Fall Guys

Fall Guys Dev Tracker




06 Apr

Comment

Have enjoyed watching this come together! Wall Guys is objectively S Tier though.


16 Mar


07 Mar


02 Mar

Comment

For real I would love this.


01 Mar

Comment

Originally posted by DukeSR8

What about making the dive a semi-tackle that knocks the grabber over?

This is something we've played around with a bit! Generally what you find is that you need a 'warning' before something this aggressive happens. It ends up being really hard to balance that with the dive needing to be instant for platforming.


28 Feb

Comment

Originally posted by Agitated-Comment-745

It's okay as it's part of the core mechanic that defines this game but I hope to have some other mechanic to counter it. Just some other viable way of winning against grabbers without grabbing yourself.

It's almost always a losing battle if other players decided to start grabbing you. Swift cheeky movement to avoid them isn't enough especially against the better players as they can predict it.

I do think that ultimately I agree with this take! Grab can often end up being the 'strongest' route and it would be interesting to play around with a counter that made it more risky to attempt a grab. Always open to suggestions! It's a tricky one to solve without adding too much complexity.

I always love the rock paper scissors of a good fighting game, where 'grabbers' can be countered, but the counter itself also leaves you open to a new, cyclical strategy.


21 Feb

Comment

Originally posted by m-sterspace

Vaulting is absolutely fine, as long as they keep refreshing them every so often.

Honestly, as someone who was playing this game at a near daily basis for a while but haven't played in months, I have to disagree that vaulting is fine.

Regularly rotating the vault would at least solve part of the problem, of coming back to play once a month and seeing stomping ground again, but it wouldn't solve the problem that the current playlist rotation is too small and gets boring within a single night of playing, let alone potentially playing a couple nights a week.

I mentioned this on Discord, but one thing to note is that our Vaulting strategy is separate from some cool stuff we have planned for Creative content. Looking forward to sharing more on that soon!


17 Feb


14 Feb


23 Nov

Comment

As already mentioned by others in the comments, this can be turned off in settings if you'd prefer not to have it!


22 Nov

Comment

Originally posted by ExtraYoutoob

Took them 2 years

The technology just wasn't there


21 Nov

Comment

Originally posted by witheredBBfilms

At least it seems to be a circumstance mechanic, like sneaking in Sweet Thieves. Only one or two rounds will make use of it.

Any surface that's slippery slime or ice makes use of the new dive slide mechanic! Should lead to some fun new strats in old levels.


08 Oct

Comment

This is so cool!


16 Sep

Comment

Originally posted by Zestyclose_Share8129

I have to say, hearing from you guys in this seems to help uplift the subreddit. Space is also my favorite theme, so this new season has been a treat. Thanks for that.

By the way, is there any possibility of adding more cool textures to skins like the Ultimate Idol? I'd happily spend show bucks on another variant of it. Galactic patterns look way too cool to me.

Yeah, it's a tough balance. Personally I'm busier than I've ever been and I have a lot less time to write carefully considered posts. I also feel like at this point action is really what counts- hopefully the quality and impact of the changes this Season speak to that somewhat.
Lastly, I feel like we all need to look after our own mental health somewhat and discourse with any passionate community can be draining at times. I'm usually here lurking though! Thanks for playing bean game x

Comment

Originally posted by kanon951

Have you considered adding it to solo mode? That way players could learn it too without causing grief to others.

We have! The tricky thing is that we can only have a maximum of 8 solo players, which would make this a final. We know players don't enjoy us squeezing in an extra round at this player count (hello, Button Bashers with 6 players).

Would y'all enjoy Pixel Painters as a final in theory? I generally like when our finals are nice and visual and you can SEE the player win, which Pixel Painters will never really have.

Comment

We're definitely keeping an eye on Pixel Painters and the general understanding of that round! I think there are some great points in this thread around the fact that it's basically impossible to counter a slightly clueless team-mate who's convinced every light needs to be on, wheras in most Team Rounds it at least feels like you can try and carry.
We've got some 'Pixel Painter Trials' shows coming up which should help players learn the rounds, and generally player's understandings should get better over time. I'd say that we're definitely seeing more players just 'not get it' than we'd expected.

It's a learning experience for us though! We want to continue pushing Fall Guys to weird and unexpected places, and Pixel Painters is a bit of an experiment to see quite how co-operative players online can be. It might be that 4 players squads really ends up asking a little too much and that it's more at home in duos, for example. Maybe there are some clever improveme...

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15 Sep

Comment

Originally posted by PeteryChavez

Hey Joe, could you guys consider to add an option to toggle on/off the "GRAB CROWN" label in finals? It was definitely a great idea for the newer players, but not as much for more experienced ones. I would love to be able to turn it off.

Also, an auto crown grab option could make sense, specially considering the auto ledge grab that was added months ago.

I'm pretty sure you can in the settings menu? I'll check tomorrow!

Comment

Originally posted by maxt0r

/u/trichoglossusbee can we please change the button colors in the button hunt mode? Colorblind players cannot see the difference!

Not Bee but we're looking into this!

Comment

Originally posted by Funny_WalkerN

Please increase the timer for space race! Also the last obstacle seems to be bugged. The rotating cylinder with the beams knocks you off without even hitting anything

I am looking into this, we just have yet to get a video/screenshots but undoubtedly will soon and then we can start fixing!

Comment

Originally posted by jaywhisker37

Thank you for returning the missing shows to customs! Please tell me there's news on lowering the minimum down from 10? It's been so long and I just don't have that many friends...

I relate

Yeah it's something we are still looking to do soon, but it is just taking a little longer - stay tuned though!!!