Hello Everyone
In this week's Dev blog, we discuss a major animation overhaul we have been working on, this work will affect how smooth and polished the game feels, adding immersion to the character while interacting with the world. The player needs to be able to get lost in the gameplay and feel as if the character they are playing is not simply a pawn, but an extension of the player themself.
This update will be a large step towards full release, we have prepared this blog full of information on what this work entails, and we are happy to provide yet another inside look into Fault development!
Character Pipeline & Per Hero Animation Packs
In order for our character workflow to stream data in & out smoothly, but also to limit the art, technical art, and programming time spent per character in our pipeline, the number of movement animations used in our use case received a trim compared to what is used in a typical third person shooter.
For insta...
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