Hi everyone, developers.eveonline.com should now be working properly again.
Apologies it took so long and with little word on it - there was a lot of n...
Read moreHi everyone, developers.eveonline.com should now be working properly again.
Apologies it took so long and with little word on it - there was a lot of n...
Read more11:16
Code deployment is looking good. Starting Tranquility in the VIP mode to let our teams do a range of checks before letting everyone in
11:01
Greetings,
The maintenance has started. Sit back, relax, and read through today’s Patch Notes while we are working on deploying the update to Tranquility.
Hello, everyone,
With the new quadrant starting tomorrow and bringing the previously announced updates to Skill Plans and New Player Experience, we will need more time to deploy the changes during tomorrow’s daily maintenance.
The maintenance will start at 11:00 UTC, and we expect Tranquility to resume accepting connections by 11:35 UTC at the latest. I will let you know if we bring the services back up soon...
Read moreAmazing creativity on display once again and thank you everyone for your hard work! The contest is now closed and we’ll take a few days to review the submissions and let you know the final results soon!™
We didn’t want to underestimate how much time we might need. We could have been done in 6 minutes but I jumped between a couple of asteroid belts to make sure all was good, so it took 8 minutes.
At 15:00 EVE Time / UTC.
Indeed, and while unfortunate and we’re sorry that it happened, it exposed that that we can only fix such oversights with a downtime (it’s more specifically processing that only happens during server startup). That’s a valuable observation for us to fix our tools.
Hey @Daryl_Noban, can you send us a bug report about this issue, please, and post the EBR number here. We want to look at this in more detail.
Not seeing that in the online population numbers. Dotted line is comparison to last week:
image1369×637 66.3 KBThe regular asteroid belts only replenishing during downtime was a known issue going into this test. This is why we decided this morning, after a discussion since last night, to extend the test from 48 hours to 52 hours as we investigate some technical buildup we are seeing, rather than repeating the test later. Downtime is in 2 hours.
Thanks for the feedback; this type of test is impossible to do on the test servers. We don’t get the scale, randomness, and various edge cases in real player behavior there. We deeply appreciate your patience.
Hello, everyone,
No Downtime is going well so far. Load on the memory and internal tasklets look healthier than the first time we ran this experiment, and no game-breaking issues have been identified thus far. This is all within the expectations set for the No Downtime Vol. 2!
We want to get as much data, sexy graphs, and learnings from this experiment as possible. Therefore, we will be pushing the daily maintenance by a few hours to get some extra time beyond the 48 hours of service that was initially planned. This will be another important step to gather data that will help drive this initiative closer to the future with less frequent downtimes.
EXPECTED DT DATE & TIME: FRIDAY, 10 SEPTEMBER AT 15:00 UTC
EXPECTED DT DURATION: 20 MINUTES
From a technical standpoint, this is completely uncharted territory for EVE Online. We are genuinely excited to see how our services and in-game chat will continue to perform and thi...
Read moreHello, everyone,
No Downtime is going well so far. Load on the memory and internal tasklets look healthier than the first time we ran this experiment, and no game-breaking issues have been identified thus far. This is all within the expectations set for the No Downtime Vol. 2!
We want to get as much data, sexy graphs, and learnings from this experiment as possible. Therefore, we will be pushing the daily maintenance by a few hours to get some extra time beyond the 48 hours of service that was initially planned. This will be another important step to gather data that will help drive this initiative closer to the future with less frequent downtimes.
EXPECTED DT DATE & TIME: FRIDAY, 10 SEPTEMBER AT 15:00 UTC
EXPECTED DT DURATION: 20 MINUTES
From a technical standpoint, this is completely uncharted territory for EVE Online. We are genuinely excited to see how our services and in-game chat will continue to perform and thi...
Read moreThanks, located.
Thanks, located.
Yep, we already have a few bug reports and have verified what code behaviour is causing this.