Fall Guys

Fall Guys Dev Tracker




18 Mar

Comment

Originally posted by MacroMoodle

Any chance of double coins making a return? 😊

I am SURE we will in the future! I hope so, I rinse kudos SUPER FAST.

Comment

Originally posted by T-Series-Slayer44444

Will the Coming Soon bug be fixed in the shop I haven’t bought everything and only get 3 slots of items to buy

There are separate slots for crowns and kudos. It is possible that you have all items from one currency, but not the other. Our CS team can check that for you though. If you message them at support.fallguys.com they can see what items you are missing and whether your shop is behaving.

Comment

Originally posted by Latrodectus1990

Hello, Those fixes are great but i was wondering when you gonna fix strange blurry movement of other beans when you turn 144 hz on pc

I cant play on 144fps just because of that :/

Thanks

Have you logged this with support :)? If not, please do! support.fallguys.com. If you have done let me know.

Comment

Originally posted by tersalopimus

Thanks for replying. It's a pretty big deal as it makes that entire spawn area useless. Most people I know will just dive off the back and hope for a better respawn if they get a spawn on that side. It's a major, game-altering bug and can make the difference in qualifying from a low-player count pre-final Freezy Peak.

It's been like this since day 1 of S3 and your reply is the first time I've seen the bug even officially acknowledged (and I do get around). I know you're just the messenger and I'm sorry if it seems like I'm throwing hate around, but I can't suppress my disappointment. I was just really hoping this would be fixed for 3.5, let alone 4, and think it's a pretty colossal fiasco that it's probably "still under investigation".

Quick fix would be removing the spawns on that side, just sayin'.

Don't worry, I understand, no bad feelings here. I know that this one is important, and that spawn point is as you said, quite a redundant experience until the fix is implemented. I've nudged on this (though keep in mind, we're like 1.25 working days away from release, so I don't expect speedy updates at this second) and also encompassed your feedback and experience related to it in that. Fingers crossed that it's solved soon.

Comment

Originally posted by 440k

I am stupidly excited for the visuals. I've got an OLED TV I use to play Fall Guys with my family, and the neon/vaporwave aesthetic is going to look absolutely gorgeous.

YES! Perfection. I love hearing that people play with their family. I can't wait for this pandemic to end so I can see my family properly and introduce them to this ridiculous bean game. I know they will love it.

Comment

Originally posted by BencrockerxX

Ooooh! I felt a proper evolution in the game for S3 so my hype for S4 is extremelyyy high now!

S3 was definitely the first time I felt us go way outside the box - on aesthetics, sound design, everything, it was beautiful.

But S4 really does just hit different (I am definitely biased to the synth/vaporwave aesthetic)

Comment

Originally posted by tersalopimus

One glaring omission: the invisible fan glitch on the left conveyor on freezy peak. I actually heard Oliver try to bring this up with Joe on the stream last weekend and he got ignored. It's like they are pretending it doesn't exist lol.

Thanks for tuning into our charity stream first off!

Good question, I believe it's still under investigation at the moment, but will check in on it!

I think realistically it's difficult sometimes to remember all fixes and all things off the top of your head (espesh with a big stream) - I know I struggle with it and have to check back a lot haha! We have a loooot happenin' at the moment.

Comment

Originally posted by BillyShears77

Great list, and can’t wait for this update. Question, are there any improvements to grabbing mechanics/performance? Tail tag games are still very frustrating for me to play, for the reasons many have cited (people grab me from 6 feet away, I can’t grab them when I’m right on them). I feel like quitting any time they come up.

What's interesting is sometimes fixes can indeed positively knock on into other levels.

It's completely possible that some of the latency-related fixes could positively effect Tail Tag. It's hard to determine until release (especially in the case of latency issues where even 100 hours of us testing won't compete with 10 minutes of the game being played en masse by ya'll). We'll have to see but logically there should be some improvement.

Comment

Originally posted by BencrockerxX

This is actually extremely impressive and exciting, cannot waiiiit for season 4, if this much time was put into fixing bugs I cant imagine how much time was spent on new levels and features 😍

In my opinion as someone who has played since S1 (but worked at MT since S2.5), this is the first time you feel an 'evolution' of the game, if you get me? I can't wait haha

OH HELLO THERE BEANS.

We wanted to release our bugfixes pre-release to give you all eyes on what we've been working on. This list is long but it is still not exhaustive. LET'S GO.

Character Improvements:

  • Sturdier Beans We’re improved our Fall Guys to be more sturdy when taking hits both from other players. No more ragdolling just because another bean brushed you in mid-air!
  • Fixed some ragdolling and excessive jumping issues in some rounds, for example unrelenting ragdolling on Hex-A-Gone after colliding with another Fall Guy
  • Fixed errors related to ledge-climbing in some levels like Wall Guys, such as Sweat animations failing to play, and inability to climb a ledge when a flipper is present.
  • Increased physics performance for distant players, leading to an overall smoother experience
  • Improved character behaviour when carrying objects around

Post-elimination...

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