EVE Online

EVE Online Dev Tracker




22 Aug

Comment

MUC is Münich and FRA is Frankfurt. Interesting to hear that the disconnects might be linked to a DTAG network route to Münich. Have you been able to get a traceroute while it is connected to MUC?

Tranquility and Singularity are not in the same country, not on the same network, not with the same hosting or network providers, and are protected by different DDoS protections.

For a good...

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21 Aug

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That’s very interesting. Can you give us more details about the circumstances, where you experienced this? Is this happening all the time or just in specific cases? For the case that it is only in some cases: How many objects (ships, drones, structures, asteroids) were around you, when it happened?
Please send also a bug report about this. Thanks!

Note: We have also already noticed some missing sounds in some cases, but it was much more limited.

Edit: Oooops, I just noticed, that you already sent bug reports. Thanks a bunch, I’ll take a closer look tomorrow.

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I’m glad to hear that many of your have been able to resolve or mitigate the issue using a VPN; that builds a case that the underlying root cause is somewhere on the regular network path from your home network to Cloudflare.

Comment

A web page is not a real-time system that keeps on ticking. It is state-less and will just stay there until you come back. If you disconnect from EVE then the simulation carries on and we must re-connect you with your session. But the simulation won’t be in the same state as when you left. In fact, as soon as we detect that something is amiss, then you are automatically emergency-warped away. Your web page doesn’t...

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20 Aug

Comment

Originally posted by Mu0nNeutrino

From what the devs have said previously, the 1s server ticks are for physics stuff (entities moving) and some communication between the client and server, but not everything. Module activations in particular, as far as I know, are not bound to those ticks at all. So the HP just is tracked continually, guns subtracting from it each time they cycle and reps adding to it each time those cycle, both of those happening whenever their module cycle times dictate rather than being tied to ticks, and the ship just dies if the HP ever hits zero. Again, afaik.

Correct, as far as I can tell. The server tick does not affect this order. So in minorVulpes' specific case it depends just on the cycle duration - and to a small amount on the network latency to the server, as the module only starts as soon as the server received the command.

If the server is getting really busy then the server might take slightly longer to process the events, but the order should still be mostly intact. In the past (several years ago) the server prioritized under lag accidentally events, which were coming from clients over modules, which were already cycling. This caused FCs to tell fleet members under lag to use single activations of their weapons and avoid cycling - which then caused even more lag. This should no longer be the case now and all module events should be handled the same.

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As far as I can tell all such effects from modules are being evaluated on whatever happens first (either is first in the reactivation queue, reaches the server first - at least as long as the server is not overloaded like in 10% TiDi, when it becomes a bit non-deterministic) and the ship dies whenever the health reaches 0. If the damage is first, then it dies, if the rep is first. then it lives. This calculation is not based on ticks, but some of the messages are only sent out to the clients together with the next destiny tick.

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Hola a todos,

Algunos de vosotros habrán notado que las primeras partes de la localización en español han empezado a llegar al servidor de prueba de Singularity en la actualización de hoy.

Esto será parte de un proceso mucho más grande y puede haber algunos errores o traducciones incompletas en estas primeras etapas. No os preocupéis si notáis algún problema, ya que todavía estamos trabajando en el contenido para la localización en español. Aún falta un poco de tiempo antes de que esté listo para su lanzamiento en Tranquility.

Estamos trabajando estrechamente en colaboración con nuestro Spanish Language Council en el proyecto y, a medida que nos acerquemos al lanzamiento completo, invitaremos a toda la comunidad a compartir su opinión.

¡Gracias!


Hi everyone,

Some of you may have noticed the first parts of our Spanish localization making it onto the Singularity test server in today’s update.

This is part of a much bigger proc...

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Economical Capsuleers,

As any seasoned pilot will tell you, upgrading to Omega gives you the full EVE experience. And from 20-to-22 August, you can get 15% off the regular price of Omega over at the EVE store[secure.eveonline.com].

That’s a massive saving, and one that doesn’t come around too often. So, if you want to taste the full EVE Online experience – or make a great saving while extending your existing Omega Clone state time – this sale offers a perfect opportunity.

Omega lets you unlock double skill training speed, access advanced pilot skills, take the reins of a wide range of EVE's best and biggest ships, make use of the full contracts system of trading, and much more besides. Put another way, it lets you do more and experience more in EVE Online.

You can also spend PLEX to buy Omega tim... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Economical Capsuleers,

As any seasoned pilot will tell you, upgrading to Omega gives you the full EVE experience. And from 20-to-22 August, you can get 15% off the regular price of Omega over at the EVE store.

That’s a massive saving, and one that doesn’t come around too often. So, if you want to taste the full EVE Online experience – or make a great saving while extending your existing Omega Clone state time – this sale offers a perfect opportunity.

Omega lets you unlock double skill training speed, access advanced pilot skills, take the reins of a wide range of EVE's best and ...

Read more

19 Aug

Greetings Capsuleers,

As part of continually evolving the player experience in EVE Online, we will be conducting a Mass Test on the Singularity server on Thursday 25 August at 17:00 UTC to test some experimental audio changes.

These changes will affect how sound is prioritized in busy scenes like fleet fights and aim to improve the overall soundscape of EVE by removing the popping that can be heard when the client tries to play too many sounds. It will also improve performance by reducing client CPU usage by limiting the number of sounds actively playing at the same time.

Don’t worry, important sounds like the UI and gate / wormhole activations will always play! We’ll be publishing a devblog going into a lot more detail soon.

How to connect to Singularity for this test:

  • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
  • More detailed instructions on connecting to Singula...
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Comment

What we are initially looking for is basic debug information so that Deutsche Telekom and Cloudflare can investigate this issue:

  • Your geographical location, your ISP details, and other relevant information about where and how you connect to the internet. If there are any patterns to the disconnects, please let us know as well.
  • The network path from your computer to Tranquility: Run tracert tranquility.servers.eveonline.com from a Command-Line Window, save the output in a text file and send us.
  • Your network details and how you connect to Cloudflare: In https://web.ccpgamescdn.com/aws/community/eve_network_diagnostics_v6.zip then you will find a file called eve-network-diagnostics v6.ps1, which is a Windows PowerShell Sc...
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We are moving all discussion on disconnect issues affecting customers of Deutsche Telekom AG to this new thread:

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Hallo zusammen,

wir untersuchen gerade die Verbindungsprobleme, die in letzter Zeit manche Spieler in Deutschland betreffen, vornehmlich Kunden der Deutschen Telekom AG.

Wenn bei euch seit dem 1. oder 2. August gehäuft Verbindungsunterbrechungen auftreten und euer Anbieter die Deutsche Telekom AG ist, dann erstellt bitte ein Support-Ticket. Lest bitte den Rest dieses Posts, um herauszufinden, wie ihr die Informationen bekommt, die im Ticket enthalten sein müssen.

Eins vorweg: Bitte postet die Informationen NICHT als Antwort in diesem Thread, da sie persönliche Daten enthalten. Erstellt stattdessen Support-Tickets, wie oben erwähnt. Zudem ist es wichtig, dass ihr eure Beschwerden über die Netzwerkinstabilität in ...

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Comment

Hey!

We are planning another mass test on Singularity on Thursday, August 25th, at 17:00 UTC (= EVE time)!

What exactly is being tested?
We are going to test some experimental audio changes. These changes aim to remove the popping that can be heard when the client tries to play too many sounds, which can happen in busy situations like fleet fights. It will also reduce client CPU usage by limiting the number of sounds actively playing at the same time.
The music and important sounds like the UI and gate / wormhole activations will always play, but other sounds are being prioritized based on how relevant they are.

How to connect to Singularity for this test:

  • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
  • More detailed instructions are available ...
Read more