update 4 as part of the bigger rendering update, but it should be closer to the original values again, especially during the day.
  • Updated several descriptions for lightning spells to highlight the fact that they affect the enemy stun bar.
  • Updated the recipe for the flame level 7 upgrade, the seedling was exchanged with the actual plant
  • Updated the recipe for the poisoned steel arrow, it previously required an incorrect base arrow as a resource.
  • Updated the recipe for the Fae Deer bait, the seedling was exchanged with the actual mushroom.
  • The UI above wildlife now shows more clearly that they have successfully been tamed.
  • Fixed an issue with the reset of hea...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.