Fall Guys

Fall Guys Dev Tracker




10 Aug

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Originally posted by niggidy

Hey Joe, somebody sent me a fix on this that I edited my post to include! Hopefully your team can look at this and figure out an easier fix for everyone.

Thanks! We're looking into it now.

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BEANS! It has almost been a week since we unleashed Fall Guys upon the world!

Thank you so much for supporting the game and being patient while we figured out our server issues. It was a little bumpy for the first few days, but we had it running smoothly over the weekend!



As an apology to you all, and a thank you for bearing with us, we’d like to give you an in-game reward. We’re still working out what this will be exactly, and the technical side of gifting it to you all, but we’ll have more details on that soon.

We’re absolutely delighted by the community’s response to Fall Guys ever since we crashed headfirst onto Steam! We are beyond excited that you all were able to finally get your hands on what we spent two years creating!

Of course, this wouldn’t be a Fall Guys party without deeply fashionable swag and ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097150/announcements/detail/2719564281922987714]here[/url].
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We were all convinced this was fake this morning. Totally insane!

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Originally posted by Alfiewoodland

Edit: I've now been told many, many times that some people are also experiencing issues grabbing tails as well as having them grabbed from a distance. I'm just describing my experience and hypothesising. Your experience might be different and I accept that.


I don't claim to know, but I assume this was a trade off that the developers made to deal with latency. Take the following with a huge grain of salt:

When you're grabbing the tail, it's based on the local state of your game - i.e. if it looks like you grabbed the tail, you grabbed the tail. That makes the game playable. It would be impossibly frustrating otherwise.

The issue is that, because of latency, everyone sees everyone else slightly behind their actual position. In effect that means when you're chasing, you appear closer than you actually are, but because the grab is based on your local game state, you can get the tail. When you're being chased, the reverse is true - you seem f...

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This is very accurate. We're looking into it but there's no quick fix unfortunately!

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Originally posted by MacoDralfoy2

As an addition to this suggestion, I think it would be great to have a little UI under the Qualified/Eliminated section in the top right which lists your party members and has either a tick or a cross showing whether or not they have qualified. I find that me and my friends are constantly asking each other if we have qualified every round :)

great idea!