Enshrouded

Enshrouded Dev Tracker




Yesterday

Greetings, Flameborn!

Days are getting shorter, temperatures are falling, leaves are turning red... could this mean that something is on the horizon for Enshrouded? Let's keep the teasing to a minimum: please check out the video below featuring our Creative Director Antony to learn about the changes coming to Embervale.



We hope you've enjoyed this brief look at our next update, which will be the biggest to date in Enshrouded. If you're interested in finding out more, you can follow along on our social channels where we'll be posting a new teaser every week, or join the conversation on our Discord to speculate about the new stuff!

Onwards... and upwards?

The team at Keen Games
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Aug

Post
    phaze on Steam - Thread - Direct
Early Access is available for purchase now! Thank you to https://www.youtube.com/@remortisgaming for the footage, we hope you enjoy Enshrouded as much as he did!

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival Action RPG for up to 16 players.

Here we are with our third update! This one brings quite a few quality of life changes that we think you'll like, as well as a new craftable items, difficulty settings, new features and improvements to existing features, on top of the usual fixes and polish.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Aug



Greetings, Flameborn!

It's been almost 8 months since Enshrouded released in Early Access, and today we are overjoyed to announce that the game has surpassed 3 million players! In this span of time, our team has delivered 3 major updates, 4 patches, 16 hotfixes, as well as community events and contests.

After we reached the million players within 4 days, and 2 millions within a month, we're still amazed at the reception Enshrouded is getting. The game keeps reaching new players through word of mouth, and the trust you have shown in our studio is humbling. As before, we deeply thank you.

The team is hard at work continuing to grow the game while in Early Access, with our full launch on PC, Playstation and Xbox consoles planned for 2025.

Keep letting us know what you want to see next for Enshrouded by ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Aug

Version number: 558123

  • Fixed the issue with the mysteriously vanishing weapons. In melee combat, spamming the drinking potion action while attacking could result in the drinking action being applied to the wrong item if done at a very precise moment. Essentially, the player “drank” their own weapon. Big gulp. The issue was introduced when we worked on improving the timing of switching between attacks and drinking potions. Making games is hard and this is just one example. Keep following our patch notes for more exciting game dev stories!!
  • Note that unfortunately weapons that disappeared this way have been thoroughly digested and are gone. We're sorry about that.
  • Fixed a temple at the border between Nomad Highlands and Kindlewastes that was buried by a landslide. You should now be able to walk its halls without having to excavate them first.
  • Fixed a non-interactive grapple hook anchor in the Nomad Highlands...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Jul

Post
    Toast on Steam - Thread - Direct
Version number: 556085

Changes
  • Fixed a reason for very rapid UI sound repetitions when using construction hammer, bows, or staffs. And to avoid any rumors - no, these were not secret Geiger counters going off…
  • Fixed that opening the glider is possible while climbing.
  • Fixed an issue that caused the skill Updraft to not trigger when the jumping was triggered too fast after starting to glide.
  • Fixed an issue that could lead to individual props not being recognized for crafting requirements in large player bases.
  • Fixed missing furniture recipes
  • The recipes for the mannequin props now have additional unlock conditions. They now also unlock when the Revelwoods Ancient Spire has been discovered.
  • One of the collectibles in the Hollow Halls was hidden behind stone. It can now be found behind rubble.
  • Reduced the range for the interaction icon for the we...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jul

Greetings, Flameborn!

Starting tomorrow, on Wednesday, July 31st, at 8PM CEST, Twitch drops are coming to Enshrouded!
Unlock Twitch drop-exclusive cosmetic rewards by watching your favorite streamers play the game. The Hollow set can be unlocked in parts. Watch an hour to unlock the boots and pants, 90 minutes to unlock the gloves, 2 hours to unlock the chestplate, and a total of three hours to unlock the helmet!

Here's what the full set looks like:



All the details as well as an updated countdown are available on our mini-website[twitch.enshrouded.com].
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Version number: 555489

Changes
  • Fixed an issue with dismantling shapes in the player base that were placed before the update. If you were only able to remove one block at a time in your base after the patch? That’s fixed.
  • Fixed an issue with the server setting for weapon durability where wands and bows could still lose durability even with durability disabled.
  • Updated the mannequins, weapon, and collection showcases to be included in server rights: they are now protected when placed in a player base and when the server permissions are set up.
  • Fixed an issue with custom map markers being incorrectly positioned. Please be aware, that custom map markers that have been placed between update 0.7.3.0 and hotfix #14 may be negatively affected by the hotfix.
  • Fixed a crash that could occur when rejoining a server.
  • Fixed a cause for potential random crashes caused by an issue in enemy...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Greetings, Flameborn!

Our third update is already here, and with it, quite a few ways to tailor your Enshrouded experience to suit the way you like to play! This one is focused on adding a couple of key features, with some improvement to existing features and quality of life changes. Of course, it does include the usual fixes and polish.

We’re very excited to hear what you’ll make of the new server and difficulty settings, so as usual, drop us your feedback! In the meantime, our update highlights in video form, if you don’t want to grapple with full patch notes.




Changelog for Update #3 v.0.7.3.0 Version number: 554708

Highlights Difficulty & Gameplay Settings We’ve heard your feedback, some players seek a tougher challenge, but others want to focus more on building and adventuring. It’... Read more

24 Jun

Version number: 539695

Changes
  • Fixed an issue that could lead to random crashing when starting the game.
  • The graphical settings can now be reverted to the detected defaults.
  • Fixed an issue that caused the quest “Loom for the Hunter” to not trigger correctly.
  • Updated the glow intensity of the “Ectoplasm Block”. We tried to find the best balance between illuminating the Hollow Halls strongly enough while not flooding player bases in surreal green light. This means that the new (and intended) level of lighting of the block is somewhere between what it used to be ("dark mode") and what it was after update 2 ("the power of one thousand suns"). We are considering adding more luminous blocks further in development.


As usual, please make sure your graphic card drivers are up to date to avoid issues.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun

Version number: 535584

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

MAGE CHANGES AND CLASS BALANCE We’ve been monitoring player feedback since the release of the latest changes to mage builds. As we mentioned before, balancing is an evolving endeavor that will continue as we expand the game. Your feedback is an important part of Enshrouded becoming the best game it can be, so please share your thoughts and anecdotes on combat situations on our Discord server at discord.gg/enshrouded. You remain as always our favorite part of making Enshrouded... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.