Fault

Fault Dev Tracker




10 Nov

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We are back on Twitch with a new look and format!

In this week's Fault developer stream, the team takes a look at some community content while discussing the upcoming map and H.U.D.


07 Nov


06 Nov

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Another banger 😂


05 Nov


04 Nov

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Originally posted by koalapreto

Nice ideas. I am just worried that, if you make the map even bigger, the match lenght will increase as well, and it is already very high. I personally am not playing the game a lot because I don't have time to play a 35-50 minutes match, and I think this is a huge concern for most players. (League's average match lenght is now 27 minutes, for example)

The new map will be wider but shorter than the current map.

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Originally posted by Nastynooby21

You need to fix your crappy game before you lower my fps w ur damn pumpkins. DO NOT BUY SAVE YOUR MONEY THIS GAME SUCKS

The Halloween map was completely optional to use and could be toggled off. Sorry to hear about it affecting your frames! We are constantly working to improve the stability and optimization of the game during our Early Access period.


03 Nov

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A New Fault Map
The design of a MOBA map is a very crucial element in determining the overarching gameplay of a MOBA. It is the foundation through which every other design choice sits upon and derives its context, and as such has to be done just right. Just like how boxers don’t fight in elevators and paintballers don’t play in mile-by-mile barren fields, MOBA players and MOBA mechanics need to have a map design that is complementary and conducive to the gameplay that is intended. This endeavour, to create an ideal MOBA map, is made even harder by our unique 3rd perspective, 3D genre and the challenges it brings. Not every aspect or element that goes into the development of a map can be explained here, and nor can I communicate or reveal every small detail, but I can hopefully convey a small sense of what goes into creating a new map.

These unique challenges are perhaps the best place to start when talking about map design. The most fundamental difference between a game ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2912100685724430523]here[/url].
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Grux has finished his week of season pass access and is now available to all players!

Shadowfest 2020 has ended and we want to thank everyone for participating in Fault's first seasonal event, we had a lot of fun with our community and loved watching everyone get into the spirit of the season! We plan to continue having seasonal/community events and we will keep you updated on everything to come.

We would also like to thank everyone who has reviewed our game on Steam, and we encourage all players to leave us a review and let us know what you think, see you in game Fault fam!