EVE Online

EVE Online Dev Tracker




18 Jul

Post

Greetings Capsuleers.

We will be adding a Desolate Asteroid Field beacon to every single system in Nullsec. This will act the same as an ‘Asteroid Belt’ does in terms of NPCs spawning at the location, any NPCs in the system that could show up in the Asteroid belts can appear at the Desolate Asteroid Field beacon.

  • This means that it will be possible for players to raise ADMs in systems in nullsec with no regular asteroid belts present without having to rely on random anomalies and gate rats.
  • This means that players will be able to find the highest tier officers in this location in Curse which currently has no asteroid belts.

As a result, we are rolling back the change we made which allowed asteroid belt NPCs to appear on gates. The expected effects of this change are.

  • Players should encounter NPCs on gates far less frequently.
  • There should be no more instances of ‘hell spawned’ gates where an asteroid belt NPC spawn cou...
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17 Jul


16 Jul


15 Jul

Post

Hi there

We are aware of the Vsync / sync issues in general. I made a post about it here: Version 20.06 - Known Issues - #134 by CCP_Caffeine
This is something we’ll be taking a closer look at with our partners, as it’s a combination of software and hardware causing this problem. You may have some success restoring it to how it previously worked by toggling vsync / VRR / Freesync settings until we can get to the bottom of the problem.

Issue 2: However dx12 causes a hard cra...

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Post
Welcome back, Capsuleers!

Player meets and in-game events were all the rage in the last Community Beat[www.eveonline.com], and this week we’ve got quite the Beat in more ways than one! Sit back, strap in, and enjoy!


Liberation Day
Move over Federation Day, July is all about the Seven Tribes! This week Ushra’Khan hosted Liberation Day festivities in the system of Pator, complete with an impressive fireworks display and – in true Matar fashion – a Rifter free-for-all brawl. StineControl outlasted the competition and took the first place prize of two billion ISK. Well played!

... Read more

Welcome back, Capsuleers!

Player meets and in-game events were all the rage in the last Community Beat, and this week we’ve got quite the Beat in more ways than one! Sit back, strap in, and enjoy!

Liberation Day

Move over Federation Day, July is all about the Seven Tribes! This week Ushra’Khan hosted Liberation Day festivities in the system of Pator, complete with an impressive fireworks display and – in true Matar fashion – a Rifter free-for-all brawl. StineControl outlasted the competition and took the first place prize of two billion ISK. Well played!

Minmatar Fireworks...

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Jul

Post

Hi all

In the last release we moved to DX12. We are aware that a small number of people had some stability problems within the first few days. We’ve since patched all known crashing issues and our metrics for this are looking good (Check out the devblog on how we know: Upgrading Crash Reporting Systems | EVE Online)

I’m keen to hear from anyone that is still experiencing client stability problems that are resolved by moving to DX11, as we’re unlikely to be aware of them at this point. As DX12 will be important to future updates, we want to ensure any outstanding issues are resolved.

We’re aware of a small number of (non crashing) DX12 is...

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Post
Unbreakable Capsuleers,

Demonstrate your spirit during this year’s Liberation Day celebrations with a special Proving Grounds event, going head-to-head against one opponent in ferocious combat aboard iconic Minmatar cruisers as you burn fast and bright in a furious arena!

This event begins at 11:00 UTC on 15 July, and runs until 11:00 UTC on 18 July.

The ruleset for the event is as follows:
- Only the Stabber, Rupture, and Bellicose cruisers may enter
- A large Tachyon Cloud with a 40km radius will be located at the center of the arena, increasing velocity by 300% and decreasing inertia by 50% while within
- Bonuses from overheating Tackle, Propulsion, Repair, Resistance, and Energy Warfare modules, as well as all Turrets and Launchers are doubled
- Shield Rechargers/Power Relays/Flux Coils/Boost Amplifiers, Core Defense Field Purger rigs, Sensor Dampeners, and Weapon Disruptors cannot be fitted
- A maximum of one local shiel... Read more

Unbreakable Capsuleers,

Demonstrate your spirit during this year’s Liberation Day celebrations with a special Proving Grounds event, going head-to-head against one opponent in ferocious combat aboard iconic Minmatar cruisers as you burn fast and bright in a furious arena!

This event begins at 11:00 UTC on 15 July, and runs until 11:00 UTC on 18 July.

The ruleset for the event is as follows:

  • Only the Stabber, Rupture, and Bellicose cruisers may enter
  • A large Tachyon Cloud with a 40km radius will be located at the center of the arena, increasing velocity by 300% and decreasing inertia by 50% while within
  • Bonuses from overheating Tackle, Propulsion, Repair, Resistance, and Energy Warfare modules, as well as all Turrets and Launchers are doubled
  • Shield Rechargers/Power Relays/Flux Coils/Boost Amplifiers, Core Defense Field Purger rigs, Sensor Dampeners, and Weapon Disruptors cannot be fitted
  • A maximu...
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Comment

I am afraid that real life examples that are considered law-related do not always come handy when it comes to online multiplayer games. Otherwise it would make our job much easier :smiley: It’s much more complicated than that and involves the ever-changing technologies that usually change drastically for a year or two.

Comment

Hi
Could you file a bug report from within the client, so we can get more information (like what OS version you’re running etc.). Also let us know what headphones you’re using.

Many of us at CCP play on a Mac with Bluetooth headphones, so we’re not aware of any specific Bluetooth issues right now.

Many thanks!

Comment

Thanks for letting me know! :slight_smile:
It’s so strange. We’ve been testing for this across multiple machines, with no luck of replicating it so far. Yet we see it in player videos.
If this is causing you any gameplay issues, you can revert to DX11 in the launcher by unticking the DX12 box.

Regarding the bug report: Could you double check that number? I’ve checked the system, but nothing is showing for that ticket. It would typically be 6 numbers and not 7 in length.

Unfortunately we are not able to reply to every bug report, but if you see ‘attached’ it means...

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Comment

Yes, exactly, it all depends on the case. Sometimes the RMT behaviour is extremely blatant and it does not require further checks.

Let me give an example to make it a bit more clear: person A has just created an account, used the stolen credit card to pay for PLEX and then distributed those items to buyers in various ways. Person A has some other aliases, that have already been banned for the same behaviour back in… let’s say 2020. This is the blatant RMT and it does not require checking forum history.

Comment

Thank you guys for your questions and for your engagement with us, some questions were super tough, but I am very glad to see them being asked. I like to think that we managed to clear out some things, and I hope that we’ll be able to do more so in the future.

If you think that some of the issues you are curious about were not addressed or you would like to ask more questions, you can join our Q&A in EVE official discord. 19 July at 15:00 UTC. Submit your questions in the #ask-ccp channel. Deadline for question submission is 18 July.

I must mention once again that we will not be able to comment on the individual bans and individual cases, this is something that can be discussed solely...

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