Fall Guys

Fall Guys Dev Tracker




08 Aug

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Originally posted by Eskimokeks

Really amazing that they couldn't come up with more than 4-5 good maps for their entire game.

It's a very cool concept, would love to play that

Biggest OOF

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Hot damn, this is pretty good!

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Originally posted by Idntknw1

by design

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Originally posted by apierce918

I don’t fully understand the grab mechanic. Sometimes they shoot away, sometimes they just let go, sometimes they push back, and I don’t feel like I have any control lol

So to shed some light on it there are two 'outcomes' for a grab.
Either the grabber lets go (in which case you're just released), or they hold on and a grab 'break' happens, which applies a force to both Fall Guys involved.
Because it's a physics based game this 'force' can be a bit unpredictable currently. Players jumping or moving in weird ways can change how much effect this force has- plus when you factor in latency things can get a bit more janky too.

We're keeping an eye on clips/gameplay to see how players are using it, and will make changes if the meta becomes a little too aggressive. Good luck out there!