Fall Guys

Fall Guys Dev Tracker




08 Sep

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I think this is probably the best fan made level I've seen - it really nails the 'gameshow-ness' of the obstacles and gives players plenty of choice around how brave/risky they want to be be. Awesome work.


07 Sep

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I go on holiday for a few days and this is what happens...


01 Sep

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Posting it more isn't going to make us fix it faster! We're aware that it's an issue and that it sucks- we're playing the game and suffering in the same way you all are.
Please hold tight while we sort it out. It sucks to have to deal with but we're working has fast as possible to get a robust fix out into the live game.

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Originally posted by Nandrith

I've got several questions that probably only /u/FallGuysJoe can answer, hope you don't mind me tagging you.

1) Is it planned to ever make the language selectable instead of it being the system language? This would improve the game for me a lot.

2) What is the opinion of the dev team on griefing your own team (making own goals, stealing your own eggs etc.) when you're in the same team with a cheater? After all, you won't win the last round anyway, might as well take them down with you so someone else might win fairly. (I know that you guys, gals and beans are working on removing cheaters, but sadly there will be always some of them)

1) Yes! 2) Do it!

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We're looking into this today!


30 Aug

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Originally posted by Enemy-Medic

I still feel they should randomize the orientation of the rotating platforms every game. Just have the camera pan over it during the intro to give everyone a glimpse of what they're in for. Would make it a lot more hectic.

🤔


29 Aug

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Originally posted by epthegeek

I feel like if the first round elimination amounts were tweaked to favor numbers divisible by 3 or 4 (36, 39, 40, 42, etc) instead of always a raw percentage, the team games would jump back into the mix rather naturally.

Good idea this!


28 Aug

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Originally posted by C0SHIN

/u/FallGuysJoe any comment on this for us? Wondering the same thing.

Adding to the pile!

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Originally posted by SparkyFishofPoly

Why the hate for team games? :(

I’m actually sad that yesterday’s update has resulted in significantly less team games for me. I don’t want uneven teams for sure, but I don’t want the team games to disappear... I know a ton of people hate them but I really love the team games.

Before you say team games have no skill, I vehemently disagree. Sure you can get stuck with a bad team, but your contributions are very important to the outcome. It also changes up the speed of the game in a very welcome way versus only solo games, and that change of pace makes the whole game more fun overall in my opinion.

I’d hazard a guess that qualify more than 80% of the time from all team games (including Fall Ball). It’s easy to blame others for losing on team games, but if you’re good enough it’s not too hard to be a major factor for your team!

That said, don’t try to “carry” and be a hero - see what your team is/isn’t doing and fill the gaps, no more no less. Your rol...

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Hey! Thanks for the thorough write up! It's looking like this has nerfed team games harder than we intended. After the bank holiday we'll likely be bumping their weightings back up.

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I'll take 60


27 Aug

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Originally posted by pascal_prv

Is that you in the Video u/FallGuysJoe?

It is!

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Originally posted by iwascuddles

Moving ramps and blocks around is going to be chaotic. I can't wait.

And you lot thought seesaw was bad

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Originally posted by lilcosco

Do you know how many players were ultimately in the round of Fall Ball? It's possible that a player from the previous round hadn't connected, and so the 15 player Fall Ball possibly got selected with less than 15 players.

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This is so cool! I love the attention to detail and the time you've spend getting the colour schemes bang on. Great job!

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Originally posted by [deleted]

[deleted]

The people working on hacking are not the same people fixing team sizes! We're doing both, don't worry.

Post

We've pushed a config update live to fix team sizes being uneven. Because of the nature of this change we're slightly shooting in the dark, so it would be great to get feedback on the following.
Namely:

  1. Are you still seeing uneven team sizes being selected?
  2. How does the round flow feel now that this change is live? Are there certain rounds you're now never seeing/seeing more than you were before?

Thanks all!

External link →
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Originally posted by makaveli93

Hey, are there any plans to fix the horrible input lag on base PS4? I understand that it’s 30 FPS compared to 60 on pc and PS4 pro but the lag is noticeably worse than just being from the lower FPS. It’s basically a solid second before jump registers. I’ve learned to calculate it in my head but base PS4 players are at a clear disadvantage.

We're working on it!