Fall Guys

Fall Guys Dev Tracker




24 Mar

Comment

Originally posted by sugahpine7

Love the quick responses. Thanks for all the hard work.

Thanks, tryin' my best aha!

Comment

Originally posted by tscalbas

Any Kudos refund for those of us who bought System Error nameplates?

Absolutely! Just write to our support team in the link in the body of this post and they can check your transaction :)

Comment

Originally posted by wjd09

why is sonic brown?

LOL we qualified on Fall Ball as yellow team so our recolours stayed for the victory animation!

Comment

Originally posted by JoshieYoshie

Quick Question when this says ‘small patch’, does this mean like a game update or server side?

It was a game update! But it already rolled out :D

Comment

Originally posted by TheStarblind

Is there a reason why you don't just go on without eliminating anyone if everyone is tied (like you would in a normal game)?

Would leave a chance that we'd have longer games, but that already happens in normal rounds and it's completely fine.

That's the plan, but we can't fix it remotely like we can with other things.

Comment

I know nobody will believe this sentence, but we won with the SMOOTHEST game of Fall Ball ever. You know when it just like, clicks.

I'll be playing a lot of squads over the next week on Europe if anyone ever spots me!

Sorry if I am awful sometimes.

Comment

Originally posted by CardboardTable

I'm aware and very happy that these fixes came through this quickly, it's why I specified minor bugs. Stuff that isn't game breaking but still noticeable, like the qualified screen showing the incorrect amount of people, the monkey costume still not having correct team colours, some celebrations having out of sync sounds, etc. It seems like these are such low priority that they keep getting pushed back and back, and stay in the game for many months. I feel like it'll be the same this season with the minor ones like missing sound effects and vibrations, but I'd be happy to be proven wrong.

It's difficult really - I'd say some of the CMS fixes today are in that lower-risk category too. I think where we can, we'll bunch things together - like we did today, but yeah, that's sort of some of those "Pre S4 issues" that are at the end of this list. We'll be able to articulate updates for those soon hopefully, which will bring some clarity to timeframes. (The plinth celebration as an example!)

Comment

Originally posted by PizzaSteve99

Are you guys gonna fix where if you are searching for a squad game the population keeps going down. Happens a lot and have to keep searching a lobby once it dosent fill 40 people

Yep that's

  • Widespread issues when queueing for a Squads show, especially when in an incomplete party (1-3).
Comment

Originally posted by HelghastFromHelghan

I am hoping in the coming weeks as people get used to squads the "oh I've been eliminated, better go" types of leavers reduce.

You say "in the coming weeks". Is this confirmation that Squads mode will definitely stay in the game for longer than 2 weeks? Because currently that playlist is only up for like 2 weeks or so. Well, less than 2 weeks remaining considering Season 4 started a few days ago so a couple of days have already passed.

Ah yes, well, it's more like coming lots-of-days, a mistype from me and sorry!! But, should there be appetite to extend it and as long as people are enjoying it, yes it would be something we would keep.

Comment

Originally posted by poros1ty

No mention of egg games and pegwin pursuit? Those games are so frustrating to play now as it's impossible to hold onto any object while being grabbed as whatever you're carrying instantly goes flying as soon as you get touched. This is a huge bug that needs to be looked at immediately as those games are basically broken.

That is in the hand and grabbing. Everything that could be grabbed, or held, is encompassed as it is looking like the same connecting issue potentially.

Comment

Originally posted by Flashbek

What's wrong with spinners in Fall Mountain?

Not all of them - but the ones next to the crown at the top caused issues with grabbing the crown if brushed or hit before jumping.

Comment

Originally posted by yakuzadevsaresadists

Regarding quitters in squad mode, can something be done to alleviate the fact that if you get a random that quits in squad mode it basically screws your squad over for the rest of the game.

The amount of people who are just afk or leave after they get eliminated in elimination modes or even between rounds, is almost as high as the frequency of tail tag was... it's kinda ruining the mode if you don't go in with a full party.

Personally I'd like there to be something that super-duper deters people from doing that - but which also takes into account disconnects. In all games the balance between deterring leavers + accidentally punishing disconnects is super difficult. We are definitely looking into how we can prevent this in the future though. I am hoping in the coming weeks as people get used to squads the "oh I've been eliminated, better go" types of leavers reduce. I ha

Comment

Originally posted by vicxtli

Forgive me if this has been brought up before, but why have challenges that require you to get a win to receive shards? Isn't the whole point of having challenges like these to help people who can't get consistent wins?

A good question. Challenges serve a lot of purposes, primarily to give players a new dimension to gameplay, not necessarily always pertaining to a win or crowns. That said, it's a good point. I'll share this feedback with the team but, I know 1000% that evolving challenges is on the roadmap and how/where we reward will be part of that.

Comment

Originally posted by MToms

Any chance you can return the final spinners to fall mountain once you figure out the spinner-crown grab glitch? It was a good moment to catch up to other players if you were a little behind, and it made the ending of the race more challenging and chaotic!

Hopefully! I know many people feel the same way as you do. It's hard to tell at this particular moment - at least perhaps in the future something else we could do to reintroduce some challenge at the top.

Comment

Originally posted by CardboardTable

I've been saying this for the longest time too, but seems like it's a pipe dream with this developer unfortunately. So disheartening to start up the game when a new update comes out, only to immediately find a bunch of new minor bugs that you just know will remain in the game for 2-3 months at least.

Practically every other developer releases minor bug fix patches regularly, why is this so hard with this game?

Gestures at entire post

Comment

Originally posted by darthservo

OOC, do you happen to know if there's investigation into new lag/latency issues, particularly with grab-focused games like Basketfall and Power Trip?

Yep, that's in this list under grabbing/hand things. It's actively being checked out at the moment.