Fault

Fault Dev Tracker




25 May


20 May

Post
Welcome to this week's blog post! The team is working on multiple systems and features and our main focus right now is player retention and new player onboarding. We plan to release another patch that will include the jungle changes from our last weekly update along with more balance, items, and bug fixes.



New Main Menu With the new HUD drastically changing the in-game aesthetic, we are very eager to update the rest of our menus. We have been working on a full overhaul of our main game menus which will include many new features such as:

Team chat.
Direct messaging.
New profile page.
Community tab.
Custom player builds for items.
and more!


New Video Tutorials We received a lot of feedback about our past video tutorial and have begun creating a new series of videos to help players learn the game at a faster rate while waiting for our AI and bot modes, this will include a much shorter “basics” tutorial along with a series o... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3017953668438890249]here[/url].

13 May

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Welcome Hello everyone and welcome to this week’s blog post!

As we are about to release another patch, we will keep this post short, and talk about a few things coming to the game along with another preview at our upcoming mastery system.

Jungle leveling system Currently, all jungle camps besides raptor and prime work using static stats, meaning their health and damage do not go up over time. This causes issues with clear speeds being too slow early on and too quick as people progress through the game. To fix this issue, we are looking to implement a system that works off of the average level of all enemy and allied heroes.

This will make it so that we can lower the early game health and damage of the jungle camps, while raising these stats as the game progresses, slowing down the clear speed further into the game. This should create a healthier experience overall in the jungle.

‍New Jungle Items These new jungle items were created to make clear... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/5428504836305818473]here[/url].

12 May

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    Baylix on Steam - Thread - Direct
CONTENT
Hero Skins

NEW: Shogun Kallari
Wallpapers

Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996641226045]here[/url].

07 May

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We are pushing another small hotfix to correct an issue with the auto run feature and Grim's energy scaling.

There will be no server downtime, but players will be kicked from their matches roughly one hour from now. (11:30 PM EST)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996624799099]here[/url].

06 May


05 May

Post
We are pushing a small hotfix to address an issue with the aspect Templar not working as intended. There will be no server downtime, but players will be kicked from their matches 20 minutes from now. (2 AM EST)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996618044188]here[/url].