Escape from Tarkov

Escape from Tarkov Dev Tracker




30 Jan

Comment

Originally posted by CartmanBrah23

Over the past week or two I have felt as though there's been far fewer raiders and the map feels noticeably more empty and less pressured.

As someone who's managed to fully clear labs alone and get a 55k xp raid in the past I can no longer get nearly as many kills. The very most i've managed to kill in a full clear recently is 14 raiders (If i'm lucky) compared to the past always being 20+ if I survive.

I for one really miss the old number of raiders. I felt much more pressured and challenged to survive and the map didn't feel as empty and quiet.

no we didnt decrease raiders count

Comment

Originally posted by Dankelpuff

Idk if its just me but sounds are a bit different now. When you hear someone above or bellow the sounds are very muffled or something.

Seems like there has been a change to it.

Anyone noticed it?

sound muffling was already in game

Comment

Originally posted by SmashMasterFlex

The other day I was on shoreline lvling my sniper skill and kept commin up on dead scavs but I had hardly heard any shots. And I thought what if I could examine the body of dead scavs or pmcs and see how they were killed. For example u find a dead scav and you use examine and a small prompt tells you somthing along the lines of "the body is riddled with small holes it appears to be from a shotgun" or " the body has a single shot to the head from a high powered rifle. You tie it to the first aid skill and the higher your skill the more info you will get eventually being able to identify the round and possibly even tell if they were shot close range or from a distance. Imagine comming up to a pile of bodies and playing tarkov CSI and puttimg together how the engagement went down.

planned


29 Jan

Comment

Originally posted by dnNss1337

Hey guys, there are quite a few discussions regarding healing in the game and how to improve it, so I wanna throw in my thoughts as well. I think we can all agree that healing more then one limb is a pain in the ass right now, it doesn’t make sense that an elite soldier puts away his gun to bandage one limb, then takes the gun back into his hands just to put it away again to bandage another limb, it’s just dumb.

Why don’t make it possible to take healing items like AI / Salewa / IFAK into your hands, like we can do with nades ? I think those two can be used similar. Give us a hotkey (maybe H?) to automatically heal the most f**ked up limb, go for bleedings first and then those with the lowest hp, just like you can throw any nade using G. If I bind my IFAK to a hotkey, make it so I pull it out and hold it, by clicking I start healing a limb, if it’s done I have to click again to heal another, that’s what would make sense and be realistic in my opinion. You could also think...

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it will require a lot of rework. A LOT. so its not planned in the near future, im afraid

Comment

i know that this task is pretty important.

Comment

Originally posted by StockSavage

Don't you think it should say this in the tooltip? Example: Restores Hydration(15 per sec for 5 seconds) or something along those lines.

it will be added in one the next patches

Comment

Originally posted by SpecialOPSPUBG

Hey Nikita,

924251 is my ticket number. I am trying to attach both the videos of the bug happening and (thanks to a member in chat) how I fixed the issue in raid. Taking the mag out of the gun.

aw yiss! thanks!

Comment

Originally posted by Madman_man

The early days of Labs were a real frill for me and my fellow players who I would team up with. When the map was first realised it was extremely satisfying to outwit the raiders and get them to chase into choke points. Listening carefully for their footsteps and callouts to learn their position and plan an ambush. Futhermore, the weapons and gear found on their bodies after a satisfying peek around a corner with a MP5, or a modified Glock, carefully placing a few good shots on the face hitbox.

I think most people would say that their skill in reactive headshots increased rapidly with the enticement of Gen4 Armour or a AK-105. Knowing that quite often you would not be quick enough and loose all the gear you fought for didn't put you off as the exilaration sent your heart racing like the very first days of playing EFT.

My last raid on Labs consisted of running around the entire map as a 3 man team, only to catch one or two players with Hatchets tow...

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my comments to that:
1. raider fixes are coming
2. map fixes are coming
3. keycards
4. more types of exits, current exits improvement

Comment

Originally posted by margusmuru

There was a reddit post that it now gives you hydration over time after the animation is complete. Can anyone confirm?

yes, exactly

Comment

did send bugreport? do you have ticket number?

Comment

Originally posted by KingVarus

Hey guys i was wondering, did the change the % for loot drops on labs? Somehow last week i did like 20 Lab runs, got a few ledx,even more vertexes and stuff.

Since 2 days, i did 80 Runs, NO Ledx, No Vertex nothing

no

Comment

Originally posted by JCglitchmaster

Could we not have this one as a placeholder while its remoddelled please? Or is the entire thing getting a complete overhaul

placeholders are not cool)

Comment

kiba will rise again! and Killa, the protector of Sacred place

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sorry! accuracy calculation was f*cked up for long time ago. we will fix it (as well as other mistakes in after raid stats calculation)

Comment

Originally posted by azenuquerna

Hey folks,

I saw /u/habean's thread on snipers about two weeks after the discussion had ended, but wanted to contribute what I've found via testing that is one of the primary contributing factors to the difficulty of long-range shooting in EFT.

The main difficulty right now is handling the very exaggerated bullet drop at extended ranges. (It's exacerbated by the issues we have with how zeroing/FOV interacts, but separate note on that later.) The cause of that bullet drop is not an issue with the muzzle velocity itself, but rather the drag model that is being used (though this assumes that gravity is not totally wrong).

IRL, bullets have a measured ballistic coefficient (BC), which expresses how much more drag they suffer than compared to a standard reference bullet. The two primary reference bullets that are com...

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you are right. current ballistic system needs changes to make it more "professional". we have big plans on it

Comment

Originally posted by Spikex8

I agree 200% i would much rather have numbers than flavor text.

we are actively thinking about it

Comment

Originally posted by archdukeofswag

The current sights are set for a "Center Hold", while I think some people are used to "6 o'clock Hold". This videoshows this example on the SKS, but through gameplay I can attest that it applies to the AK's and pistols as well. Naturally, sights tuned for 50 meters would require you to aim higher at close range, but the video also shows that this is not a zeroing issue, since even at range the bullets still land in the middle of the post rather than at the tip.

So to accurately hit something, you need to basically cover up your target with your sights. This is fine in most other games like Insurgency where you're mostly spraying down people at the body, but in Tarkov where scoring headshots is key, this can prove problematic. You can't see your target accurately if they're behind the front post of your sig...

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hm, interesting. i noted that

Comment

Originally posted by ladicx

I ran the arsenal room about 20 raids tonight and the loot seems to be heavily nerfed or somehow I had 20 bad runs. I have both keys and typically I would see high end loot 95% of the time very rarely did I not get things like bitcoins, rolers, and statues. I'm curious if the devs nerfed it.

no

Comment

Originally posted by Itachi_Rust

Literally you go near ANY of the elevators you get shot through the whole thing by raiders if you see them or not, if there's is a list of f**king things to fix in this game, this is #1. This is the most unfulfilling ways to die in this game cause there's no chance if living anytime you walk up the stairs or near the elevators.

we know - will be fixed in the next patch