Europa Universalis IV

Europa Universalis IV Dev Tracker




12 Oct

Post
    BjornB on Steam - Thread - Direct
The Grandest Virtual Party returns! Save the date, October 25th, to secure a spot in this immersive Europa Universalis IV experience!

Dates of Importance
Oct 25: Registration Start 17:00 CEST
Nov 15: Registration Close
Dec 11-12: Party!

[MEDIA=youtube]BLRSTtpKBxs[/media]

A beloved concept returns! Together with TurboLarp and Parsec we host the Grandest Virtual Party where 60 players split over 20 teams engage in 2 intense days of real life diplomacy and in-game warfare. As we are still in a pandemic, our usual event in a castle is not an option yet - so we return once more to the appreciated online version while we wait for things to return to normal. By using Parsec we ensure that connectivity issues are kept at a minimum and that teams of several people can share control of the same country e... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

Hello and welcome to the 4th Dev Diary for the upcoming Africa update. For this Dev Diary we return to the new content for 1.32; to be more precise, we will delve into the tropical Congo Basin. Afterwards we shall take a look at the Horn of Africa again to give you a status update of the region. Without any further ado, let’s get started!

We begin with a rather compact mission tree for Kongo.

The mission tree is split into three parts, which lead into two endgame missions with strong rewards. The first three missions from the right are classic conquest missions to unify the Kongolese culture group. Highlights of these missions are the expansion into the Zambia area, a colony in Lega, and permanent claims on the East Africa region.

The second column from the left deals with the establishment into a proper kingdom and its re... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Comment
    BjornB on Steam Forums - Thread - Direct
This patch was only to accommodate the Epic Games Store launch.

1.32 is coming soon and will contain actual stuff

29 Sep


28 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    BjornB on Steam - Thread - Direct
Hello everyone and welcome to a rather meaty development diary for Europa Universalis IV. This week we’ll release 1.31.6, which is a compatibility patch for the launch on Epic Store, where EU4 will be freely available for a short period of time.

This patch does not contain any bug fixes, improvements or balance changes, as we had to make sure we had a stable version for this release. Some of our programmers and qa have been working diligently to create this new version for a long while now.

Meanwhile the core-team have been working on the major 1.32 patch which we aim to have out later this year. While the other development diaries will focus mostly on what content we will add to the immersion pack, today we will talk about a lot of balance changes!

Concentrate Development

As we all know, the Concentrate Development feature, while technically working as designed, has a few drawbacks, as it can become very unbalanced and immersion breaking. ... Read more

27 Sep


22 Sep