Fallout

Fallout Dev Tracker




23 Mar

Comment

Originally posted by bza4207

Do they give double rewards? I like the idea of Double Mutation events, but depending on the possible mutations of course. Some combos could be the greatest thing ever, and some combos could be a big nope for alot of people.

You will receive a Double Mutated Pack which is the normal Mutated Pack, but even MORE rewards and higher chances for rare plans.

Post

Hello everyone and happy Thursday!

At 1 pm ET we are going to reactivate the PTS server for one week, to give you an early look at Double Mutated Events. As a reminder, to access the Fallout 76 PTS, you need a copy of Fallout 76 on Steam. Any Steam players with this can download the PTS and join in! (Please note, progress from the PTS does not carry over into the live game.)

For bug reports and feedback, please visit the Official Bethesda Discord, and react to This Message (https://discord.com/channels/784542837596225567/844216034365800478/8...

Read more External link →

02 Mar

Comment

Originally posted by Vernon_Trier

ground thumping intensifies

For a moment I thought I had made a typo in the post and called it scrib... haha dang that's an amazing reference! I completely forgot about them!

Hi all,

We’ve seen your feedback on the Weight Reduction Perks and modifier effects. After investigating your feedback, we found there may have been some confusion as the current version of the Perks and modifiers is correct. Previously, Weight Reduction perks were decreasing beyond what was intended, which is what was fixed and now remains capped at 90% for any given item.

We have also fixed server login issues for console players as well as some issues with Challenges that came out of last week’s update. We have temporarily turned off the One Violent Night public event while we investigate an issue causing unintended fail states. We will provide updates on that fix as soon as we can.

We apologize for the inconvenience and appreciate your patience. As a thank you, we are adding a Scrip Surplus Event from Today (Thursday) to Monday and providing Double SCORE this weekend on Saturday and Sunday.

Thank you again.

External link →

28 Feb

Comment

Originally posted by Ladydevann

We see the reports of issues joining Servers on consoles, and re-roll challenges giving seasonal event challenges or weekly challenges. We are in the middle of an investigation on this and will have the log-in issues resolved soon(TM). I'll post back in here when we are back online and I have more info.

Server issues are resolved! I'll let you know when I have an update on re-rolled challenges but I do not expect to get that tonight.

Comment

Originally posted by Npomles

So I now have a legacy auto axe if I have a swing speed roll? By definition at least?

Very pleased with e content of this update, a lot of small things that will add up for some excellent QOL.

I mean, technically? But FSS doesn't work on auto-axes anyways so there is no benefit having it.

Comment

We see the reports of issues joining Servers on consoles, and re-roll challenges giving seasonal event challenges or weekly challenges. We are in the middle of an investigation on this and will have the log-in issues resolved soon(TM). I'll post back in here when we are back online and I have more info.

Comment

Originally posted by Every-Cycle-3238

This is very disappointing. I wasn't really following PTR and kinda just assumed mutated events were gonna have two mutations. One mutation is not gonna make a difference for people who wanted a challenge and it's just gonna annoy those who didn't want it. It's a middle of the road update that's not gonna satisfy anyone.

I'm guessing they excluded RR and PP from the event list because mutations would've killed scavengers/creatures too fast. It would've been a nice challenge to keep them alive against poison, freeze, or explosions.

👀 Stay tuned!

Comment

Originally posted by AHeroicLlama

Can you please share the version number? That's normally included in patch notes.

(I would refer to the exe but the past few patches the shipped exe has had a different version property than in game, and I can't get in-game right now)

Yes! Sorry I missed that this time, I'll add it to the notes. It is version 1.7.3.15

Comment

Originally posted by OuterRimSmuggler

Hmm no more faster swing speed on auto axes. Doesn't say they removed the roll from already created legendaries. New legacy created?

FSS doesn't work on Auto-Axes from my understanding, so existing auto axe's with it don't benefit from that mod.

Our latest update for Fallout 76 launches today, and it's bringing with it Daily Ops Mutations into Public Events, a new Season, accessibility improvements, the ability to re-roll Challenges and much more to the game. Read on for details.

Update Highlights

  • Mutation Invasion : At the top of every hour for the next three weeks, Public Events will contain one mutation from our Daily Ops rotations. Completing these events nets you increased rewards and chances at rare plans!
  • Daily Ops Improvements : We've added in new locations, rewards, enemies, and a new Mutation to encounter!
  • Season 12 Begins: Rip Daring is on the hunt for Cryptids! Rank up to earn all new rewards, including a new Lite Ally, cryptid themed decor, and more!
  • Challenge Re-Roll : Not a fan of the Daily Challenge? Now, once per day you can re-roll one Daily or Weekly Challenge, and add...
Read more External link →

24 Feb

Comment

Originally posted by mandysb2004

Has this fix been released yet or will it come with the season reset? Thank you for any clarification on this

Yes! This is going into our Tuesday update.


09 Feb


31 Jan

Comment

Originally posted by Riliksel

Can I ask how those certifications work? I always wondered why consoles are so problematic to update...

To be honest, I haven't the slightest idea! I don't have any hand in that part of development. I would be scared I would break something haha.


30 Jan

Comment

Originally posted by zhaoz

I just updated and it still doesnt seem like bear arms and WWR are stacking. My gatling gun weights 2.25 pounds with bear arms on or off.

on PC?

EDIT/Apologies! This hotfix is for server stability, the Bear Arms fix is still incoming.

Comment

Originally posted by foresterLV

any updates on Ammo Weight Reduction and Weapon Weight Reduction on armor while in general working after hotfix, but still not being the same as before patch?

specifically Weapon Weight Reducton dont stack with perks anymore (like Bear Arms), and Ammo Weight Reduction not affecting grenades after the hotfix (before patches it was working on grenades too).

Thank you.

Yes! The devs have isolated those issues and they are included in the fix.

Comment

Originally posted by bevilldevil

should always be console first and pc last.

It would be nice if game development worked that way :) Unfortunately, PC is faster and easier to update first, whereas consoles require certification from clients.

Comment

Originally posted by Revolutionary-Base9

Any chance on fixing this in the meantime? Getting this on both my alt and main account atm (laptop and PC)

https://gyazo.com/5de0085f047c15684f8cd43e2527b386

Yes! We are working on these log-in errors right now as well.

Comment

Originally posted by HuntForBlueSeptember

Does this include the still glitchy weight reduction issues?

Indeed!

Comment

Originally posted by WalterHaroldBishop

I understand that what i'm about to write will cost me my account at Bethesda and Reddit followed by a lifetime ban everywhere else. It will probably also piss off all people here, especially you and you but i feel the inner urge to say ...

WHARGBLABLARGHALAWHAGABU UGHUU UGHA!

How dare you.

I'm angered and weirdly excited now?