For Honor

For Honor Dev Tracker




30 Jul

Comment
Hello everyone,

The new discussion forums are live and available here.

We wanted to inform you that the current forums will go in read-only mode starting from tomorrow, Thursday, July 29th.

Thank you for your attention.
Comment
Hello everyone,

The new discussion forums are live and available here.

We wanted to inform you that the current forums will go in read-only mode starting from tomorrow, Thursday, July 29th.

Thank you for your attention.
Post
Hello everyone,

We are excited to announce that For Honor will be moving to the new Ubisoft forums!

As with previous brands that have transitioned to our new forums, this will be a fresh start for everyone. Posts, threads, and comments on this forum will be publicly archived here (in read-only mode) and they will not be copied over to the new forums.

There are many exciting features on our new forum platform, and we are looking forward to sharing them with you! These include, but are not limited to:

  • A revamped mobile experience
  • Faster performance and searching
  • Dark mode
  • Questions and Answers threads
  • Nested replies
  • The ability to toggle nested replies and infinite scrolling
  • Private live chat between players


The For Honor forum will go into read only mode on July 27th. We are excited to see you on the new forum... Read more

29 Jul

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@mayankinggaming Dark mode users rise up!

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@night_fury147 Yo, thanks for trying out the new Discussions platform. We have a dedicated section for feedback on the platform here, the devs frequent there and gather feedback.

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IMPROVEMENTS

FIGHTER
Kyoshin
· Kaze Stance can now be activated at 200ms from recoveries (was 266ms from lights, and 366 from heavies)
· Attacks now link to Finishers at 200ms (was 266ms from lights, and 366 from heavies)
· Aoarashi now moves forward 2 meters, up from 1
· Aoarashi Followup can now be target swapped
· Tengukaze is now more difficult to dodge
· Fujin Cuts now cost 3 stamina (down from 6)
· Hakaze now deals 8 damage (down from 12)
· Kagerou now deals 4 Bleed damage over 4 seconds (up from 3 damage over 4 seconds)
· Sajin-Arashi's Miss recovery is now 600ms (down from 800ms)
· Hakaze now has 100ms of Guard Break vulnerability (was 0ms)
· Mujoukaze’s trajectory was adjusted to properly hit external targets
· Fixed an issue where followups were too difficult to use if players blocked multiple attacks with Kaze Stance

BUG FIXES

MAP...

Read more
Post

Hello everyone,

We'll be performing maintenance today, July 29th.

Time: 9AM EDT / 1PM UTC

Estimated downtime: up to 45 minutes

Update Sizes:

PC: 13.9MB

Xbox: 13.9MB

PS: 13.9MB

Notes:

IMPROVEMENTS

FIGHTER

Kyoshin

· Kaze Stance can now be activated at 200ms from recoveries (was 266ms from lights, and 366 from heavies)

· Attacks now link to Finishers at 200ms (was 266ms from lights, and 366 from heavies)

· Aoarashi now moves forward 2 meters, up from 1

· Aoarashi Followup can now be target swapped

· Tengukaze is now more difficult to dodge

· Fujin Cuts now cost 3 stamina (down from 6)

· Hakaze now deals 8 damage (down from 12)

· Kagerou now deals 4 Bleed damage over 4 seconds (up from 3 damage over 4 seconds)

... Read more External link →
Comment

@deathtocakl Hey, glad you like the look and feel, and for the constructive feedback.

At the moment we have feedback section for the Discussions platform over here, whilst this is in the ...

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Comment

@mrbdur Yo, I'll add Patch notes to the maintenan...

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28 Jul


27 Jul


26 Jul