EVE Online

EVE Online Dev Tracker




17 Mar

Comment

These things have all been considerations.

Competing with PANIC as a defensive action

The conduit jump cannot be used while the the Indycore is active - this limits the chance that they just instantly blink a fleet out to safety and should allow for tackle / dictors to get into place in most cases. If players take to sitting non-indycore rorqs in belts as an extra means of escape, that too would be a risky move as there’s a potential to zone out and be too slow (and the risk of being caught by a blue scout is high). I think in this case we’re still happy to have the rorqs out in space and capable of being caught.

Battle Rorqual Drops

Given that rorquals are more vulnerable outside of asteroid belts and FAX aren’t able to follow them through it may simply be okay to open room up for this to be a possibility (they could have done it already with recons, this is just a cheaper cyno option). A group that becomes know for doin...

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Comment

It can take up to 30 ships - only Exhumers, Barges, and the mining frigates (Venture, Prospect, and Endurance)

Post

Hello Fellow Capsuleers,

Some time ago you saw a glimpse of plans for the Rorqual to get the ability to conduit jump with other mining ships, to help it get mining fleets into position with ease. These changes are now on singularity and we’d love for your assistance in testing them.

Along with these changes we’ve done some large scale refactoring of how the jump harmonics code works with the goal of allowing us to add and change jump functionality with ease in the future (what can portal/conduit, what ships can use which beacons, what ships can take the conduits and all such things relating to jump mechanics). Everything should continue to work as it did before, with the exception of the new Rorqual changes in this build.

As of today those changes are now on Singularity to test! You can find the new Rorqual module under the name of “Industrial Jump Portal Generator”. This module functions similarly to the Black Ops module in that it allows for the Rorqual to bot...

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09 Mar

Comment

Yeah, it seems like a new issue with this sneaked in, which is being investigated. :sob:

Comment

For those with significant freeze or lag issues: Could you please provide more details, best would be a bug report including client logs (F12 - Bug Report, directly after the freeze would be optimal, if possible) and details about your Mac.

Other things to check: Does it help to manually verify the resource cache through the launcher? Does downloading all resources through the launcher help?

Regarding mouse movement: We are aware of this problem, but are only able to reproduce it on exactly one of our internal machines, which makes it much trickier to resolve.


08 Mar

Comment

Hi Capsuleers,
Apologies about the missed blueprints for the new Compressor modules, we have updated the known issues and are working on it.

Comment

KNOWN ISSUES:

Audio

  • Aura’s “asteroid depleted” line after an asteroid is fully mined is no longer occurring.

Exploration

  • Some exploration sites cannot be scanned down.
  • Some mining sites are not being completed correctly, which prevents them from respawning.

Graphics

  • Undocking from some stations with a lot of glass can lead to too bright visuals, if the reflections settings are set to Medium or higher.

Market

  • New Compressor Blueprints are not seeded on Markets.

New Player Experience

  • Quickly skippi...
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Comment

APOC GOES BRRRR1920×1080 127 KB

Hello everyone,

Alright MAC folks, we have a new patch which launched today, 8 March. Please use this thread for reporting and tracking of any issues found in this version of EVE Online.

Quick Info:

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Post

APOC GOES BRRRR1920×1080 127 KB

Hello everyone,

It’s that time of the month and we have a new patch on our hands which went live today 8 March. Please use this thread for reporting and tracking of any issues found in this version of EVE Online.

Quick Info:

Read more
Post

KNOWN ISSUES:

Audio

  • Aura’s “asteroid depleted” line after an asteroid is fully mined is no longer occurring.

Exploration

  • Some exploration sites cannot be scanned down.
  • Some mining sites are not being completed correctly, which prevents them from respawning.

Graphics

  • Undocking from some stations with a lot of glass can lead to too bright visuals, if the reflections settings are set to Medium or higher.

Market

  • New Compressor Blueprints are not seeded on Markets.

New Player Experience

  • Quickly skippi...
Read more
Post

APOC GOES BRRRR1920×1080 127 KB

Hello everyone,

A new monthly patch has arrived (20.03)

Please use our feedback threads to discuss the changes going live on Tranquility for the next month and you can keep an eye out for the Known Issues to see what our teams have already identified and are working on solving.

Quick Info:

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08 Feb

Comment

thanks for pointing that out… there is a slight defect with it and we hope to deploy a fix for it very soon :slightly_smiling_face:

Comment

Also whats a homeblest?

It’s a delicacy of a biscuit which is covered on one side in chocolate, so it’s dark on one side and light on the other. Sort of like how the Venture, Prospect and Endurance looked like when taking hull damage before the fix in todays patch.

Comment

KNOWN ISSUES:

Balancing

  • The Laelaps has incorrect warp scramble range reduction bonus.

UI

  • CTRL+Shift does no longer work to unlock targets, except if the keys are pressed at exactly the same time.
  • Customizing the position of on-screen messages is not working consistently. Workaround: Try to restart the client.
  • Neocom minimum width has been increased causing some player UI layouts to be negatively affected.
  • Rejecting alliance contracts does not always function as expected
Comment

20.021920×1080 179 KB

Hi folks o7,

We have a new monthly patch on our hands which went live today, 8 February. Please use this thread for reporting and tracking of any issues found in this version of EVE Online.

Quick Info:

Read more
Comment

20.021920×1080 179 KB

Greetings MAC pilots o7,

We have a new monthly patch on our hands which went live today, 8 February. Please use this thread for reporting and tracking of any issues found in this version of EVE Online.

Quick Info:

Read more
Comment

KNOWN ISSUES:

Balancing

  • The Laelaps has incorrect warp scramble range reduction bonus.

UI

  • CTRL+Shift does no longer work to unlock targets, except if the keys are pressed at exactly the same time.
  • Customizing the position of on-screen messages is not working consistently. Workaround: Try to restart the client.
  • Neocom minimum width has been increased causing some player UI layouts to be negatively affected.
Post

20.021920×1080 179 KB

Greetings Capsuleers,

A new monthly deployment has arrived (20.02).

Please use our feedback threads to discuss the changes going live on Tranquility for the next month and you can keep an eye out for the Known Issues to see what our teams have already identified and are working on solving.

Quick Info:

Read more

12 Jan

Comment

Could you please give more details (or send a bug report with the details)? For which specific video card are you experiencing this? If this is on a laptop: Does the laptop has also a 2nd graphics chip?


11 Jan

Comment

This is actually an intentional change, as far as I understood. :slight_smile: