You can see them on trello, they just updated them a couple hours ago, I wonder if they removed the delay between jumps while standing still or just fixed the crack on Jump Showdown.
We have fixes pending for both
You can see them on trello, they just updated them a couple hours ago, I wonder if they removed the delay between jumps while standing still or just fixed the crack on Jump Showdown.
We have fixes pending for both
Yeah, putting your age in your username is a bad idea, but continuing to use it for almost a decade is weird as shit. He made a stupid choice with that name, and should not be using it for a company community interaction account, especially a game that focuses on being accessible to children.
It's weird and creepy to call yourself "Age24" everywhere in your 30's.
lol
When I was 24 I started a youtube channel where I would do parody drawing tutorials. I added my age to my name as a parody of how kids add their age when they draw pictures.
I drew really badly, so it was funny to see the 'age 24' next to a terrible drawing.
The joke was also that even as I aged, I kept it as 24.
It's not creepy, I'm not lying about my age on the internet.
It's just a joke that references back to my youtube channel.
I'd consider changing it but my YouTube channel had 150,000 subscribers at the time, and I've released a lot of music under that name.
What's really frustrating is everyone acting like they're a small indie dev. They have 230 employees. This isn't Stardew Valley.
The Fall Guys team was around 40 people at launch. The 230 employee number you're referring to is probably across all of our games, departments, and projects.
I just think it's absurd that you'd let people matchmake outside the region and make every lobby full of laggy players or let shows start with 40 players instead of just removing the SBMM.
Why is skill based match rigging more important to you than having the game work properly, or at all? Look at how many people are unable to find matches for the LTMs, for example in SEA and Oceania. Removing the SBMM would have nothing but positive effects.
I'm not sure that we do actually have Skill-Based Matchmaking? I'll check with the team. I thought it was entirely random, but could be mistaken.
The issues in SEA and Oceania at particular times are due to low population. We're investigating ways to improve it - and we're also working on a region selector, so you can try different regions if you're having trouble in your own.
We didn't, the 8888 one we banned was definitely cheating too.
Sure. I don't think you banned anyone. What are the chances there are two 8888's cheating. Very slim.
Not actually as slim as you would think.
There are 1000's of people with each number - and also there's a cheat where they can make their name 'appear' as another number.
Don't tell me they banned an innocent person.
Only justice will truly vanquish Fall Guy 8888!
We didn't, the 8888 one we banned was definitely cheating too. We can find this one too though, thanks!
Might be Monday before someone can yeet them now though - if they don't get yeeted by the automatic stuff!
It takes a long time to hire people. You can't just throw a bunch of money at the problem and instantly have the right people for the job.
For example... I wrote a job spec for an additional community manager back in August, a few weeks after we launched. We posted this online and then waited a week to get applications in.
We then had hundreds of CVS and applications to go through. We had a few rounds of interviews and a practical test.
Once we found the right people - we made 2 offers. They accepted - but they had a notice period on their previous jobs.
Usually a notice period is 1-3 months, depending on how senior their position is.
This is the case for every role within the team. Artists, designers, QA, coders, producers, etc...
Once someone starts, they need to be onboarded into the company, and then onboarded on to the team.
For the developer roles, you also need to factor in getting to know the code base and structure ...
Read moreI second this
I've passed all of their links along - I saw another comment that said they'd applied for a job already, which is awesome!
I REALLY want to play these levels - super creative!
These are all soooooooooooooooo good
I really wanna jump in and play them!
We're going to be running a survey pretty soon to gather various Playlist ideas! Ultimately we'd love to do some more wacky stuff in the future as we continue to grow our team.
Remember, there are potentially thousands of people with each number (It only has 4 digits)
But... we just banned a Fall Guy 8888 for cheating - We think the very same one who has been posted here multiple times
I thought you'd like to know since they're infamous in these parts lol
Got ' em
External link →No matter how many times we report Fall Guy 8888 to u/OliverAge24Artist and u/FallGuysJoe, they won't do jack.
The bean is banned.
Yea I sent it to them. Hoping to hear back soon, but got auto response that they have high volume. I’ve had it 5-10 times (every time since latest update). Hard to keep playing hoping I don’t get hex for the final, which is unfortunate bc it has always been my fav.
Hi 👋 We changed the rendering system that we used for this level as it was causing issues for a lot of players, it looks like you're graphics driver doesn't fully support this system. Would it be possible for you to list some details about your system specs and which version of directX you're running?
If we could just get this on the "Community Issues we're aware of" on trello, I would be happy.
Adding it now! :D
Fun fact - this version of the level was build before we decided to add camera control to the game, hence the coliseum-like design where the it grows in height towards the back (which was the right hand side of this image)
Am glad you added camera control lol
Party members now show first in spectator mode.
finally! but is it really fixed this time?
I really hope so lol
Elimination by slime should be a thing in every level
We were throwing around the idea of Knight Fever XTREME versions of Gauntlet levels the other day, where respawn/lower sections are replaced with slime. Are you lot up to the challenge?
Fun fact - this version of the level was build before we decided to add camera control to the game, hence the coliseum-like design where the it grows in height towards the back (which was the right hand side of this image)
I encourage all Olivers to grief, please, on my behalf
u/oliverage24artist, please take a look at this. this really complements the current design of perfect match without stripping away what it was designed for - a memory game. we already have jump club and jump showdown, but this is literally the best that you can do to perfect match, adding a 4th round, reducing the time for flashing of fruits. (etc flashing 0.5-1seconds faster, or deducting 1 flash each from the first two rounds. you can also introduce different variation of fruits, lemons, strawberries, blueberries so that it won't always strictly be watermelon banana cherry apple orange grape. also you should note that it's easy to memorise these 6, because many players including myself memorise by using the first alphabet instead of memorising by words. if you add fruits with same starting alphabets, it will be more difficult. to add this spinner is just an insult to what perfect match is and can be.
Hey, its not a fixed change to the level itself, it's just one of many variations that could occur. We are trying to build out as many different variations for each round as possible. I'll ask if we've done any variations that just play with the logic too - I'm sure we have though!