Hey Joe, somebody sent me a fix on this that I edited my post to include! Hopefully your team can look at this and figure out an easier fix for everyone.
Hey Joe, somebody sent me a fix on this that I edited my post to include! Hopefully your team can look at this and figure out an easier fix for everyone.
Thanks! We're looking into it now.
We were all convinced this was fake this morning. Totally insane!
Read moreEdit: I've now been told many, many times that some people are also experiencing issues grabbing tails as well as having them grabbed from a distance. I'm just describing my experience and hypothesising. Your experience might be different and I accept that.
I don't claim to know, but I assume this was a trade off that the developers made to deal with latency. Take the following with a huge grain of salt:
When you're grabbing the tail, it's based on the local state of your game - i.e. if it looks like you grabbed the tail, you grabbed the tail. That makes the game playable. It would be impossibly frustrating otherwise.
The issue is that, because of latency, everyone sees everyone else slightly behind their actual position. In effect that means when you're chasing, you appear closer than you actually are, but because the grab is based on your local game state, you can get the tail. When you're being chased, the reverse is true - you seem f...
This is very accurate. We're looking into it but there's no quick fix unfortunately!
As an addition to this suggestion, I think it would be great to have a little UI under the Qualified/Eliminated section in the top right which lists your party members and has either a tick or a cross showing whether or not they have qualified. I find that me and my friends are constantly asking each other if we have qualified every round :)
great idea!