For Honor

For Honor Dev Tracker




30 Jan

Comment
Just out of curiosity, have any of you tried port forwarding to help with the disconnecting issues?

29 Jan

Comment
Originally Posted by Sqotche
Why gryphon and monger are too OP so far ?? why are they not getting nerfed all this time ?
I'm about to quit the game because of them
I've been keeping the team up to speed with Gryphon nerf requests, however, I don't have anything I can share at the moment. Warmonger was nerfed a bit after she came out and I haven't seen too many threads requesting more significant nerfs for her. Is there anything in particular you feel needs to be looked at?
Comment
Originally Posted by MrGrippz
Two home runs for me:

Not guardbreaking minions.

Target cycling.

These 2 things make the game feel a lot better. I can now accuratrly team fight even if the 4th target is a little further i can at least aim towards them with a quick L2 click.

Bravo!
Glad to see you've been enjoying it so far! I'll be sure to pass the good word on.

28 Jan

Comment

Originally posted by EliteAssassin750

I think the the PK notes incorrectly say "Heavy attacks are enhanced" in the spot where it's supposed to say the changed heavy damage, since heavies are always enhanced

The dev comment below it says "This damage change should...", pretty much confirming it as a typo

Edit: It's fixed

Copy and pasting error on my part, the article corrections are now live but I'll post them here:

· Heavy Attacks

o Each Heavy Attack now deals 2 more damage than before

§ This includes Dodge Attacks

o Heavy Finishers gain Unblockable if Peacekeeper is locked on to an opponent suffering from Bleed

Developer's comment: The change to damage ensures that Peacekeeper is still slightly above the curve in damage without being overboard like it was in the Testing Grounds.

The change to Heavy Finishers also gives her extra synergy with her Bleeds, which lets her loop back into Bleed if one of its options successfully lands.

Also, the section below was omitted by mistake:

· Deflect

o Deflect is now performed with the Heavy attack button instead of the Light attack button

Developer's comment: Many heroes share inputs with their Deflect ...

Read more

27 Jan

Comment
Been seeing a lot of Reflex Guard talk in the past few weeks. I haven't seen one concise opinion on whether it should be changed or removed all together.

For those who want it removed: why? I saw some players say they feel RG is a "relic of an older version of the game" and doesn't have a place in a post-CCU For Honor.

For those who want to see it changed: what aspects are you looking to see changed. Are you looking for a full fledged rework?
Comment

Originally posted by Phiyaboi

I mostly lurk here but I must say I quite enjoy your approach to holding and releasing these character changes. "Go team"

Thank you! :)

We try to make the right decision for each hero. I understand anyone looking forward to Warden/Shugoki's changes being frustrated, but we felt we needed to do more work on those changes in response to TG feedback.

Post

Fight changes coming in tomorrow's update will include:

  • Target Cycling
  • Peacekeeper
  • Nobushi

Read more details here: http://ubi.li/r8Zgi !

External link →
Comment
If you're thinking about setting something like this up, you could probably use the For Honor Discord to get some more people in so there are enough players to make it super interesting.

25 Jan

Comment
Hey there,

It's unfortunate to hear that you haven't been enjoying the game as of late. When referring to the Core Combat Update, are there any specific aspects of the CCU you dislike, or are you not a fan of it as a whole? I would really love for you to provide a bit details if you're willing to share. If you still choose to leave the game, I want to wish you well in your future gaming endeavors. Hopefully something will be introduced to the game that'll entice you to return one day.

24 Jan


23 Jan