Fallout

Fallout Dev Tracker




10 Dec

Thank you for your reports of reloading affecting bonuses provided by Armor. We are investigating this now, and we will let you know as soon as we have more information to share.

Comment

Originally posted by baleensavage

Is this just the daily/weekly challenges or also the long-term ones? For example some of the discover locations in XXX region won't trigger even if you have the locations on your map. It would be nice if these could be addressed.

Yes in addition to replacing the difficult/confusing dailies and weeklies with simpler more direct Challenges, we're also working on bug fixes for others like Kill tough enemies, collect magazines, etc.

If you find bugs with dailies, weeklies, or longer term challenges in the new year, please continue to report them to us and we'll investigate for fixes. Thank you!

Comment

Originally posted by Smitje

"In response to community feedback, we have revisited many of our existing Challenges in order to make them more player-friendly and remove others that had too many requirements."

Don't challenges reward Atoms? So removing them makes Atoms even harder to get? I doubt they will look at the amount of Atoms they will remove and add them to other challenges or new ones?

We're fixing bugs with some of our existing permanent challenges, like Kill Huge Creatures, and others. We're also removing dailies and weeklies that were difficult or confusing, and replacing them with simpler ones.

We are not changing the amounts of Atoms that these challenges award or the amount of dailies/weeklies you normally get. They are worth the same amount but should be easier to complete.

I think the wording on that section of the patch notes needs to be adjusted to be a little clearer. Sorry about that!

Originally posted by HorrorPerformance

So no fix for turrets attacking our own camps? That's just gonna be a bug that is going to last into the new year? Also collectrons should collect both types of things at the same time if you already own the first collectron. Kind of a crap move on your part here Bethesda. I get that for performance reason you can't have both active but one could provide both things at once with no performance decrease.

We are aware of reports about the issue where Turrets may attack the owner's other C.A.M.P. objects and we are investigating. Unfortunately, we were unable to get a fix in time for this patch but we plan to address it in a future update.

Originally posted by ash_vastisle

I don't see it in the Patch Note but what about fixing Spin-up Heavy gun bug Bethesda has told to fix in Inside the Vault? Postponed?

The issue with heavy guns failing to fire sometimes while spinning up was a fix we wanted to move out of our Wastelanders update and into Update 16, but we determined it could not be done safely. Rather than potentially create a new issue there, we kept it where it is. We're still planning to address this one in Wastelanders.

Comment

Originally posted by JuiceHead2

In response to community feedback, we have revisited many of our existing Challenges in order to make them more player-friendly and remove others that had too many requirements.

This is totally unexpected, but really cool of you to do. Thank you

Glad you're happy about this, and we hope our changes will help Challenges feel a bit better going forward. Some specific ones that I know we are removing are "Take a Picture of Grahm in a Workshop" and "Take a picture of someone in a Nuke Zone while naked", and others like that.

I want to just double down on the note that these changes won't be reflected until the start of 2020, so you may see them pop up still for the next couple of weeks. If you continue to run into Challenges after that which are too hard to complete or are confusing, please let us know!

We’re releasing Update 16 today, which includes a number of limited-time holiday events and activities, and brings a number of additional improvements and bug fixes to Fallout 76. Read on for today's patch notes or catch them on Fallout.com.


Update 16 Highlights

  • Holiday Scorched: Starting December 12, some of the Scorched will be spreading holiday cheer throughout Appalachia. Take them down to get a Holiday Gift, which you can unwrap to claim ...
Read more External link →
Comment

Originally posted by foleythesniper

i think they said that your exp is saved from the last go around, so you should just have to reach the 14k mark from where your exp was sitting when the event stopped. so if you had 7k "event exp" at shutdown you should start there

assuming nothing goes wrong with it

That's true! The Halloween rewards return from the 11th to the 16th and your XP from the previous challenge carries over into this challenge. After that, the Holiday rewards are out from the 17th to January 6th.


09 Dec


08 Dec


07 Dec


06 Dec

Comment

Originally posted by -Kemphler-

So after the event will it function similar to a scrap bot? Or is it just candy and toys that it will be able to find?

After the event, he will continue to find candy and toys, just no presents.

Comment

Originally posted by JackalsIII

It would nice of the free trial included trophies being added.

Any progress made towards trophies will be saved if you decide to purchase the game later. If you do anything that completes a trophy during the free trial (i.e. killing 100 scorched) you'd just have to do one more of that item to get the trophy to trigger after (In that example you'd kill one more scorched and it would pop!). Or for example, leaving the vault you'd have to make a new character and just leave the vault again.


05 Dec

Comment

Originally posted by _Hahn

u/Ladydevann can you verify if the Santatron is limited time use too? This weeks' ITV has been one of the most exciting recently, but it doesn't clarify if the special Collectron is only free to claim or use for the seasonal time

Once you have him, you have him forever! He can still be used after the seasonal event he just won't find presents after the event and will still find candies and toys, etc.